/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #include "SGCoreKismet/SGHapticGloveCommandBufferKismetLibrary.h" #include "SGCore/SGForceFeedbackCommand.h" #include "SGCore/SGHapticGloveCommandBuffer.h" #include "SGCore/SGTimedBuzzCommand.h" #include "SGCore/SGTimedThumpCommand.h" USGHapticGloveCommandBuffer* USGHapticGloveCommandBufferKismetLibrary::MakeHapticGloveCommandBuffer( UObject* WorldContextObject) { return USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(WorldContextObject); } int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxForceFeedbackCommands() { return USGHapticGloveCommandBuffer::GetMaxForceFeedbackCommands(); } int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxBuzzCommands() { return USGHapticGloveCommandBuffer::GetMaxBuzzCommands(); } int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxThumpCommands() { return USGHapticGloveCommandBuffer::GetMaxThumpCommands(); } TArray USGHapticGloveCommandBufferKismetLibrary::GetForceFeedbackCommandsQueue( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetForceFeedbackCommandsQueue(WorldContextObject); } TArray USGHapticGloveCommandBufferKismetLibrary::GetBuzzCommandsQueue( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetBuzzCommandsQueue(WorldContextObject); } TArray USGHapticGloveCommandBufferKismetLibrary::GetThumperCommandsQueue( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetThumperCommandsQueue(WorldContextObject); } void USGHapticGloveCommandBufferKismetLibrary::ClearForceFeedbackCommandsQueue( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { HapticGloveCommandBuffer->ClearForceFeedbackCommandsQueue(); } void USGHapticGloveCommandBufferKismetLibrary::ClearVibrations( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { HapticGloveCommandBuffer->ClearVibrations(); } void USGHapticGloveCommandBufferKismetLibrary::Clear(USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { HapticGloveCommandBuffer->Clear(); } void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ForceFeedbackCommand( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const USGForceFeedbackCommand* ForceFeedbackCommand) { HapticGloveCommandBuffer->AddCommand(ForceFeedbackCommand); } void USGHapticGloveCommandBufferKismetLibrary::AddCommand_BuzzCommand( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const USGTimedBuzzCommand* BuzzCommand) { HapticGloveCommandBuffer->AddCommand(BuzzCommand); } void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ThumpCommand( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const USGTimedThumpCommand* ThumpCommand) { HapticGloveCommandBuffer->AddCommand(ThumpCommand); } void USGHapticGloveCommandBufferKismetLibrary::UpdateTimedCommands( USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const float DeltaSeconds) { HapticGloveCommandBuffer->UpdateTimedCommands(DeltaSeconds); } USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels_LastForceFeedbackCommand( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const USGForceFeedbackCommand* LastForceFeedbackCommand) { return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject, LastForceFeedbackCommand); } USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject); } USGBuzzCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalBuzzLevels( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetTotalBuzzLevels(WorldContextObject); } USGThumperCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalThumperLevels( UObject* WorldContextObject, const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer) { return HapticGloveCommandBuffer->GetTotalThumperLevels(WorldContextObject); } void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_LBL_OutFFC_OutBC_OutTC_bCFFQ( UObject* WorldContextObject, USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const USGForceFeedbackCommand* LastBrakeLevel, USGForceFeedbackCommand*& OutForceFeedbackCommand, USGBuzzCommand*& OutBuzzCommand, USGThumperCommand*& OutThumperCommand, const bool bClearForceFeedbackQueue) { HapticGloveCommandBuffer->FlushHaptics(WorldContextObject, LastBrakeLevel, OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand, bClearForceFeedbackQueue); } void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_DS_LBL_OutFFC_OutBuzzCommand_OutTC( UObject* WorldContextObject, USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const float DeltaSeconds, const USGForceFeedbackCommand* LastBrakeLevel, USGForceFeedbackCommand*& OutForceFeedbackCommand, USGBuzzCommand*& OutBuzzCommand, USGThumperCommand*& OutThumperCommand) { HapticGloveCommandBuffer->FlushHaptics(WorldContextObject, DeltaSeconds, LastBrakeLevel, OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand); }