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Plugin/Source/SenseGloveCore/Public/SGCore/SGHapticGloveQuickCalibration.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCore/SGHapticGloveCalibrationSequence.h"
#include "SGHapticGloveQuickCalibration.generated.h"
class FSGHapticGloveQuickCalibrationImpl;
/**
*
*/
UCLASS(BlueprintType)
class SENSEGLOVECORE_API USGHapticGloveQuickCalibration final : public USGHapticGloveCalibrationSequence
{
GENERATED_BODY()
public:
static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration(
UObject* Outer, const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibration);
static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration(
UObject* Outer, TSharedRef<FSGHapticGloveQuickCalibrationImpl> HapticGloveQuickCalibration);
public:
/**
*
*/
static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration(UObject* Outer);
/**
* Create a new instance of a QuickCalibration for Haptic Gloves.
*/
static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration(
UObject* Outer,
const USGHapticGlove* GloveToCalibrate,
float AutoEndTimeout = GetDefaultAutoEndTimeout());
public:
/**
* Default time in seconds, to end this sequence. 15 seconds is very quick for some people.
*/
static float GetDefaultAutoEndTimeout();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
*
*/
USGHapticGloveQuickCalibration();
/**
* Create a new instance of a QuickCalibration for Haptic Gloves.
*/
explicit USGHapticGloveQuickCalibration(const USGHapticGlove* GloveToCalibrate,
float AutoEndTimeout = GetDefaultAutoEndTimeout());
public:
/**
* The cast from underlying type constructor.
*/
explicit USGHapticGloveQuickCalibration(const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl);
protected:
/**
* The cast from underlying pointer type constructor.
*/
explicit USGHapticGloveQuickCalibration(
TSharedRef<FSGHapticGloveQuickCalibrationImpl> HapticGloveQuickCalibrationImpl);
public:
/**
* The destructor.
*/
virtual ~USGHapticGloveQuickCalibration() override;
public:
/**
* The cast to underlying type method.
*/
TSharedRef<FSGHapticGloveQuickCalibrationImpl> ToHapticGloveQuickCalibrationImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const override;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties() override;
public:
/**
* Time, in seconds, after which this sequence stops gathering data. Based on the deltaSeconds variable passed in the Update() function.
*/
float GetAutoEndTimeout() const;
/**
* When compiling the final profile, we use a Weighted Moving Average filter with this period to filer out some outliers.
*/
int32 GetSmoothingSamples() const;
/**
* The min/max values recorded during this calibration sequence.
*/
USGSensorRange* GetSensorRange(UObject* Outer) const;
/**
* A temporary profile to apply the sensorRange to. Used to generate a 'preview' HandPose.
*/
USGHandProfile* GetTemporaryProfile(UObject* Outer) const;
/**
* Determines if the user has moved enough so that we can animate.
*/
bool CanAnimate() const;
public:
/**
* This sequence autocompletes after its autoEndTime has elapsed.
*/
bool AutoCompleted() const;
public:
/**
* Resets data points, min/max ranges and profile.
*/
void Reset();
/**
* Update this calibration sequence with new data. We use deltaSeconds to check for things like stability.
*/
void Update(float DeltaSeconds);
/**
* Add a new datapoint to this sequence's collection. Updates the range and profile used to generate a preview.
*/
void AddDataPoint(const TArray<FVector>& CalibrationData);
/**
* After we confirm the current step, we're basically done.
*/
void ConfirmCurrentStep();
/**
* Compile a sensor range from the data points collected while the sequence was running. Smoothed by a Moving Average Filter.
*/
bool CompileRange(UObject* Outer, USGSensorRange*& OutSensorRange) const;
/**
* Returns a 'preview' of what a HandPose with this sequence's current settings would look like.
*/
bool GetHandPose(UObject* Outer, bool bRightHanded, USGHandPose*& OutCurrentHandPose) const;
/**
* Retrieve instructions on what to do during the current step.
*/
FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const;
};