481 lines
21 KiB
C++
481 lines
21 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCore/SGSenseGlovePose.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "SGCoreImpl/SGExportedFunctions.h"
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#include "SGCoreImpl/SGSenseGlovePoseImpl.h"
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#include "SGInterop/SGIC_FSGSenseGloveHandProfileImpl.h"
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#include "SGInterop/SGIC_FSGSenseGloveInfoImpl.h"
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#include "SGInterop/SGIC_FSGSenseGlovePoseImpl.h"
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#include "SGInterop/SGIC_FString.h"
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#include "SGInterop/SGIC_TArray_FQuat.h"
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#include "SGInterop/SGIC_TArray_FVector.h"
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#include "SGInterop/SGIC_TArray_TArray_FQuat.h"
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#include "SGInterop/SGIC_TArray_TArray_FVector.h"
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struct USGSenseGlovePose::FImpl
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{
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/************************
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* Member variables
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************************/
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FSGSenseGlovePoseImpl SenseGlovePoseImpl;
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/************************
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* Owner object
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************************/
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USGSenseGlovePose* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(USGSenseGlovePose* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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/************************
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* Methods
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************************/
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void SyncUProperties();
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void SyncImplObject();
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};
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const FSGSenseGlovePoseImpl& SenseGlovePoseImpl)
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{
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USGSenseGlovePose* Instance = NewObject<USGSenseGlovePose>(Outer);
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Instance->SetSenseGlovePoseImpl(SenseGlovePoseImpl);
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return Instance;
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}
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor(&OutSenseGlovePoseImplContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const bool bRightHanded,
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const TArray<TArray<FVector>>& JointPositions,
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const TArray<TArray<FQuat>>& JointRotations,
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const TArray<TArray<FVector>>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{JointRotations};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{GloveAngles};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const bool bRightHanded,
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const TArray<TArray<FVector>>& JointPositions,
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const TArray<TArray<FRotator>>& JointRotations,
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const TArray<TArray<FVector>>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{FSGArrayUtils::RotatorsToQuats(JointRotations)};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{GloveAngles};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const bool bRightHanded,
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const TArray<FSGVectorArray>& JointPositions,
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const TArray<FSGQuatArray>& JointRotations,
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const TArray<FSGVectorArray>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(JointPositions)
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};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{
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FSGArrayUtils::FromNestedBPArray<FQuat, FSGQuatArray, &FSGQuatArray::QuatArray>(JointRotations)
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};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(GloveAngles)
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};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const bool bRightHanded,
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const TArray<FSGVectorArray>& JointPositions,
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const TArray<FSGRotatorArray>& JointRotations,
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const TArray<FSGVectorArray>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(JointPositions)
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};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{
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FSGArrayUtils::RotatorsToQuats<FSGRotatorArray, &FSGRotatorArray::RotatorArray>(JointRotations)
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};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(GloveAngles)
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};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::IdlePose(UObject* Outer, const USGSenseGloveInfo* GloveInfo)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_FSGSenseGloveInfoImpl SenseGloveInfoContainer{GloveInfo->ToSenseGloveInfoImpl()};
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SGCoreImpl_FSGSenseGlovePoseImpl_IdlePose(&OutSenseGlovePoseImplContainer, &SenseGloveInfoContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose* USGSenseGlovePose::Deserialize(UObject* Outer, const FString& SerializedString)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_FString SerializedStringContainer{SerializedString};
