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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
{
namespace Calibration
{
class HapticGloveCalibrationSequence;
}
}
class FSGCalibrationDataPointImpl;
class FSGHandPoseImpl;
class FSGHandProfileImpl;
class FSGHapticGloveImpl;
class FSGHapticGloveQuickCalibrationImpl;
class FSGSensorRangeImpl;
class SENSEGLOVECOREIMPL_API FSGHapticGloveCalibrationSequenceImpl
: public TSharedFromThis<FSGHapticGloveCalibrationSequenceImpl>
{
public:
typedef SGCore::Calibration::HapticGloveCalibrationSequence FHapticGloveCalibrationSequenceType;
public:
static int32 GetMaxDataPoints();
public:
static bool CompileProfile(const FSGSensorRangeImpl& SensorRange, ESGDeviceType ForDevice, bool bRightHanded,
FSGHandProfileImpl& OutProfile);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGHapticGloveCalibrationSequenceImpl();
explicit FSGHapticGloveCalibrationSequenceImpl(TSharedRef<FSGHapticGloveImpl> LinkedGlove);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGHapticGloveCalibrationSequenceImpl(
const FHapticGloveCalibrationSequenceType& HapticGloveCalibrationSequence);
/**
* The cast from underlying pointer type constructor.
*/
explicit FSGHapticGloveCalibrationSequenceImpl(
TSharedRef<FHapticGloveCalibrationSequenceType> HapticGloveCalibrationSequence);
public:
/**
* The copy constructor.
*/
FSGHapticGloveCalibrationSequenceImpl(const FSGHapticGloveCalibrationSequenceImpl& Rhs);
/**
* The move constructor.
*/
FSGHapticGloveCalibrationSequenceImpl(FSGHapticGloveCalibrationSequenceImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGHapticGloveCalibrationSequenceImpl();
public:
/**
* The copy assignment operator.
*/
FSGHapticGloveCalibrationSequenceImpl& operator=(const FSGHapticGloveCalibrationSequenceImpl& Rhs);
/**
* The move assignment operator.
*/
FSGHapticGloveCalibrationSequenceImpl& operator=(FSGHapticGloveCalibrationSequenceImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FHapticGloveCalibrationSequenceType& ToHapticGloveCalibrationSequence() const;
/**
* The cast to underlying pointer type method.
*/
TSharedRef<FHapticGloveCalibrationSequenceType> ToHapticGloveCalibrationSequenceRef() const;
public:
/**
* The cast to base TSharedRef<FSGHapticGloveCalibrationSequenceImpl> type method.
*/
TSharedRef<FSGHapticGloveCalibrationSequenceImpl> ToHapticGloveCalibrationSequenceImplRef();
/**
* The cast to derived TSharedRef<FSGHapticGloveCalibrationSequenceImpl> type method.
*/
TSharedRef<FSGHapticGloveQuickCalibrationImpl> ToHapticGloveQuickCalibrationImplRef();
public:
TSharedRef<FSGHapticGloveImpl> GetLinkedGlove() const;
void SetLinkedGlove(const TSharedRef<FSGHapticGloveImpl> LinkedGlove);
TArray<FSGCalibrationDataPointImpl> GetCalibrationPoints() const;
float GetElapsedTime() const;
bool IsManuallyCompleted() const;
virtual int32 GetCurrentStage() const;
SIZE_T GetCalibrationPointsCount() const;
virtual bool AutoCompleted() const;
virtual bool Completed() const;
public:
virtual void Reset();
virtual void AddDataPoint(const TArray<FVector>& CalibrationPoints);
virtual void Update(float DeltaSeconds);
virtual void ConfirmCurrentStep();
public:
virtual bool CompileRange(FSGSensorRangeImpl& OutSensorRange) const;
virtual bool CompileProfile(ESGDeviceType ForDevice, bool bRightHanded, FSGHandProfileImpl& OutProfile) const;
bool GetHandPose(FSGHandPoseImpl& OutCurrentHandPose) const;
virtual bool GetHandPose(bool bRightHanded, FSGHandPoseImpl& OutCurrentHandPose) const;
virtual FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const;
};