Files
Plugin/Source/SenseGloveKismet/Private/SGKismet/SGHapticsComponentKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2026 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGKismet/SGHapticsComponentKismetLibrary.h"
#include "SenseGlove/Components/SGHapticsComponent.h"
bool UHapticsComponentKismetLibrary::IsLeft(
const USGHapticsComponent* HapticsComponent)
{
return HapticsComponent->IsLeft();
}
bool UHapticsComponentKismetLibrary::IsRight(
const USGHapticsComponent* HapticsComponent)
{
return HapticsComponent->IsRight();
}
void UHapticsComponentKismetLibrary::SetRight(
USGHapticsComponent* HapticsComponent, const bool bInRight)
{
HapticsComponent->SetRight(bInRight);
}
bool UHapticsComponentKismetLibrary::AutoStopsAllHaptics(
const USGHapticsComponent* HapticsComponent)
{
return HapticsComponent->AutoStopsAllHaptics();
}
void UHapticsComponentKismetLibrary::SetAutoStopAllHaptics(
USGHapticsComponent* HapticsComponent, const bool bInAutoStopAllHaptics)
{
HapticsComponent->SetAutoStopAllHaptics(bInAutoStopAllHaptics);
}
void UHapticsComponentKismetLibrary::StopHaptics(
USGHapticsComponent* HapticsComponent)
{
HapticsComponent->StopHaptics();
}
void UHapticsComponentKismetLibrary::StopVibrations(
USGHapticsComponent* HapticsComponent)
{
HapticsComponent->StopVibrations();
}
bool UHapticsComponentKismetLibrary::SendHaptics(
USGHapticsComponent* HapticsComponent)
{
return HapticsComponent->SendHaptics();
}
bool UHapticsComponentKismetLibrary::SupportsCustomWaveform(
const USGHapticsComponent* HapticsComponent,
const ESGHapticLocation AtLocation)
{
return HapticsComponent->SupportsCustomWaveform(AtLocation);
}
bool UHapticsComponentKismetLibrary::SendCustomWaveform(
USGHapticsComponent* HapticsComponent,
USGCustomWaveform* OutWaveform, const ESGHapticLocation Location)
{
return HapticsComponent->SendCustomWaveform(OutWaveform, Location);
}
bool UHapticsComponentKismetLibrary::SendCustomWaveform_Amplitude_Duration_Location(
USGHapticsComponent* HapticsComponent,
const float Amplitude, const float Duration, const ESGHapticLocation Location)
{
return HapticsComponent->SendCustomWaveform(Amplitude, Duration, Location);
}
bool UHapticsComponentKismetLibrary::SendCustomWaveform_Amplitude_Duration_Frequency_Location(
USGHapticsComponent* HapticsComponent,
const float Amplitude, const float Duration, const float Frequency, const ESGHapticLocation Location)
{
return HapticsComponent->SendCustomWaveform(Amplitude, Duration, Frequency, Location);
}
bool UHapticsComponentKismetLibrary::QueueForceFeedbackLevels(
USGHapticsComponent* HapticsComponent,
const TArray<float>& Levels01)
{
return HapticsComponent->QueueForceFeedbackLevels(Levels01);
}
bool UHapticsComponentKismetLibrary::QueueForceFeedbackLevel(
USGHapticsComponent* HapticsComponent,
const int32 Finger, const float Level01)
{
return HapticsComponent->QueueForceFeedbackLevel(Finger, Level01);
}
bool UHapticsComponentKismetLibrary::QueueVibroLevels(
USGHapticsComponent* HapticsComponent,
const TArray<float>& Levels01)
{
return HapticsComponent->QueueVibroLevels(Levels01);
}
bool UHapticsComponentKismetLibrary::QueueVibroLevel(
USGHapticsComponent* HapticsComponent,
const ESGHapticLocation Location, const float Level01)
{
return HapticsComponent->QueueVibroLevel(Location, Level01);
}