/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "SGCore/SGHapticGloveQuickCalibration.h" #include "SGCore/SGSensorRange.h" #include "SGKismet/SGBlueprintFunctionLibrary.h" #include "SGHapticGloveQuickCalibrationKismetLibrary.generated.h" /** * */ UCLASS(meta=(ScriptName = "SesneGloveHapticGloveQuickCalibrationKismetLibrary")) class SENSEGLOVECOREKISMET_API USGHapticGloveQuickCalibrationKismetLibrary final : public USGBlueprintFunctionLibrary { GENERATED_BODY() public: /** * */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHapticGloveQuickCalibration* MakeHapticGloveQuickCalibration(UObject* WorldContextObject); /** * Create a new instance of a QuickCalibration for Haptic Gloves. */ UFUNCTION(BlueprintCallable, DisplayName="Make Haptic Glove Quick Calibration", Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHapticGloveQuickCalibration* MakeHapticGloveQuickCalibration_GTC_AET( UObject* WorldContextObject, const USGHapticGlove* GloveToCalibrate, float AutoEndTimeout); /** * Default time in seconds, to end this sequence. 15 seconds is very quick for some people. */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static float GetDefaultAutoEndTimeout(); /** * Time, in seconds, after which this sequence stops gathering data. Based on the deltaSeconds variable passed in the Update() function. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static float GetAutoEndTimeout(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * When compiling the final profile, we use a Weighted Moving Average filter with this period to filer out some outliers. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static int32 GetSmoothingSamples(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * The min/max values recorded during this calibration sequence. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGSensorRange* GetSensorRange(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * A temporary profile to apply the sensorRange to. Used to generate a 'preview' HandPose. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHandProfile* GetTemporaryProfile(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * Determines if the user has moved enough so that we can animate. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static bool CanAnimate(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * This sequence autocompletes after its autoEndTime has elapsed. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static bool AutoCompleted(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * Resets data points, min/max ranges and profile. */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void Reset(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * Update this calibration sequence with new data. We use deltaSeconds to check for things like stability. */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void Update(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, float DeltaSeconds); /** * Add a new datapoint to this sequence's collection. Updates the range and profile used to generate a preview. */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void AddDataPoint(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, const TArray& CalibrationData); /** * After we confirm the current step, we're basically done. */ UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void ConfirmCurrentStep(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); /** * Compile a sensor range from the data points collected while the sequence was running. Smoothed by a Moving Average Filter. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static bool CompileRange(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, USGSensorRange*& OutSensorRange); /** * Returns a 'preview' of what a HandPose with this sequence's current settings would look like. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static bool GetHandPose(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, bool bRightHanded, USGHandPose*& OutCurrentHandPose); /** * Retrieve instructions on what to do during the current step. */ UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static FString GetCurrentInstruction(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, const FString& NextStepKey = ""); };