Files
Plugin/Source/SenseGloveSettings/Private/SGSettings/SGVirtualHandDebuggingSettings.cpp
T

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2.4 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGSettings/SGVirtualHandDebuggingSettings.h"
FSGVirtualHandDebuggingSettings::FSGVirtualHandDebuggingSettings()
: FSGVirtualHandDebuggingSettings{
false,
ESGDebugVirtualHandDrawingMode::None,
FSGDebugCubeSettings{
FVector{0.5f, 0.5f, 0.5f},
FColor{255, 0, 0, 255},
false,
1.1f,
0,
0.2f,
},
FSGDebugGizmoSettings{
1.0f,
FColor{255, 0, 0, 255},
FColor{0, 255, 0, 255},
FColor{0, 0, 255, 255},
false,
1.1f,
0,
0.25f,
},
}
{
}
FSGVirtualHandDebuggingSettings::FSGVirtualHandDebuggingSettings(
const bool bInDrawDebugVirtualHand,
const ESGDebugVirtualHandDrawingMode InDrawingMode,
const FSGDebugCubeSettings& InDebugCubicHandSettings,
const FSGDebugGizmoSettings& InDebugGizmoHandSettings)
: bDrawDebugVirtualHand(bInDrawDebugVirtualHand),
DrawingMode(InDrawingMode),
DebugCubicHandSettings{InDebugCubicHandSettings},
DebugGizmoHandSettings{InDebugGizmoHandSettings}
{
}