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SGCoreImpl_FSGSenseGlovePoseImpl_Deserialize(&OutSenseGlovePoseImplContainer, &SerializedStringContainer);
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return NewSenseGlovePose(Outer, MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl));
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}
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USGSenseGlovePose::USGSenseGlovePose()
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor(&OutSenseGlovePoseImplContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
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const TArray<TArray<FVector>>& JointPositions,
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const TArray<TArray<FQuat>>& JointRotations,
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const TArray<TArray<FVector>>& GloveAngles)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{JointRotations};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{GloveAngles};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
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const TArray<TArray<FVector>>& JointPositions,
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const TArray<TArray<FRotator>>& JointRotations,
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const TArray<TArray<FVector>>& GloveAngles)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{FSGArrayUtils::RotatorsToQuats(JointRotations)};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{GloveAngles};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
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const TArray<FSGVectorArray>& JointPositions,
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const TArray<FSGQuatArray>& JointRotations,
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const TArray<FSGVectorArray>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(JointPositions)
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};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{
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FSGArrayUtils::FromNestedBPArray<FQuat, FSGQuatArray, &FSGQuatArray::QuatArray>(JointRotations)
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};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(GloveAngles)
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};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
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const TArray<FSGVectorArray>& JointPositions,
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const TArray<FSGRotatorArray>& JointRotations,
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const TArray<FSGVectorArray>& GloveAngles)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
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FSGIC_TArray_TArray_FVector JointPositionsContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(JointPositions)
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};
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FSGIC_TArray_TArray_FQuat JointRotationsContainer{
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FSGArrayUtils::RotatorsToQuats<FSGRotatorArray, &FSGRotatorArray::RotatorArray>(JointRotations)
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};
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FSGIC_TArray_TArray_FVector GloveAnglesContainer{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(GloveAngles)
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};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_bRightHanded_JointPositions_JointRotations_GloveAngles(
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&OutSenseGlovePoseImplContainer, bRightHanded, &JointPositionsContainer,
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&JointRotationsContainer, &GloveAnglesContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::USGSenseGlovePose(const FSGSenseGlovePoseImpl& SenseGlovePoseImpl)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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SetSenseGlovePoseImpl(SenseGlovePoseImpl);
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Pimpl->SyncUProperties();
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}
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USGSenseGlovePose::~USGSenseGlovePose() = default;
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void USGSenseGlovePose::SetSenseGlovePoseImpl(const FSGSenseGlovePoseImpl& SenseGlovePoseImpl)
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{
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FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseContainer;
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FSGIC_FSGSenseGlovePoseImpl RhsContainer{SenseGlovePoseImpl};
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SGCoreImpl_FSGSenseGlovePoseImpl_ctor_copy(&OutSenseGlovePoseContainer, &RhsContainer);
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Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseContainer.SenseGlovePoseImpl);
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}
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const FSGSenseGlovePoseImpl& USGSenseGlovePose::ToSenseGlovePoseImpl() const
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{
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Pimpl->SyncImplObject();
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return Pimpl->SenseGlovePoseImpl;
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}
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bool USGSenseGlovePose::IsRight() const
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{
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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return SGCoreImpl_FSGSenseGlovePoseImpl_IsRight(&InstanceContainer);
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}
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TArray<TArray<FVector>> USGSenseGlovePose::GetJointPositions() const
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{
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_TArray_FVector OutPositionsContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetJointPositions(&InstanceContainer, &OutPositionsContainer);
