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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGHapticGloveCommandBufferKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGHapticGloveCommandBufferKismetLibrary.h"
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGHapticGloveCommandBuffer.h"
#include "SGCore/SGTimedBuzzCommand.h"
#include "SGCore/SGTimedThumpCommand.h"
USGHapticGloveCommandBuffer* USGHapticGloveCommandBufferKismetLibrary::MakeHapticGloveCommandBuffer(
UObject* WorldContextObject)
{
return USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(WorldContextObject);
}
int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxForceFeedbackCommands()
{
return USGHapticGloveCommandBuffer::GetMaxForceFeedbackCommands();
}
int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxBuzzCommands()
{
return USGHapticGloveCommandBuffer::GetMaxBuzzCommands();
}
int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxThumpCommands()
{
return USGHapticGloveCommandBuffer::GetMaxThumpCommands();
}
TArray<USGForceFeedbackCommand*> USGHapticGloveCommandBufferKismetLibrary::GetForceFeedbackCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetForceFeedbackCommandsQueue(WorldContextObject);
}
TArray<USGTimedBuzzCommand*> USGHapticGloveCommandBufferKismetLibrary::GetBuzzCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetBuzzCommandsQueue(WorldContextObject);
}
TArray<USGTimedThumpCommand*> USGHapticGloveCommandBufferKismetLibrary::GetThumperCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetThumperCommandsQueue(WorldContextObject);
}
void USGHapticGloveCommandBufferKismetLibrary::ClearForceFeedbackCommandsQueue(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
HapticGloveCommandBuffer->ClearForceFeedbackCommandsQueue();
}
void USGHapticGloveCommandBufferKismetLibrary::ClearVibrations(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
HapticGloveCommandBuffer->ClearVibrations();
}
void USGHapticGloveCommandBufferKismetLibrary::Clear(USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
HapticGloveCommandBuffer->Clear();
}
void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ForceFeedbackCommand(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* ForceFeedbackCommand)
{
HapticGloveCommandBuffer->AddCommand(ForceFeedbackCommand);
}
void USGHapticGloveCommandBufferKismetLibrary::AddCommand_BuzzCommand(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGTimedBuzzCommand* BuzzCommand)
{
HapticGloveCommandBuffer->AddCommand(BuzzCommand);
}
void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ThumpCommand(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGTimedThumpCommand* ThumpCommand)
{
HapticGloveCommandBuffer->AddCommand(ThumpCommand);
}
void USGHapticGloveCommandBufferKismetLibrary::UpdateTimedCommands(
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const float DeltaSeconds)
{
HapticGloveCommandBuffer->UpdateTimedCommands(DeltaSeconds);
}
USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels_LastForceFeedbackCommand(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* LastForceFeedbackCommand)
{
return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject, LastForceFeedbackCommand);
}
USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject);
}
USGBuzzCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalBuzzLevels(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetTotalBuzzLevels(WorldContextObject);
}
USGThumperCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalThumperLevels(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
{
return HapticGloveCommandBuffer->GetTotalThumperLevels(WorldContextObject);
}
void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_LBL_OutFFC_OutBC_OutTC_bCFFQ(
UObject* WorldContextObject,
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand,
const bool bClearForceFeedbackQueue)
{
HapticGloveCommandBuffer->FlushHaptics(WorldContextObject,
LastBrakeLevel,
OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand,
bClearForceFeedbackQueue);
}
void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_DS_LBL_OutFFC_OutBuzzCommand_OutTC(
UObject* WorldContextObject,
USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const float DeltaSeconds,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand)
{
HapticGloveCommandBuffer->FlushHaptics(WorldContextObject,
DeltaSeconds, LastBrakeLevel,
OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand);
}