/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * Buzz motor command specific for the Sense Glove. */ #pragma once #include "HAL/Platform.h" #include "Templates/SharedPointer.h" #include "Templates/UniquePtr.h" #include "UObject/ObjectMacros.h" #include "SGCore/SGFingerCommand.h" #include "SGTypes/SGCoreTypes.h" #include "SGBuzzCommand.generated.h" class FSGBuzzCommandImpl; /** * A vibration command for the Sense Glove, with levels for each finger. */ UCLASS(BlueprintType) class SENSEGLOVECORE_API USGBuzzCommand : public USGFingerCommand { GENERATED_BODY() public: static USGBuzzCommand* NewBuzzCommand(UObject* Outer, const FSGBuzzCommandImpl& BuzzCommandImpl); static USGBuzzCommand* NewBuzzCommand(UObject* Outer, TSharedRef BuzzCommandImpl); public: /** * The basic constructor. */ static USGBuzzCommand* NewBuzzCommand(UObject* Outer); /** * Create a new buzz motor command, where each finger level is contained inside an array of size 5. */ static USGBuzzCommand* NewBuzzCommand(UObject* Outer, const TArray& BuzzLevels); /** * Create a new Buzz Motor command, indicating the intensity for each finger. */ static USGBuzzCommand* NewBuzzCommand(UObject* Outer, int32 Thumb, int32 Index, int32 Middle, int32 Ring, int32 Pinky); /** * Create a new Buzz Motor command, with only one finger being activated. */ static USGBuzzCommand* NewBuzzCommand(UObject* Outer, ESGFinger Finger, int32 BuzzLevel); public: /** * A command that turns off all vibration motors of the Sense Glove. */ static USGBuzzCommand* Off(UObject* Outer); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: /** * The basic constructor. */ USGBuzzCommand(); /** * Create a new buzz motor command, where each finger level is contained inside an array of size 5. */ explicit USGBuzzCommand(const TArray& BuzzLevels); /** * Create a new Buzz Motor command, indicating the intensity for each finger. */ USGBuzzCommand(int32 Thumb, int32 Index, int32 Middle, int32 Ring, int32 Pinky); /** * Create a new Buzz Motor command, with only one finger being activated. */ USGBuzzCommand(ESGFinger Finger, int32 BuzzLevel); public: /** * The cast from underlying type constructor. */ explicit USGBuzzCommand(const FSGBuzzCommandImpl& BuzzCommandImpl); protected: /** * The cast from underlying pointer type constructor. */ explicit USGBuzzCommand(TSharedRef BuzzCommandImpl); public: /** * The destructor. */ virtual ~USGBuzzCommand() override; public: /** * The cast to underlying type method. */ TSharedRef ToBuzzCommandImpl() const; protected: /** * Allows the child classes to synchronize the parent's underlying object at any time. */ virtual void SyncImplObject() const override; /** * Allows the child classes to synchronize the parent's uproperties at any time. */ virtual void SyncUProperties() override; public: /** * Copy this Buzz Command into a new object. */ USGBuzzCommand* Copy(UObject* Outer) const; /** * Merge this command with another, taking the maximum value between the two. */ USGBuzzCommand* Merge(UObject* Outer, const USGBuzzCommand* BuzzCommand) const; };