226 lines
5.2 KiB
C++
226 lines
5.2 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* Data class containing all variables to map an input value from one range to
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* another.
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*/
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Math/Quat.h"
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#include "Math/Vector.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "SGInterpolationSet.generated.h"
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class FSGInterpolationSetImpl;
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/**
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* Set of variables to map a value from one range to the next.
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*/
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UCLASS(BlueprintType)
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class SENSEGLOVECORE_API USGInterpolationSet final : public UObject
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{
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GENERATED_BODY()
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public:
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static USGInterpolationSet* NewInterpolationSet(
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UObject* Outer, const FSGInterpolationSetImpl& InterpolationSetImpl);
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public:
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/**
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* Creates a basic interpolation set, without limits.
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*/
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static USGInterpolationSet* NewInterpolationSet(UObject* Outer);
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/**
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* Create a new interpolation set without limits.
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*/
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static USGInterpolationSet* NewInterpolationSet(UObject* Outer, float From1, float From2, float To1, float To2);
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/**
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* Create a new interpolation set with limits.
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*/
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static USGInterpolationSet* NewInterpolationSet(
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UObject* Outer, float From1, float From2, float To1, float To2, float Min, float Max);
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public:
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/**
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* Convert a string notation of an InterpolationSet into a new class instance.
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*/
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static USGInterpolationSet* Deserialize(UObject* Outer, const FString& SerializedString);
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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/**
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* Creates a basic interpolation set, without limits.
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*/
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USGInterpolationSet();
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/**
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* Create a new interpolation set without limits.
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*/
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USGInterpolationSet(float From1, float From2, float To1, float To2);
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/**
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* Create a new interpolation set with limits.
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*/
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USGInterpolationSet(float From1, float From2, float To1, float To2, float Min, float Max);
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit USGInterpolationSet(const FSGInterpolationSetImpl& InterpolationSetImpl);
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public:
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/**
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* The destructor.
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*/
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virtual ~USGInterpolationSet() override;
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protected:
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/**
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* Allows to set the underlying object after construction.
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*/
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void SetInterpolationSetImpl(const FSGInterpolationSetImpl& InterpolationSetImpl);
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public:
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/**
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* The cast to underlying type method.
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*/
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const FSGInterpolationSetImpl& ToInterpolationSetImpl() const;
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public:
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/**
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* First value of input range.
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*/
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float GetX0() const;
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/**
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*
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*/
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void SetX0(float X0);
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/**
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* Second value of input range.
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*/
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float GetX1() const;
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/**
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*
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*/
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void SetX1(float X1);
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/**
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* First value of output range.
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*/
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float GetY0() const;
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/**
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*
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*/
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void SetY0(float Y0);
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/**
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* Second value of output range.
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*/
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float GetY1() const;
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/**
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*
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*/
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void SetY1(float Y1);
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/**
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* Minimum range of the output value.
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*/
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float GetMin() const;
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/**
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*
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*/
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void SetMin(float Min);
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/**
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* Maximum range of the output value.
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*/
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float GetMax() const;
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/**
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*
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*/
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void SetMax(float Max);
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public:
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/**
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* Calculate an output value in range [x0...x1] to [y0..y1]
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*/
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float Get(float Value, bool bLimit, bool bNormalizeAngle = false) const;
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public:
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/**
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* Returns true if this InterpolationSet has the same values as another set.
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*/
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bool Equals(const USGInterpolationSet* InterpolationSet) const;
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public:
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/**
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*
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*/
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FString ToString() const;
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/**
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*
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*/
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FString ToString(bool bLimits) const;
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/**
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* Convert this InterpolationSet into a string notation so it can be stored on disk.
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*/
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FString SGSerialize() const;
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};
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