/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2024 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using UnrealBuildTool; public class SenseGloveCoreImpl : ModuleRules { public SenseGloveCoreImpl(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; bEnableExceptions = true; bUseRTTI = true; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SenseGloveLog", "SenseGloveUtils", "SenseGloveTypes", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SenseGloveBuildHacks", "SenseGloveInterop", } ); AddCoreLibrary(Target); PublicDefinitions.Add("SENSEGLOVE_BUILDING_CORE_IMPL_MODULE"); PublicDefinitions.Add("SENSEGLOVE_UNREAL_ENGINE_PLUGIN"); } private void AddCoreLibrary(ReadOnlyTargetRules Target) { string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..")); string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source")); string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty")); string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib")); string LibraryPathAnroidArm64 = ""; string LibraryPathAnroidx64 = ""; string LibraryName = "sgcore"; if (Target.Platform == UnrealTargetPlatform.Android) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android")); LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b")); LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPath, "arm64")); LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPath, "x64")); LibraryName = string.Format("lib{0}.a", LibraryName); } else if (Target.Platform == UnrealTargetPlatform.Linux) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); #if UE_5_3_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); } else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); #if UE_5_3_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22")); #elif UE_5_2_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21")); #else Debug.Assert(false, "Unsupported engine version or compiler!"); #endif LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64")); } else if (Target.Platform == UnrealTargetPlatform.Win64) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64")); switch (Target.WindowsPlatform.Compiler) { case WindowsCompiler.VisualStudio2022: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143")); break; #if ! UE_5_4_OR_LATER case WindowsCompiler.VisualStudio2019: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142")); break; #endif default: Debug.Assert(false, "Unsupported engine version or compiler!"); break; } LibraryName = string.Format("{0}.lib", LibraryName); } else { Debug.Assert(false, "Unsupported platform!"); } string IncludePath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "include")); PrivateIncludePaths.Add(IncludePath); bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug); if (Target.Platform == UnrealTargetPlatform.Android) { if (bDebug) { LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidArm64, "debug")); LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidx64, "debug")); } else { LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidArm64, "release")); LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidx64, "release")); } LibraryPathAnroidArm64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidArm64, LibraryName)); LibraryPathAnroidx64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidx64, LibraryName)); PublicAdditionalLibraries.Add(LibraryPathAnroidArm64); PublicAdditionalLibraries.Add(LibraryPathAnroidx64); } else { if (bDebug) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "debug")); } else { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "release")); } LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, LibraryName)); PublicAdditionalLibraries.Add(LibraryPath); } } }