/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2026 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "Subsystems/EngineSubsystem.h" #include "Templates/Function.h" #include "Templates/SharedPointer.h" #include "UObject/ObjectMacros.h" #include "SGAndroidPermissions.generated.h" UCLASS() class SENSEGLOVEANDROID_API USGAndroidPermissions : public UEngineSubsystem { GENERATED_BODY() public: static USGAndroidPermissions* GetInstance(); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; private: USGAndroidPermissions(); public: void Request( const TFunction&, const TArray&)>& PermissionsGrantedCallback); private: void OnPermissionsGranted( const TArray& Permissions, const TArray& GrantResults); public: virtual bool ShouldCreateSubsystem(UObject* Outer) const override; virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Deinitialize() override; };