Files
Plugin/Source/SenseGloveSettings/Public/SGSettings/SGVirtualHandDebuggingSettings.h
T

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2.8 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "SGSettings/SGDebugCubeSettings.h"
#include "SGSettings/SGDebugGizmoSettings.h"
#include "SGTypes/SGDebugTypes.h"
#include "SGVirtualHandDebuggingSettings.generated.h"
/**
* Implements the virtual hand debugging settings.
*/
USTRUCT(BlueprintType)
struct SENSEGLOVESETTINGS_API FSGVirtualHandDebuggingSettings
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging")
uint8 bDrawDebugVirtualHand : 1;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging",
meta=(EditCondition="bDrawDebugVirtualHand", EditConditionHides))
ESGDebugVirtualHandDrawingMode DrawingMode;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints",
EditConditionHides))
FSGDebugCubeSettings DebugCubicHandSettings;
UPROPERTY(Config, EditDefaultsOnly, Category = "Debugging",
meta=(EditCondition="bDrawDebugVirtualHand && DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints",
EditConditionHides))
FSGDebugGizmoSettings DebugGizmoHandSettings;
public:
FSGVirtualHandDebuggingSettings();
FSGVirtualHandDebuggingSettings(
bool bInDrawDebugVirtualHand,
ESGDebugVirtualHandDrawingMode InDrawingMode,
const FSGDebugCubeSettings& InDebugCubicHandSettings,
const FSGDebugGizmoSettings& InDebugGizmoHandSettings);
};