268 lines
9.7 KiB
C++
268 lines
9.7 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreImpl/SGSenseGloveHandProfileImpl.h"
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#include <string>
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#include <vector>
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#include "Containers/StringConv.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
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#include "SGBuildHacks/SGInclude_Core_Quat.h"
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#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
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#include "SGCoreImpl/SGCoreEnumCast.h"
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#include "SGCoreImpl/SGHandInterpolatorImpl.h"
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#include "SGCoreImpl/SGVect3DImpl.h"
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#include "SGUtils/SGArrayUtils.h"
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struct FSGSenseGloveHandProfileImpl::FImpl
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{
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/************************
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* Member variables
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************************/
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FSenseGloveHandProfileType SenseGloveHandProfile;
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/************************
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* Owner object
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************************/
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FSGSenseGloveHandProfileImpl* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(FSGSenseGloveHandProfileImpl* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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};
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FSGSenseGloveHandProfileImpl FSGSenseGloveHandProfileImpl::Default(const bool bRightHanded)
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{
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FSGSenseGloveHandProfileImpl SenseGloveHandProfileImpl(FSenseGloveHandProfileType::Default(bRightHanded));
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return SenseGloveHandProfileImpl;
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}
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FSGSenseGloveHandProfileImpl FSGSenseGloveHandProfileImpl::Deserialize(const FString& SerializedString)
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{
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std::string Serialized(TCHAR_TO_UTF8(*SerializedString));
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const FSGSenseGloveHandProfileImpl HandProfile(FSenseGloveHandProfileType::Deserialize(MoveTemp(Serialized)));
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return HandProfile;
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}
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const FVector& FSGSenseGloveHandProfileImpl::GetDefaultThimbleOffset()
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{
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static const FVector DefaultThimbleOffset(
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FSGVect3DImpl(FSenseGloveHandProfileType::GetDefaultThimbleOffset()).ToFVector());
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return DefaultThimbleOffset;
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}
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FSGSenseGloveHandProfileImpl::FSGSenseGloveHandProfileImpl()
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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}
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FSGSenseGloveHandProfileImpl::FSGSenseGloveHandProfileImpl(const bool bRightHanded,
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const FSGHandInterpolatorImpl& Interpolator,
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const ESGThumbSolver ThumbSolver,
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const ESGFingerSolver FingerSolver,
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const TArray<FVector>& FingerThimbleOffset)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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std::vector<FSGVect3DImpl::FVect3DType> FingerThimbleOffsetVector{
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FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(FingerThimbleOffset)
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};
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Pimpl->SenseGloveHandProfile = FSenseGloveHandProfileType(
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bRightHanded, Interpolator.ToHandInterpolator(),
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FSGCoreEnumCast::ToEThumbSolver(ThumbSolver),
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FSGCoreEnumCast::ToEFingerSolver(FingerSolver),
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MoveTemp(FingerThimbleOffsetVector));
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}
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FSGSenseGloveHandProfileImpl::FSGSenseGloveHandProfileImpl(const FSenseGloveHandProfileType& SenseGloveHandProfile)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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Pimpl->SenseGloveHandProfile = SenseGloveHandProfile;
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}
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FSGSenseGloveHandProfileImpl::FSGSenseGloveHandProfileImpl(const FSGSenseGloveHandProfileImpl& Rhs)
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:
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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{
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Pimpl->Owner = this;
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}
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FSGSenseGloveHandProfileImpl::FSGSenseGloveHandProfileImpl(FSGSenseGloveHandProfileImpl&& Rhs)
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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noexcept
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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= default;
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FSGSenseGloveHandProfileImpl::~FSGSenseGloveHandProfileImpl() = default;
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FSGSenseGloveHandProfileImpl& FSGSenseGloveHandProfileImpl::operator=(const FSGSenseGloveHandProfileImpl& Rhs)
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{
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*Pimpl = *Rhs.Pimpl;
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Pimpl->Owner = this;
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return *this;
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}
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FSGSenseGloveHandProfileImpl& FSGSenseGloveHandProfileImpl::operator=(FSGSenseGloveHandProfileImpl&& Rhs)
