Files
Plugin/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPawn.cpp
T

166 lines
5.5 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGPawn.h"
#include "Camera/CameraComponent.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
struct ASGPawn::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
ASGPawn* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(ASGPawn* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
};
ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryActorTick.bCanEverTick = true;
SceneRoot = ObjectInitializer.CreateDefaultSubobject<USceneComponent>(this, TEXT("SceneRoot"));
SetRootComponent(SceneRoot);
Camera = ObjectInitializer.CreateDefaultSubobject<UCameraComponent>(this, TEXT("Camera"));
Camera->SetupAttachment(GetRootComponent());
Camera->SetCanEverAffectNavigation(false);
WristTrackerLeft = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
this, TEXT("WristTrackerLeft"));
WristTrackerLeft->SetupAttachment(GetRootComponent());
WristTrackerLeft->SetRight(false);
HandLeft = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandLeft"));
HandLeft->SetupAttachment(GetRootComponent());
HandLeft->SetRight(false);
HandLeft->SetHiddenIfNoGloveDetected(true);
HandLeft->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
HandLeft->SetRelativeLocation(FVector{30.0f, -20.0f, -10.0f},
false, nullptr, ETeleportType::None);
WristTrackerRight = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
this, TEXT("WristTrackerRight"));
WristTrackerRight->SetupAttachment(GetRootComponent());
WristTrackerRight->SetRight(true);
HandRight = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandRight"));
HandRight->SetupAttachment(GetRootComponent());
HandRight->SetRight(true);
HandRight->SetHiddenIfNoGloveDetected(true);
HandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
HandRight->SetRelativeLocation(FVector{30.0f, 20.0f, -10.0f},
false, nullptr, ETeleportType::None);
}
void ASGPawn::BeginPlay()
{
Super::BeginPlay();
ensureAlwaysMsgf(
WristTrackerLeft->IsLeft() && HandLeft->IsLeft(),
TEXT("The left hand and the left wrist do not track the left hand!"));
ensureAlwaysMsgf(
WristTrackerRight->IsRight() && HandRight->IsRight(),
TEXT("The right hand and the right wrist do not track the right hand!"));
WristTrackerLeft->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
HandLeft->SetRelativeLocation(Location);
});
WristTrackerLeft->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
HandLeft->SetRelativeRotation(Rotation);
});
WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
HandRight->SetRelativeLocation(Location);
});
WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
HandRight->SetRelativeRotation(Rotation);
});
}
void ASGPawn::PreInitializeComponents()
{
Super::PreInitializeComponents();
WristTrackerLeft->SetRight(HandLeft->IsRight());
WristTrackerRight->SetRight(HandRight->IsRight());
}
ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
: Owner(InOwner)
{
}
ASGPawn::FImpl::~FImpl() = default;
void ASGPawn::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}