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This minor release primarily focuses on bringing Bluetooth Low Energy support to the SenseGlove Unreal Engine integration.
released this
2025-05-09 14:50:46 +00:00 | 172 commits to master since this releaseAdded
- Added support for Epic Native Toolchain
v24, which will be shipped with the upcoming UE5.6.
Fixed
- Backend initialization error handling on Android.
- Fix a critical issue introduced by UE
5.5that also affects the upcoming UE5.6. This is known as issueUE-212224, which leads to a deadlock duringPipelinedFrameStateacquisition between the game and rendering threads. - Additional minor fixes and improvements that may not be listed here.
Changed
- The error codes returned from
FSGConnectJNI::Initialize()andFSGCoreJNI::Initialize()have been changed. This is a breaking change for any code that relies on handling the return codes from those functions. - Bumped the SenseGlove libraries to the
v2.200.0-0cb715d0release with BLE (Bluetooth Low Energy) support.
Removed
- Dropped support for Unreal Engine
5.2and Epic Native Toolchainv21(previously used for building UE5.2Linux dependencies), as they were already deprecated in thev2.4.xrelease series.
Documentation
- Revamped SenseCom documentation in order to divide the SenseCom instructions section into Bluetooth Low Energy instructions for SenseCom and Bluetooth Serial instructions for SenseCom sections.
- Added Bluetooth Low Energy instructions for SenseCom.
- Added Bluetooth Serial instructions for Android.
- Added SGBLE and SGBLExx Rust Dependency Licenses.
- Bumped the mdbook-epub crate to
cac03b7f4b151f106f7f05b13da4c33fc098dd2c. - List the third-party tutorials inside the Extra Resources section in a categorized manner.
- Improved changelog formatting.
- Additional minor fixes and improvements that may not be listed here.
Downloads
- Added support for Epic Native Toolchain