/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/Array.h" #include "Math/Vector.h" #include "Templates/UniquePtr.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "SGTypes/SGCoreTypes.h" #include "SGHapticGloveCalibrationCheck.generated.h" class FSGHapticGloveCalibrationCheckImpl; class USGSensorRange; /** * An algorithm that checks whether or not our current user is running in the same calibration range as last time. */ UCLASS(BlueprintType) class SENSEGLOVECORE_API USGHapticGloveCalibrationCheck final : public UObject { GENERATED_BODY() public: static USGHapticGloveCalibrationCheck* NewHapticGloveCalibrationCheck( UObject* Outer, const FSGHapticGloveCalibrationCheckImpl& HapticGloveCalibrationCheckImpl); public: /** * The last calibration range can be null, at which point you definitely need calibration. */ static USGHapticGloveCalibrationCheck* NewHapticGloveCalibrationCheck(UObject* Outer); /** * The last calibration range can be null, at which point you definitely need calibration. */ static USGHapticGloveCalibrationCheck* NewHapticGloveCalibrationCheck( UObject* Outer, const USGSensorRange* LastCalibrationRange); public: /** * SenseGlove: How far from the threshold one can be where we would still call it 'the same as before'. */ static float GetSenseGloveThreshold(); /** * Nova: How far from the threshold one can be where we would still call it 'the same as before'. */ static float GetNovaGloveThreshold(); /** * SenseGlove: The minimum amount of sensor flexion movement before we start testing for a smaller hand. */ static float GetSenseGloveMinFlexion(); /** * Nova: The minimum amount of sensor flexion movement before we start testing for a smaller hand. */ static float GetNovaGloveMinFlexion(); /** * SenseGlove: The minimum amount of sensor movement on the thumb abduction before we start testing for a smaller hand. */ static float GetSenseGloveMinAbduction(); /** * Nova: The minimum amount of sensor movement on the thumb abduction before we start testing for a smaller hand. */ static float GetNovaGloveMinAbduction(); public: /** * Returns true if this DeviceType requires a calibration check. */ static bool NeedsCheck(ESGDeviceType DeviceType); /** * Checks if current values are operating out of the previous range. Returns -1 if all is fine. 0...4 to indicate which finger is out of bounds. */ static int32 OutOfBounds(const USGSensorRange* PreviousRange, const TArray& CurrentValues, ESGDeviceType DeviceType); /** * Returns true if the user has moved enough in both flexion and thumb abduction movement to be considered 'active' */ static bool MovedMinimum(const TArray& CurrentRange, ESGDeviceType DeviceType); /** * Returns true if the current sensor values have moved roughly as much as last time. */ static bool MatchesLast(const TArray& CurrentRange, const TArray& LastRange, ESGDeviceType DeviceType); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: /** * The last calibration range can be null, at which point you definitely need calibration. */ USGHapticGloveCalibrationCheck(); /** * The last calibration range can be null, at which point you definitely need calibration. */ explicit USGHapticGloveCalibrationCheck(const USGSensorRange* LastCalibrationRange); public: /** * The cast from underlying type constructor. */ explicit USGHapticGloveCalibrationCheck(const FSGHapticGloveCalibrationCheckImpl& HapticGloveCalibrationCheckImpl); public: /** * The destructor. */ virtual ~USGHapticGloveCalibrationCheck() override; protected: /** * Allows to set the underlying object after construction. */ void SetHapticGloveCalibrationCheckImpl(const FSGHapticGloveCalibrationCheckImpl& HapticGloveCalibrationCheckImpl); public: /** * The cast to underlying type method. */ const FSGHapticGloveCalibrationCheckImpl& ToHapticGloveCalibrationCheckImpl() const; public: /** * */ USGSensorRange* GetLastSensorRange(UObject* Outer) const; public: /** * */ ESGCalibrationStage GetCalibrationStage() const; /** * Whether this algorithm has determined if calibration is required, or not. */ bool ReachedConclusion() const; public: /** * Reset the calibration check. so it may be used again. This does not reset the last range. */ void Reset(); /** * Using the currently received Sensor Values, check if calibration is required. This function will have to be called until a conclusion can be reached. */ void CheckRange(const TArray& CurrentValues, float DeltaSeconds, ESGDeviceType DeviceType); };