/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "SGCore/SGHapticGloveQuickCalibration.h" #include "SGCore/SGSensorRange.h" #include "SGKismet/SGBlueprintFunctionLibrary.h" #include "SGHapticGloveQuickCalibrationKismetLibrary.generated.h" UCLASS(meta=(ScriptName = "SesneGloveHapticGloveQuickCalibrationKismetLibrary")) class SENSEGLOVECOREKISMET_API USGHapticGloveQuickCalibrationKismetLibrary final : public USGBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHapticGloveQuickCalibration* MakeHapticGloveQuickCalibration(UObject* WorldContextObject); UFUNCTION(BlueprintCallable, DisplayName="Make Haptic Glove Quick Calibration", Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHapticGloveQuickCalibration* MakeHapticGloveQuickCalibration_GTC_AET( UObject* WorldContextObject, const USGHapticGlove* GloveToCalibrate, float AutoEndTimeout); UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static float GetDefaultAutoEndTimeout(); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static float GetAutoEndTimeout(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static int32 GetSmoothingSamples(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGSensorRange* GetSensorRange(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static USGHandProfile* GetTemporaryProfile(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static bool CanAnimate(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static bool AutoCompleted(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void Reset(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void Update(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, float DeltaSeconds); UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void AddDataPoint(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, const TArray& CalibrationData); UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static void ConfirmCurrentStep(USGHapticGloveQuickCalibration* HapticGloveQuickCalibration); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static bool CompileRange(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, USGSensorRange*& OutSensorRange); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration", meta=(WorldContext="WorldContextObject")) static bool GetHandPose(UObject* WorldContextObject, const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, bool bRightHanded, USGHandPose*& OutCurrentHandPose); UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Quick Calibration") static FString GetCurrentInstruction(const USGHapticGloveQuickCalibration* HapticGloveQuickCalibration, const FString& NextStepKey = ""); };