130 lines
4.9 KiB
C++
130 lines
4.9 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreImpl/SGHapticGloveHandProfilesImpl.h"
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#include "Containers/StringConv.h"
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#include "SGBuildHacks/SGInclude_Core_HandProfile.h"
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#include "SGBuildHacks/SGInclude_Core_HapticGloveHandProfiles.h"
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#include "SGBuildHacks/SGInclude_Core_SensorRange.h"
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#include "SGCoreImpl/SGHandProfileImpl.h"
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#include "SGCoreImpl/SGHapticGloveImpl.h"
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#include "SGCoreImpl/SGSenseGloveImpl.h"
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#include "SGCoreImpl/SGSensorRangeImpl.h"
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const FString& FSGHapticGloveHandProfilesImpl::GetProfileDirectory()
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{
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static const FString Directory(UTF8_TO_TCHAR(FHapticGloveHandProfilesType::GetProfileDirectory().c_str()));
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return Directory;
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}
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void FSGHapticGloveHandProfilesImpl::SetProfileDirectory(const FString& Directory)
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{
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std::string DirectoryString(TCHAR_TO_UTF8(*Directory));
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FHapticGloveHandProfilesType::SetProfileDirectory(MoveTemp(DirectoryString));
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}
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void FSGHapticGloveHandProfilesImpl::GetLeftHandProfile(FSGHandProfileImpl& OutHandProfileImpl)
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{
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FSGHandProfileImpl::FHandProfileType HandProfile;
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FHapticGloveHandProfilesType::GetRightHandProfile(HandProfile);
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OutHandProfileImpl = FSGHandProfileImpl(MoveTemp(HandProfile));
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}
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void FSGHapticGloveHandProfilesImpl::SetLeftHandProfile(const FSGHandProfileImpl& HandProfileImpl)
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{
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FHapticGloveHandProfilesType::SetLeftHandProfile(HandProfileImpl.ToHandProfile());
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}
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void FSGHapticGloveHandProfilesImpl::GetRightHandProfile(FSGHandProfileImpl& OutHandProfileImpl)
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{
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FSGHandProfileImpl::FHandProfileType HandProfile;
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FHapticGloveHandProfilesType::GetRightHandProfile(HandProfile);
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OutHandProfileImpl = FSGHandProfileImpl(MoveTemp(HandProfile));
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}
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void FSGHapticGloveHandProfilesImpl::SetRightHandProfile(const FSGHandProfileImpl& HandProfileImpl)
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{
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FHapticGloveHandProfilesType::SetRightHandProfile(HandProfileImpl.ToHandProfile());
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}
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void FSGHapticGloveHandProfilesImpl::GetProfile(const bool bRightHanded, FSGHandProfileImpl& OutHandProfileImpl)
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{
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FSGHandProfileImpl::FHandProfileType HandProfile;
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FHapticGloveHandProfilesType::GetProfile(bRightHanded, HandProfile);
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OutHandProfileImpl = FSGHandProfileImpl(MoveTemp(HandProfile));
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}
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void FSGHapticGloveHandProfilesImpl::SetProfile(const FSGHandProfileImpl& HandProfileImpl)
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{
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FHapticGloveHandProfilesType::SetProfile(HandProfileImpl.ToHandProfile());
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}
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void FSGHapticGloveHandProfilesImpl::SetProfile(const FSGHandProfileImpl& HandProfileImpl, const bool bRightHanded)
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{
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FHapticGloveHandProfilesType::SetProfile(HandProfileImpl.ToHandProfile(), bRightHanded);
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}
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void FSGHapticGloveHandProfilesImpl::RestoreDefaults()
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{
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FHapticGloveHandProfilesType::RestoreDefaults();
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}
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void FSGHapticGloveHandProfilesImpl::RestoreDefaults(const bool bRightHanded)
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{
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FHapticGloveHandProfilesType::RestoreDefaults(bRightHanded);
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}
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void FSGHapticGloveHandProfilesImpl::TryLoadingFromDisk()
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{
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FHapticGloveHandProfilesType::TryLoadingFromDisk();
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}
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bool FSGHapticGloveHandProfilesImpl::SaveLastRange(const FSGSensorRangeImpl& CurrentRange,
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const TSharedRef<FSGHapticGloveImpl> ForGlove)
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{
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return FHapticGloveHandProfilesType::SaveLastRange(CurrentRange.ToSensorRange(),
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ForGlove->ToHapticGlovePtrChecked());
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}
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bool FSGHapticGloveHandProfilesImpl::LoadLastRange(const TSharedRef<FSGHapticGloveImpl> ForGlove,
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FSGSensorRangeImpl& OutLastRange)
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{
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FSGSensorRangeImpl::FSensorRangeType LastRange;
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const bool bResult = FHapticGloveHandProfilesType::LoadLastRange(ForGlove->ToHapticGlovePtrChecked(), LastRange);
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OutLastRange = FSGSensorRangeImpl{LastRange};
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return bResult;
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} |