/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * */ #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "Templates/UniquePtr.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "SGTypes/SGCoreTypes.h" #include "SGHapticGloveCalibrationSequence.generated.h" class FSGHapticGloveCalibrationSequenceImpl; class FSGHapticGloveQuickCalibrationImpl; class USGCalibrationDataPoint; class USGHandPose; class USGHandProfile; class USGHapticGlove; class USGSensorRange; /** * A sequence which collects data points until specific criteria have been met. It must be 'fed' an Update command from your program in order to work. */ UCLASS(BlueprintType) class SENSEGLOVECORE_API USGHapticGloveCalibrationSequence : public UObject { GENERATED_BODY() public: static USGHapticGloveCalibrationSequence* NewHapticGloveCalibrationSequence( UObject* Outer, const FSGHapticGloveCalibrationSequenceImpl& HapticGloveCalibrationSequence); static USGHapticGloveCalibrationSequence* NewHapticGloveCalibrationSequence( UObject* Outer, TSharedRef HapticGloveCalibrationSequence); protected: /** * */ static USGHapticGloveCalibrationSequence* NewHapticGloveCalibrationSequence(UObject* Outer); public: /** * Create a new instance of a base HapitcGlove Calibration Sequence. */ static USGHapticGloveCalibrationSequence* NewHapticGloveCalibrationSequence( UObject* Outer, const USGHapticGlove* LinkedGlove); public: /** * The maximum buffer size for calibration points. Once calibrationPoints exceeds this value, the */ static int32 GetMaxDataPoints(); public: /** * Converts a calibration range taken from a Calibration sequence, and converts it into a profile. Use this if you're not actually using the sequence. */ static bool CompileProfile(UObject* Outer, const USGSensorRange* SensorRange, ESGDeviceType ForDevice, bool bRightHanded, USGHandProfile*& OutProfile); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; protected: /** * */ USGHapticGloveCalibrationSequence(); public: /** * Create a new instance of a base HapitcGlove Calibration Sequence. */ explicit USGHapticGloveCalibrationSequence(const USGHapticGlove* LinkedGlove); public: /** * The cast from underlying type constructor. */ explicit USGHapticGloveCalibrationSequence( const FSGHapticGloveCalibrationSequenceImpl& HapticGloveCalibrationSequenceImpl); /** * The cast from underlying child type constructor. */ explicit USGHapticGloveCalibrationSequence( const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl); protected: /** * The cast from underlying pointer type constructor. */ explicit USGHapticGloveCalibrationSequence( TSharedRef HapticGloveCalibrationSequenceImpl); /** * The cast from underlying child pointer type constructor. */ explicit USGHapticGloveCalibrationSequence( TSharedRef HapticGloveQuickCalibrationImpl); public: /** * The destructor. */ virtual ~USGHapticGloveCalibrationSequence() override; protected: /** * Allows the child classes to set the underlying object after construction. */ void SetHapticGloveCalibrationSequenceImpl( const FSGHapticGloveCalibrationSequenceImpl& HapticGloveCalibrationSequenceImpl); /** * Allows the child classes to set the underlying object after construction. */ void SetHapticGloveCalibrationSequenceImpl( const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl); /** * Allows the child classes to set the underlying object after construction. */ void SetHapticGloveCalibrationSequenceImpl( TSharedRef HapticGloveCalibrationSequenceImpl); /** * Allows the child classes to set the underlying object after construction. */ void SetHapticGloveCalibrationSequenceImpl( TSharedRef HapticGloveQuickCalibrationImpl); public: /** * The cast to underlying type method. */ TSharedRef ToHapticGloveCalibrationSequenceImpl() const; protected: /** * Allows the child classes to synchronize the parent's underlying object at any time. */ virtual void SyncImplObject() const; /** * Allows the child classes to synchronize the parent's uproperties at any time. */ virtual void SyncUProperties(); public: /** * Glove linked to this calibration sequence. Will attempt to grab data from this glove evey time Update() is called. */ USGHapticGlove* GetLinkedGlove(UObject* Outer) const; /** * */ void SetLinkedGlove(const USGHapticGlove* LinkedGlove); /** * Calibration points collected during this calibration process. One is added every time the "Update()" function is called. * Used to create a profile after the calibration finishes. */ TArray GetCalibrationPoints(UObject* Outer) const; /** * How much time has elapsed during this calibration sequence. Useful for logging or for automated functions. */ float GetElapsedTime() const; /** * Used to determine if the user has manually ended the sequence, to prevent us from adding any more calibration points. */ bool IsManuallyCompleted() const; /** * If a sequence consists of multiple stages, this integer will show you which one is currently active. */ int32 GetCurrentStage() const; /** * Returns the amount of calibration points collected so far. */ SIZE_T GetCalibrationPointsCount() const; /** * Whether or not this sequence was completed as per its own rules. */ bool AutoCompleted() const; /** * Returns true if this sequence is marked as 'complete' and can begin compiling a profile. */ bool Completed() const; public: /** * Resets this calibration sequence's data, but not it's LinkedGlove. */ void Reset(); /** * */ void AddDataPoint(const TArray& CalibrationPoints); /** * Update this calibration sequence with new data. We use deltaSeconds to check for things like stability. */ void Update(float DeltaSeconds); /** * Manual confirmation of whatever step we're supposed to making at the moment. */ void ConfirmCurrentStep(); public: /** * Compile a min/max range from the data points collected by this sequence. Returns true if it's actually possible. */ bool CompileRange(UObject* Outer, USGSensorRange*& OutSensorRange) const; /** * Compile a profile from the data points collected by this sequence. Returns true if it's actually possible. */ bool CompileProfile(UObject* Outer, ESGDeviceType ForDevice, bool bRightHanded, USGHandProfile*& OutProfile) const; /** * Returns the current HandPose; either the one we should be making, or what it would look like at the moment. */ bool GetHandPose(UObject* Outer, USGHandPose*& OutCurrentHandPose) const; /** * Returns the current HandPose; either the one we should be making, or what it would look like at the moment. */ bool GetHandPose(UObject* Outer, bool bRightHanded, USGHandPose*& OutCurrentHandPose) const; /** * Retrieve instructions on what to do during the current step. */ FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const; };