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Plugin/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGJointKinematicsKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Math/Quat.h"
#include "Math/Vector.h"
#include "SGCore/SGBasicHandModel.h"
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGJointKinematicsKismetLibrary.generated.h"
UCLASS(meta=(ScriptName = "SesneGloveJointKinematicsKismetLibrary"))
class SENSEGLOVECOREKISMET_API USGJointKinematicsKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, DisplayName="Forward Kinematics",
Category="SenseGlove | Core | Kinematics | Joint Kinematics")
static bool ForwardKinematics_SP_FQuat_SR_JL_JA_OutNP_TArrayFQuat_OutNR(
const FVector& StartPosition, const FQuat& StartRotation,
const TArray<FVector>& JointLengths, const TArray<FVector>& JointAngles,
TArray<FVector>& OutNewPositions, TArray<FQuat>& OutNewRotations);
UFUNCTION(BlueprintCallable, DisplayName="Forward Kinematics",
Category="SenseGlove | Core | Kinematics | Joint Kinematics")
static bool
ForwardKinematics_SP_FRotator_SR_JL_JA_OutNP_TArrayFRotator_OutNR(
const FVector& StartPosition, const FRotator& StartRotation,
const TArray<FVector>& JointLengths, const TArray<FVector>& JointAngles,
TArray<FVector>& OutNewPositions, TArray<FRotator>& OutNewRotations);
UFUNCTION(BlueprintCallable, DisplayName="Forward Kinematics",
Category="SenseGlove | Core | Kinematics | Joint Kinematics")
static bool ForwardKinematics_P_F_JA_OutNP_TArrayFQuat_OutNR(
const USGBasicHandModel* Profile, ESGFinger Finger, const TArray<FVector>& JointAngles,
TArray<FVector>& OutNewPositions, TArray<FQuat>& OutNewRotations);
UFUNCTION(BlueprintCallable, DisplayName="Forward Kinematics",
Category="SenseGlove | Core | Kinematics | Joint Kinematics")
static bool ForwardKinematics_P_F_JA_OutNP_TArrayFRotator_OutNR(
const USGBasicHandModel* Profile, ESGFinger Finger, const TArray<FVector>& JointAngles,
TArray<FVector>& OutNewPositions, TArray<FRotator>& OutNewRotations);
};