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This minor release focuses on delivering performance improvements, made possible by major optimizations in the underlying proprietary SenseGlove libraries, while also introducing some breaking changes.
released this
2025-11-18 03:20:41 +00:00 | 108 commits to master since this releaseAdded
- Added support for UE
5.7. - Added support for Android NDK
r27c, which is the recommend Android SDK since UE5.6.1and the default for UE5.7+for Android Standalone builds. - Added support for Epic Cross and Native Toolchains
v26, which is shipped with the UE5.7and GNU/Linux support. - Added prebuilt binaries for third-party library {fmt} Formatting Library on all supported platforms. This third-party library is a required dependency of SenseGlove libraries >=
v2.300.0. - Added prebuilt binaries for third-party library: Loguru Logging Library on all supported platforms. This third-party library is a required dependency of SenseGlove libraries >=
v2.300.0. - Added third-party module
SGCommonThirdPartyLibs. - Added third-party module
SGConnectShmThirdPartyLibs. - Added third-party module
SGCoreShmThirdPartyLibs. - Added third-party module
SGCoreThirdPartyHeaders. - Added third-party module
SGFmtThirdPartyLibs. - Added third-party module
SGLogThirdPartyLibs. - Added third-party module
SGLoguruThirdPartyLibs. - Added third-party module
SGWjwwoodSerialThirdPartyLibsto replaceSGSerialThirdPartyLibswhile retainingSGSerialThirdPartyLibsfor a different purpose. See the relevant comment in the Changed section below. - Added UPROPERTY
USGTouchComponent::VibrotactileAmplitude. - Added UPROPERTY
USGTouchComponent::VibrotactileFrequency. - Added method
USGTouchComponent::GetVibrotactileAmplitude(). - Added method
USGTouchComponent::SetVibrotactileAmplitude(). - Added method
USGTouchComponent::GetVibrotactileFrequency(). - Added method
USGTouchComponent::SetVibrotactileFrequency(). - Added Blueprint-accessible method
USGTouchComponentKismetLibrary::GetVibrotactileAmplitude(). - Added Blueprint-accessible method
USGTouchComponentKismetLibrary::SetVibrotactileAmplitude(). - Added Blueprint-accessible method
USGTouchComponentKismetLibrary::GetVibrotactileFrequency(). - Added Blueprint-accessible method
USGTouchComponentKismetLibrary::SetVibrotactileFrequency().
Fixed
- Fix a typo in the function name
SGDeviceList::SenseCommRunning(). This fix breaks ABI and API compatibility with previous versions of the plugin and affects both C++ and Blueprint code.
Changed
SGDeviceList::SenseCommRunning()has been renamed toSGDeviceList::SenseComRunning()due to a typo. This change breaks ABI and API compatibility with previous versions of the plugin and affects both C++ and Blueprint code.- Bumped the SenseGlove libraries to
v2.305.3-17a820b6e. This release of the SenseGlove libraries disables RTTI/Exceptions for the most parts and isolates it to a minor portion of the code base, which yields noticable performance gains. Futhermore, some optiomizations are done in the multi-threaded code, such as replacing Spinlocks with Adaptive Mutexes (a hybrid Mutex/Spinlock). - As a result of SenseGlove libraries >=
v2.300.0changing it's directory structure, theThirdPartyfolder's directory structure has been revamped. - Renamed third-party module
SGSerialThirdPartyLibstoSGWjwwoodSerialThirdPartyLibssince SenseGlove libraries >=v2.300.0ships a new static library namedsgserial. Thus, to avoid confusion and naming conflicts the third-partyserialstatic library is now provided by theSGWjwwoodSerialThirdPartyLibsmodule andsgserialis provided by theSGSerialThirdPartyLibsmodule. FSGGloveTrackingSettings::GloveConnectivityCheckIntervalsettings have been renamed toFSGGloveTrackingSettings::DataRetrievalRefreshRatefor adoption other than glove connectivity use cases.USGVirtualHandComponent::GetMotionControllerData()signature has changed.USGVirtualHandComponent::GetHandTrackingState()signature has changed.USGWristTrackerComponent::GetMotionControllerData()signature has changed.USGWristTrackerComponent::GetHandTrackingState()signature has changed.USGVirtualHandComponentKismetLibrary::GetMotionControllerData()signature has changed.USGVirtualHandComponentKismetLibrary::GetHandTrackingState()signature has changed.SGPawnandSGTouchComponentno longer use the legacyQueueVibroLevelsmethod for applying vibrotactile feedback. Instead it's been replaced withSendCustomWaveform.- Changed
USGTouchComponent::VibrotactileDurationUPROPERTY's maximum value to1.0f. Previously it was uncapped, and now any value beyond1.0fseconds is clamped.
