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2f0a0debc7edebc8d2cc678f974eb12cab85f39a
Plugin
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SenseGloveEditor
T
History
Mamadou Babaei
2f0a0debc7
calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:48 +01:00
..
Private
calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:48 +01:00
Public
/SGEditor
clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor
2024-08-16 16:37:26 +02:00
SenseGloveEditor.Build.cs
implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor
2024-08-16 16:37:26 +02:00