Files
Plugin/Source/SenseGloveCore/Private/SGCore/SGSenseGloveHandProfile.cpp
T
Mamadou Babaei 329aae9638 * Expose SenseGloveTypes as a public dependency in SenseGloveConnect and
SenseGloveCore modules, so that the C++ users of the API don't need to
 explicitly add it as a dependency
* Clean up the redundant headers/modules dependency from SGCore headers
* Fix RunUAT build issues for Epic Store submission
2022-11-25 15:07:50 +01:00

298 lines
12 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCore/SGSenseGloveHandProfile.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGCore/SGHandInterpolator.h"
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGCoreImpl/SGSenseGloveHandProfileImpl.h"
#include "SGInterop/SGIC_ESGFingerSolver.h"
#include "SGInterop/SGIC_ESGThumbSolver.h"
#include "SGInterop/SGIC_FSGHandInterpolatorImpl.h"
#include "SGInterop/SGIC_FSGSenseGloveHandProfileImpl.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_FVector.h"
#include "SGInterop/SGIC_TArray_FVector.h"
struct USGSenseGloveHandProfile::FImpl
{
/************************
* Member variables
************************/
FSGSenseGloveHandProfileImpl SenseGloveHandProfileImpl;
/************************
* Owner object
************************/
USGSenseGloveHandProfile* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGSenseGloveHandProfile* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGloveHandProfile* USGSenseGloveHandProfile::NewSenseGloveHandProfile(
UObject* Outer, const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl)
{
USGSenseGloveHandProfile* Instance = NewObject<USGSenseGloveHandProfile>(Outer);
Instance->SetSenseGloveHandProfileImpl(SenseGloveHandProfileImpl);
return Instance;
}
USGSenseGloveHandProfile* USGSenseGloveHandProfile::NewSenseGloveHandProfile(UObject* Outer)
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor(&OutSenseGloveHandProfileImplContainer);
return NewSenseGloveHandProfile(Outer, MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl));
}
USGSenseGloveHandProfile* USGSenseGloveHandProfile::NewSenseGloveHandProfile(
UObject* Outer, const bool bRightHanded, const USGHandInterpolator* Interpolator,
const ESGThumbSolver ThumbSolver, const ESGFingerSolver FingerSolver, const TArray<FVector>& FingerThimbleOffset)
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
FSGIC_FSGHandInterpolatorImpl InterpolatorContainer{Interpolator->ToHandInterpolatorImpl()};
FSGIC_ESGThumbSolver ThumbSolverContainer{ThumbSolver};
FSGIC_ESGFingerSolver FingerSolverContainer{FingerSolver};
FSGIC_TArray_FVector FingerThimbleOffsetContainer{FingerThimbleOffset};
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor_bRightHanded_Interpolator_ThumbSolver_FingerSolver_FingerThimbleOffset(
&OutSenseGloveHandProfileImplContainer, bRightHanded, &InterpolatorContainer,
&ThumbSolverContainer, &FingerSolverContainer, &FingerThimbleOffsetContainer);
return NewSenseGloveHandProfile(Outer, MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl));
}
USGSenseGloveHandProfile* USGSenseGloveHandProfile::Default(UObject* Outer, const bool bRightHanded)
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_Default(&OutSenseGloveHandProfileImplContainer, bRightHanded);
return NewSenseGloveHandProfile(Outer, MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl));
}
USGSenseGloveHandProfile* USGSenseGloveHandProfile::Deserialize(UObject* Outer, const FString& SerializedString)
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
FSGIC_FString SerializedStringContainer{SerializedString};
SGCoreImpl_FSGSenseGloveHandProfileImpl_Deserialize(&OutSenseGloveHandProfileImplContainer,
&SerializedStringContainer);
return NewSenseGloveHandProfile(Outer, MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl));
}
FVector USGSenseGloveHandProfile::GetDefaultThimbleOffset()
{
FSGIC_FVector OutOffsetContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_GetDefaultThimbleOffset(&OutOffsetContainer);
return MoveTemp(OutOffsetContainer.Vector);
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor(&OutSenseGloveHandProfileImplContainer);
Pimpl->SenseGloveHandProfileImpl = MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile(const bool bRightHanded, const USGHandInterpolator* Interpolator,
