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  • v2.5.0 0e4d0128d7
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    This minor release primarily focuses on bringing Bluetooth Low Energy support to the SenseGlove Unreal Engine integration.

    mamadou.babaei released this 2025-05-09 14:50:46 +00:00 | 172 commits to master since this release

    Added

    • Added support for Epic Native Toolchain v24, which will be shipped with the upcoming UE 5.6.

    Fixed

    • Backend initialization error handling on Android.
    • Fix a critical issue introduced by UE 5.5 that also affects the upcoming UE 5.6. This is known as issue UE-212224, which leads to a deadlock during PipelinedFrameState acquisition between the game and rendering threads.
    • Additional minor fixes and improvements that may not be listed here.

    Changed

    • The error codes returned from FSGConnectJNI::Initialize() and FSGCoreJNI::Initialize() have been changed. This is a breaking change for any code that relies on handling the return codes from those functions.
    • Bumped the SenseGlove libraries to the v2.200.0-0cb715d0 release with BLE (Bluetooth Low Energy) support.

    Removed

    • Dropped support for Unreal Engine 5.2 and Epic Native Toolchain v21 (previously used for building UE 5.2 Linux dependencies), as they were already deprecated in the v2.4.x release series.

    Documentation

    • Revamped SenseCom documentation in order to divide the SenseCom instructions section into Bluetooth Low Energy instructions for SenseCom and Bluetooth Serial instructions for SenseCom sections.
    • Added Bluetooth Low Energy instructions for SenseCom.
    • Added Bluetooth Serial instructions for Android.
    • Added SGBLE and SGBLExx Rust Dependency Licenses.
    • Bumped the mdbook-epub crate to cac03b7f4b151f106f7f05b13da4c33fc098dd2c.
    • List the third-party tutorials inside the Extra Resources section in a categorized manner.
    • Improved changelog formatting.
    • Additional minor fixes and improvements that may not be listed here.
    Downloads
    • Source Code (ZIP)
    • Source Code (TAR.GZ)
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