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This patch release addresses a severe regression affecting UE `5.5` projects with specific settings.
released this
2025-12-09 12:58:34 +00:00 | 105 commits to master since this releaseFixed
- Resolved a critical deadlock between the rendering and game threads in Unreal Engine
5.5that whenIHeadMountedDisplay::GetHMDMonitorInfo()is invoked fromFSGXRTracker::GetControllerTransform()in certain conditions; specifically while SenseCom is running and gloves are present and connected. This issue is related to critical deadlock issue (UE-212224), occurring during PipelinedFrameState acquisition, which had already been addressed for the plugin versions running on UE5.6+. Because it only gets triggered under specific project settings, we were previously unaware that it also affected IHeadMountedDisplay::GetHMDMonitorInfo() in UE 5.5.
Documentation
- Locked the mdbook-pdf crate to
v0.1.11due to the followingv0.1.12panick during PDF generation: calledResult::unwrap()on anErrvalue: Unable to deserialize theRenderContext.
Downloads
- Resolved a critical deadlock between the rendering and game threads in Unreal Engine