/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2023 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/UnrealString.h" #include "Math/Vector.h" #include "Templates/UniquePtr.h" #include "SGBuildHacks/SGPlatform.h" #include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h" namespace SGCore { namespace Calibration { class HapticGloveQuickCalibration; } } class FSGHandPoseImpl; class FSGHandProfileImpl; class FSGHapticGloveImpl; class FSGSensorRangeImpl; class SENSEGLOVECOREIMPL_API FSGHapticGloveQuickCalibrationImpl final : public FSGHapticGloveCalibrationSequenceImpl { public: typedef SGCore::Calibration::HapticGloveQuickCalibration FHapticGloveQuickCalibrationType; public: static float GetDefaultAutoEndTimeout(); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: FSGHapticGloveQuickCalibrationImpl(); explicit FSGHapticGloveQuickCalibrationImpl(TSharedRef GloveToCalibrate, float AutoEndTimeout = GetDefaultAutoEndTimeout()); public: /** * The cast from underlying type constructor. */ explicit FSGHapticGloveQuickCalibrationImpl(const FHapticGloveQuickCalibrationType& HapticGloveQuickCalibration); public: /** * The copy constructor. */ FSGHapticGloveQuickCalibrationImpl(const FSGHapticGloveQuickCalibrationImpl& Rhs); /** * The move constructor. */ FSGHapticGloveQuickCalibrationImpl(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT; public: /** * The destructor. */ virtual ~FSGHapticGloveQuickCalibrationImpl(); public: /** * The copy assignment operator. */ FSGHapticGloveQuickCalibrationImpl& operator=(const FSGHapticGloveQuickCalibrationImpl& Rhs); /** * The move assignment operator. */ FSGHapticGloveQuickCalibrationImpl& operator=(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT; public: /** * The cast to underlying type method. */ const FHapticGloveQuickCalibrationType& ToHapticGloveQuickCalibration() const; /** * The cast to underlying pointer type method. */ TSharedRef ToHapticGloveQuickCalibrationRef() const; public: float GetAutoEndTimeout() const; int32 GetSmoothingSamples() const; FSGSensorRangeImpl GetSensorRange() const; FSGHandProfileImpl GetTemporaryProfile() const; bool CanAnimate() const; public: virtual bool AutoCompleted() const override; public: virtual void Reset() override; virtual void Update(float DeltaSeconds) override; virtual void AddDataPoint(const TArray& CalibrationData) override; virtual void ConfirmCurrentStep() override; virtual bool CompileRange(FSGSensorRangeImpl& OutSensorRange) const override; virtual bool GetHandPose(bool bRightHanded, FSGHandPoseImpl& OutCurrentHandPose) const override; virtual FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const override; };