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
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noexcept
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
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= default;
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const FSGSenseGloveHandProfileImpl::FSenseGloveHandProfileType& FSGSenseGloveHandProfileImpl::ToSenseGloveHandProfile(
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) const
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{
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return Pimpl->SenseGloveHandProfile;
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}
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bool FSGSenseGloveHandProfileImpl::IsRight() const
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{
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return Pimpl->SenseGloveHandProfile.IsRight();
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}
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void FSGSenseGloveHandProfileImpl::SetIsRight(const bool bRightHanded)
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{
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Pimpl->SenseGloveHandProfile.SetIsRight(bRightHanded);
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}
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FSGHandInterpolatorImpl FSGSenseGloveHandProfileImpl::GetInterpolationSet() const
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{
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const FSGHandInterpolatorImpl HandInterpolatorImpl(
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FSGHandInterpolatorImpl::FHandInterpolatorType(Pimpl->SenseGloveHandProfile.GetInterpolationSet()));
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return HandInterpolatorImpl;
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}
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void FSGSenseGloveHandProfileImpl::SetInterpolationSet(const FSGHandInterpolatorImpl& InterpolationSet)
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{
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Pimpl->SenseGloveHandProfile.SetInterpolationSet(InterpolationSet.ToHandInterpolator());
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}
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ESGThumbSolver FSGSenseGloveHandProfileImpl::GetThumbSolver() const
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{
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return FSGCoreEnumCast::ToESGThumbSolver(Pimpl->SenseGloveHandProfile.GetThumbSolver());
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}
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void FSGSenseGloveHandProfileImpl::SetThumbSolver(const ESGThumbSolver ThumbSolver)
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{
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Pimpl->SenseGloveHandProfile.SetThumbSolver(FSGCoreEnumCast::ToEThumbSolver(ThumbSolver));
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}
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ESGFingerSolver FSGSenseGloveHandProfileImpl::GetFingerSolver() const
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{
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return FSGCoreEnumCast::ToESGFingerSolver(Pimpl->SenseGloveHandProfile.GetFingerSolver());
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}
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void FSGSenseGloveHandProfileImpl::SetFingerSolver(const ESGFingerSolver FingerSolver)
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{
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Pimpl->SenseGloveHandProfile.SetFingerSolver(FSGCoreEnumCast::ToEFingerSolver(FingerSolver));
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}
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TArray<FVector> FSGSenseGloveHandProfileImpl::GetFingerThimbleOffset() const
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{
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const TArray<FVector> FingerThimbleOffset{
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FSGArrayUtils::FromMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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Pimpl->SenseGloveHandProfile.GetFingerThimbleOffset())
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};
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return FingerThimbleOffset;
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}
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void FSGSenseGloveHandProfileImpl::SetFingerThimbleOffset(const TArray<FVector>& FingerThimbleOffset)
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{
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std::vector<FSGVect3DImpl::FVect3DType> FingerThimbleOffsetVector{
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FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(FingerThimbleOffset)
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};
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Pimpl->SenseGloveHandProfile.SetFingerThimbleOffset(MoveTemp(FingerThimbleOffsetVector));
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}
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bool FSGSenseGloveHandProfileImpl::Equals(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl) const
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{
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return Pimpl->SenseGloveHandProfile.Equals(SenseGloveHandProfileImpl.ToSenseGloveHandProfile());
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}
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void FSGSenseGloveHandProfileImpl::Reset()
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{
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Pimpl->SenseGloveHandProfile.Reset();
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}
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FString FSGSenseGloveHandProfileImpl::Serialize() const
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{
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const FString Serialized(UTF8_TO_TCHAR(Pimpl->SenseGloveHandProfile.Serialize().c_str()));
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return Serialized;
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}
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FSGSenseGloveHandProfileImpl::FImpl::FImpl(FSGSenseGloveHandProfileImpl* InOwner)
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: Owner(InOwner)
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{
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}
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FSGSenseGloveHandProfileImpl::FImpl::~FImpl() = default;
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void FSGSenseGloveHandProfileImpl::FImplDeleter::operator()(const FImpl* P) const
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{
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delete P;
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}
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