/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2023 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/UnrealString.h" #include "HAL/Platform.h" #include "Templates/SharedPointer.h" #include "Templates/UniquePtr.h" #include "SGCoreImpl/SGBuzzCommandImpl.h" #include "SGCoreImpl/SGPlatform.h" #include "SGTypes/SGCoreTypes.h" namespace SGCore { namespace Haptics { class TimedBuzzCommand; } } class SENSEGLOVECOREIMPL_API FSGTimedBuzzCommandImpl final : public FSGBuzzCommandImpl { public: typedef SGCore::Haptics::TimedBuzzCommand FTimedBuzzCommandType; private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: FSGTimedBuzzCommandImpl(); public: FSGTimedBuzzCommandImpl(ESGFinger Finger, int32 Magnitude, float DurationSeconds, float StartTimeSeconds = 0.0f); FSGTimedBuzzCommandImpl(const FSGBuzzCommandImpl& BaseCommand, float DurationSeconds, float StartTimeSeconds = 0.0f); public: /** * The cast from underlying type constructor. */ explicit FSGTimedBuzzCommandImpl(const FTimedBuzzCommandType& TimedBuzzCommand); /** * The cast from underlying pointer type constructor. */ explicit FSGTimedBuzzCommandImpl(TSharedRef TimedBuzzCommand); public: /** * The copy constructor. */ FSGTimedBuzzCommandImpl(const FSGTimedBuzzCommandImpl& Rhs); /** * The move constructor */ FSGTimedBuzzCommandImpl(FSGTimedBuzzCommandImpl&& Rhs) SG_NOEXCEPT; public: /** * The destructor. */ virtual ~FSGTimedBuzzCommandImpl(); public: /** * The copy assignment operator. */ FSGTimedBuzzCommandImpl& operator=(const FSGTimedBuzzCommandImpl& Rhs); /** * The move assignment operator. */ FSGTimedBuzzCommandImpl& operator=(FSGTimedBuzzCommandImpl&& Rhs) SG_NOEXCEPT; public: /** * The cast to underlying type method. */ const FTimedBuzzCommandType& ToTimedBuzzCommand() const; /** * The cast to underlying pointer type method. */ TSharedRef ToTimedBuzzCommandRef() const; protected: /** * The non-const cast to underlying type method. */ FTimedBuzzCommandType& ToTimedBuzzCommand(); /** * The non-const cast to underlying type method. */ TSharedRef ToTimedBuzzCommandRef(); public: virtual FSGBuzzCommandImpl Copy() const override; virtual FSGBuzzCommandImpl Merge(const FSGBuzzCommandImpl& BuzzCommand) const override; public: virtual FSGBuzzCommandImpl GetBaseCommand() const; float GetDuration() const; float GetElapsedTime() const; virtual bool HasTimeElapsed() const; virtual float NormalizedTime(bool bClamp01 = true) const; public: virtual void ResetTiming(); virtual void UpdateTiming(float DeltaSeconds); public: virtual FString ToString() const override; };