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return MoveTemp(OutPositionsContainer.Array);
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}
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TArray<TArray<FQuat>> USGSenseGlovePose::GetJointRotationsQ() const
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{
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_TArray_FQuat OutRotationsContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetJointRotations(&InstanceContainer, &OutRotationsContainer);
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return MoveTemp(OutRotationsContainer.Array);
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}
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TArray<TArray<FRotator>> USGSenseGlovePose::GetJointRotations() const
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{
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_TArray_FQuat OutRotationsContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetJointRotations(&InstanceContainer, &OutRotationsContainer);
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return FSGArrayUtils::QuatsToRotators(OutRotationsContainer.Array);
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}
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TArray<TArray<FVector>> USGSenseGlovePose::GetGloveAngles() const
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{
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_TArray_FVector OutAnglesContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetGloveAngles(&InstanceContainer, &OutAnglesContainer);
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return MoveTemp(OutAnglesContainer.Array);
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}
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TArray<FVector> USGSenseGlovePose::GetThimblePositions() const
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{
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Pimpl->SyncImplObject();
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_FVector OutPositionsContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetThimblePositions(&InstanceContainer, &OutPositionsContainer);
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return MoveTemp(OutPositionsContainer.Array);
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}
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TArray<FQuat> USGSenseGlovePose::GetThimbleRotationsQ() const
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{
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Pimpl->SyncImplObject();
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FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
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FSGIC_TArray_FQuat OutRotationsContainer;
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SGCoreImpl_FSGSenseGlovePoseImpl_GetThimbleRotations(&InstanceContainer, &OutRotationsContainer);
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|
return MoveTemp(OutRotationsContainer.Array);
|
|
}
|
|
|
|
TArray<FRotator> USGSenseGlovePose::GetThimbleRotations() const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_TArray_FQuat OutRotationsContainer;
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_GetThimbleRotations(&InstanceContainer, &OutRotationsContainer);
|
|
return FSGArrayUtils::QuatsToRotators(OutRotationsContainer.Array);
|
|
}
|
|
|
|
TArray<FVector> USGSenseGlovePose::GetTotalGloveAngles() const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_TArray_FVector OutAnglesContainer;
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_GetTotalGloveAngles(&InstanceContainer, &OutAnglesContainer);
|
|
return MoveTemp(OutAnglesContainer.Array);
|
|
}
|
|
|
|
TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const USGSenseGloveHandProfile* SenseGloveHandProfile) const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_TArray_FVector OutFingerTipsContainer;
|
|
FSGIC_FSGSenseGloveHandProfileImpl SenseGloveHandProfileImplContainer{
|
|
SenseGloveHandProfile->ToSenseGloveHandProfileImpl()};
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_CalculateFingerTips_SenseGloveHandProfileImpl(
|
|
&InstanceContainer, &OutFingerTipsContainer, &SenseGloveHandProfileImplContainer);
|
|
return MoveTemp(OutFingerTipsContainer.Array);
|
|
}
|
|
|
|
TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const TArray<FVector>& FingerOffsets) const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_TArray_FVector OutFingerTipsContainer;
|
|
FSGIC_TArray_FVector FingerOffsetsContainer{FingerOffsets};
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_CalculateFingerTips_FingerOffsets(&InstanceContainer, &OutFingerTipsContainer,
|
|
&FingerOffsetsContainer);
|
|
return MoveTemp(OutFingerTipsContainer.Array);
|
|
}
|
|
|
|
bool USGSenseGlovePose::Equals(const USGSenseGlovePose* SenseGlovePose) const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_FSGSenseGlovePoseImpl SenseGlovePoseContainer{SenseGlovePose->ToSenseGlovePoseImpl()};
|
|
return SGCoreImpl_FSGSenseGlovePoseImpl_Equals(&InstanceContainer, &SenseGlovePoseContainer);
|
|
}
|
|
|
|
FString USGSenseGlovePose::ToString(const bool bShortFormat) const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_FString OutStringContainer;
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_ToString(&InstanceContainer, &OutStringContainer, bShortFormat);
|
|
return MoveTemp(OutStringContainer.String);
|
|
}
|
|
|
|
FString USGSenseGlovePose::SGSerialize() const
|
|
{
|
|
Pimpl->SyncImplObject();
|
|
|
|
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
|
|
FSGIC_FString OutStringContainer;
|
|
SGCoreImpl_FSGSenseGlovePoseImpl_Serialize(&InstanceContainer, &OutStringContainer);
|
|
return MoveTemp(OutStringContainer.String);
|
|
}
|
|
|
|
USGSenseGlovePose::FImpl::FImpl(USGSenseGlovePose* InOwner)
|
|
: Owner(InOwner)
|
|
{
|
|
}
|
|
|
|
USGSenseGlovePose::FImpl::~FImpl() = default;
|
|
|
|
void USGSenseGlovePose::FImplDeleter::operator()(const FImpl* P) const
|
|
{
|
|
delete P;
|
|
}
|
|
|
|
void USGSenseGlovePose::FImpl::SyncUProperties()
|
|
{
|
|
}
|
|
|
|
void USGSenseGlovePose::FImpl::SyncImplObject()
|
|
{
|
|
} |