107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCore/SGAnatomy.h"
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#include "SGCoreImpl/SGExportedFunctions.h"
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#include "SGInterop/SGIC_TArray_TArray_FVector.h"
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float FSGAnatomy::GetTotalFingerFlexion()
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{
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return SGCoreImpl_FSGAnatomyImpl_GetTotalFingerFlexion();
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}
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float FSGAnatomy::GetTotalFingerExtension()
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{
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return SGCoreImpl_FSGAnatomyImpl_GetTotalFingerExtension();
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}
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float FSGAnatomy::GetTotalThumbFlexion()
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{
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return SGCoreImpl_FSGAnatomyImpl_GetTotalThumbFlexion();
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}
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float FSGAnatomy::GetTotalThumbExtension()
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{
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return SGCoreImpl_FSGAnatomyImpl_GetTotalThumbExtension();
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}
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float FSGAnatomy::GetFingerJointLimit(const bool bRightHanded, const int32 Joint, const int32 Movement, const bool bMax)
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{
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return SGCoreImpl_FSGAnatomyImpl_GetFingerJointLimit(bRightHanded, Joint, Movement, bMax);
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}
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float FSGAnatomy::GetThumbJointLimit(const bool bRightHanded, const int32 Joint, const int32 Movement, const bool bMax)
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{
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return SGCoreImpl_FSGAnatomyImpl_GetThumbJointLimit(bRightHanded, Joint, Movement, bMax);
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}
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float FSGAnatomy::NormalizeFingerFlexion(const float FlexionInDegrees)
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{
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return SGCoreImpl_FSGAnatomyImpl_NormalizeFingerFlexion(FlexionInDegrees);
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}
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float FSGAnatomy::NormalizeThumbFlexion(const float FlexionInDegrees)
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{
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return SGCoreImpl_FSGAnatomyImpl_NormalizeThumbFlexion(FlexionInDegrees);
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}
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TArray<TArray<FVector>> FSGAnatomy::GetDefaultHandAngles(const bool bRightHanded)
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{
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FSGIC_TArray_TArray_FVector OutAnglesContainer;
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SGCoreImpl_FSGAnatomyImpl_GetDefaultHandAngles(&OutAnglesContainer, bRightHanded);
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return MoveTemp(OutAnglesContainer.Array);
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}
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TArray<TArray<FVector>> FSGAnatomy::GetFlatHandAngles(const bool bRightHanded)
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{
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FSGIC_TArray_TArray_FVector OutAnglesContainer;
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SGCoreImpl_FSGAnatomyImpl_GetFlatHandAngles(&OutAnglesContainer, bRightHanded);
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return MoveTemp(OutAnglesContainer.Array);
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}
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TArray<TArray<FVector>> FSGAnatomy::GetThumbsUpHandAngles(const bool bRightHanded)
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{
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FSGIC_TArray_TArray_FVector OutAnglesContainer;
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SGCoreImpl_FSGAnatomyImpl_GetThumbsUpHandAngles(&OutAnglesContainer, bRightHanded);
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return MoveTemp(OutAnglesContainer.Array);
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}
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TArray<TArray<FVector>> FSGAnatomy::GetFistHandAngles(const bool bRightHanded)
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{
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FSGIC_TArray_TArray_FVector OutAnglesContainer;
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SGCoreImpl_FSGAnatomyImpl_GetFistHandAngles(&OutAnglesContainer, bRightHanded);
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return MoveTemp(OutAnglesContainer.Array);
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} |