Removed
- Dropped support for Unreal Engine
5.3, which was already deprecated in thev2.6.xrelease series. - Dropped support for MSVC
v142(Visual Studio 2019), since UE5.3was the last supported version relying on it. - Cleaned up remnants of the long-removed Unreal Engine
5.2from third-party module*.Build.csfiles. - Cleaned up remnants of the long-removed Unreal Engine
5.2fromSenseGlove.Build.cs,SenseGloveKismet.Build.cs,SenseGloveTracking.Build.cs, files. - Cleaned up remnants of the long-removed Unreal Engine
5.2fromSenseGloveTrackingmodule. USGVirtualHandComponent::GetMotionControllerState()has been removed.USGWristTrackerComponent::GetMotionControllerState()has been removed.USGVirtualHandComponentKismetLibrary::GetMotionControllerState()has been removed.USGWristTrackerComponentKismetLibrary::GetMotionControllerState()has been removed.USGTouchComponent::VibrotactileLevelUPROPERTY has been removed.USGTouchComponent::GetVibrotactileLevel()method has been removed.USGTouchComponent::SetVibrotactileLevel()method has been removed.USGTouchComponentKismetLibrary::GetVibrotactileLevel()method has been removed and is no longer available to Blueprint.USGTouchComponentKismetLibrary::SetVibrotactileLevel()method has been removed and is no longer available to Blueprint.
Deprecated
- This is the last major/minor release to support Unreal Engine
5.4, and its support will be removed in future minor or major releases. This is important to keep in mind if your target development and deployment platform is HTC VIVE in Standalone Mode. Unfortunately, HTC has not released any updates to their HTC ViveOpenXR plugin since December 6, 2024. Their latest release [1] [2], ViveOpenXR Pluginv2.5.0, supports only Unreal Engine5.3and5.4. HTC VIVE PCVR Mode is unaffected and will remain fully functional because, on Microsoft Windows, it is supported via the OpenXRViveTracker Plugin, which is bundled with Unreal Engine and officially maintained by Epic Games. If you still intend to target HTC in Standalone Mode, you are welcome to continue using the latest SenseGlove Unreal Engine Pluginv2.7.x, which will retain HTC Standalone Mode support. However, please keep in mind that once newer versions of the SenseGlove Unreal Engine Plugin are released and UE5.4is no longer supported, the latest release of the plugin supporting UE5.4will not receive new features, hardware support, or bug fixes. If at any point in the future HTC releases a new version of their ViveOpenXR plugin that supports any Unreal Engine version we actively support, in accordance with our support policy and Platform Support Matrix, we will make every reasonable effort to reintroduce HTC Standalone Mode support.
Documentation
- Added {fmt} Formatting Library License section.
- Added Loguru Logging Library License section.
- Updated Setting up the Touch System section to reflect the recent touch system changes.
- Added a third-party tutorial to the Android Standalone Mode Deployment section for UE
5.7which provides a one-click Android development and build environment setup, instructions on how to setup and use the new UE5.7project launcher, and how to enabled OpenXR hand-tracking support on Meta Quest and HTC VIVE devices.
Downloads
- Added support for UE