const ESGThumbSolver ThumbSolver, const ESGFingerSolver FingerSolver,
const TArray<FVector>& FingerThimbleOffset)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
FSGIC_FSGHandInterpolatorImpl InterpolatorContainer{Interpolator->ToHandInterpolatorImpl()};
FSGIC_ESGThumbSolver ThumbSolverContainer{ThumbSolver};
FSGIC_ESGFingerSolver FingerSolverContainer{FingerSolver};
FSGIC_TArray_FVector FingerThimbleOffsetContainer{FingerThimbleOffset};
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor_bRightHanded_Interpolator_ThumbSolver_FingerSolver_FingerThimbleOffset(
&OutSenseGloveHandProfileImplContainer, bRightHanded, &InterpolatorContainer,
&ThumbSolverContainer, &FingerSolverContainer, &FingerThimbleOffsetContainer);
Pimpl->SenseGloveHandProfileImpl = MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
SetSenseGloveHandProfileImpl(SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::~USGSenseGloveHandProfile() = default;
void USGSenseGloveHandProfile::SetSenseGloveHandProfileImpl(
const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl)
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileContainer;
FSGIC_FSGSenseGloveHandProfileImpl RhsContainer{SenseGloveHandProfileImpl};
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor_copy(&OutSenseGloveHandProfileContainer, &RhsContainer);
Pimpl->SenseGloveHandProfileImpl = MoveTemp(OutSenseGloveHandProfileContainer.SenseGloveHandProfileImpl);
}
const FSGSenseGloveHandProfileImpl& USGSenseGloveHandProfile::ToSenseGloveHandProfileImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SenseGloveHandProfileImpl;
}
bool USGSenseGloveHandProfile::IsRight() const
{
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
return SGCoreImpl_FSGSenseGloveHandProfileImpl_IsRight(&InstanceContainer);
}
USGHandInterpolator* USGSenseGloveHandProfile::GetInterpolationSet(UObject* Outer) const
{
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_FSGHandInterpolatorImpl OutSetContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_GetInterpolationSet(&InstanceContainer, &OutSetContainer);
return USGHandInterpolator::NewHandInterpolator(Outer, MoveTemp(OutSetContainer.HandInterpolatorImpl));
}
ESGThumbSolver USGSenseGloveHandProfile::GetThumbSolver() const
{
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_ESGThumbSolver OutSolverContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_GetThumbSolver(&InstanceContainer, &OutSolverContainer);
return OutSolverContainer.Solver;
}
ESGFingerSolver USGSenseGloveHandProfile::GetFingerSolver() const
{
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_ESGFingerSolver OutSolverContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_GetFingerSolver(&InstanceContainer, &OutSolverContainer);
return OutSolverContainer.Solver;
}
TArray<FVector> USGSenseGloveHandProfile::GetFingerThimbleOffset() const
{
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_TArray_FVector OutOffsetContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_GetFingerThimbleOffset(&InstanceContainer, &OutOffsetContainer);
return MoveTemp(OutOffsetContainer.Array);
}
bool USGSenseGloveHandProfile::Equals(const USGSenseGloveHandProfile* SenseGloveHandProfile) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_FSGSenseGloveHandProfileImpl SenseGloveHandProfileContainer{
SenseGloveHandProfile->ToSenseGloveHandProfileImpl()};
return SGCoreImpl_FSGSenseGloveHandProfileImpl_Equals(&InstanceContainer, &SenseGloveHandProfileContainer);
}
void USGSenseGloveHandProfile::Reset()
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
SGCoreImpl_FSGSenseGloveHandProfileImpl_Reset(&InstanceContainer);
Pimpl->SyncUProperties();
}
FString USGSenseGloveHandProfile::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_Serialize(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);
}
USGSenseGloveHandProfile::FImpl::FImpl(USGSenseGloveHandProfile* InOwner)
: Owner(InOwner)
{
}
USGSenseGloveHandProfile::FImpl::~FImpl() = default;
void USGSenseGloveHandProfile::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGloveHandProfile::FImpl::SyncUProperties()
{
}
void USGSenseGloveHandProfile::FImpl::SyncImplObject()
{
}