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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGSenseGloveHandProfileImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "SGTypes/SGCoreTypes.h"
class FSGHandInterpolatorImpl;
namespace SGCore
{
namespace SG
{
class SenseGloveHandProfile;
}
}
class SENSEGLOVECOREIMPL_API FSGSenseGloveHandProfileImpl final
{
public:
typedef SGCore::SG::SenseGloveHandProfile FSenseGloveHandProfileType;
public:
static FSGSenseGloveHandProfileImpl Default(bool bRightHanded);
static FSGSenseGloveHandProfileImpl Deserialize(const FString& SerializedString);
public:
static const FVector& GetDefaultThimbleOffset();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGSenseGloveHandProfileImpl();
FSGSenseGloveHandProfileImpl(bool bRightHanded, const FSGHandInterpolatorImpl& Interpolator,
ESGThumbSolver ThumbSolver, ESGFingerSolver FingerSolver,
const TArray<FVector>& FingerThimbleOffset);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGSenseGloveHandProfileImpl(const FSenseGloveHandProfileType& SenseGloveHandProfile);
public:
/**
* The copy constructor.
*/
FSGSenseGloveHandProfileImpl(const FSGSenseGloveHandProfileImpl& Rhs);
/**
* The move constructor.
*/
FSGSenseGloveHandProfileImpl(FSGSenseGloveHandProfileImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
;
public:
/**
* The destructor.
*/
virtual ~FSGSenseGloveHandProfileImpl();
public:
/**
* The copy assignment operator.
*/
FSGSenseGloveHandProfileImpl& operator=(const FSGSenseGloveHandProfileImpl& Rhs);
/**
* The move assignment operator.
*/
FSGSenseGloveHandProfileImpl& operator=(FSGSenseGloveHandProfileImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
;
public:
/**
* The cast to underlying type method.
*/
const FSenseGloveHandProfileType& ToSenseGloveHandProfile() const;
public:
bool IsRight() const;
void SetIsRight(bool bRightHanded);
FSGHandInterpolatorImpl GetInterpolationSet() const;
void SetInterpolationSet(const FSGHandInterpolatorImpl& InterpolationSet);
ESGThumbSolver GetThumbSolver() const;
void SetThumbSolver(ESGThumbSolver ThumbSolver);
ESGFingerSolver GetFingerSolver() const;
void SetFingerSolver(ESGFingerSolver FingerSolver);
TArray<FVector> GetFingerThimbleOffset() const;
void SetFingerThimbleOffset(const TArray<FVector>& FingerThimbleOffset);
public:
bool Equals(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl) const;
void Reset();
public:
FString Serialize() const;
};