378 lines
16 KiB
C++
378 lines
16 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreKismet/SGSenseGloveKismetLibrary.h"
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#include "SGCore/SGBuzzCommand.h"
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#include "SGCore/SGForceFeedbackCommand.h"
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#include "SGCore/SGSenseGlove.h"
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#include "SGCore/SGThumperCommand.h"
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FString USGSenseGloveKismetLibrary::GetHapticsByte()
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{
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return FString::Printf(TEXT("%c"), USGSenseGlove::GetHapticsByte());
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}
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FString USGSenseGloveKismetLibrary::GetThumperByte()
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{
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return FString::Printf(TEXT("%c"), USGSenseGlove::GetThumperByte());
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}
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USGSenseGlovePose* USGSenseGloveKismetLibrary::CalculateGlovePose_SD_GM(
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UObject* WorldContextObject,
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const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel)
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{
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return USGSenseGlove::CalculateGlovePose(WorldContextObject, SensorData, GloveModel);
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}
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USGSenseGlovePose* USGSenseGloveKismetLibrary::CalculateGlovePose_GA_GM(
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UObject* WorldContextObject,
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const TArray<FSGVectorArray>& GloveAngles, const USGSenseGloveInfo* GloveModel)
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{
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TArray<TArray<FVector>> GloveAnglesNestedArray{
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FSGArrayUtils::FromNestedBPArray<FVector, FSGVectorArray, &FSGVectorArray::VectorArray>(GloveAngles)
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};
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return USGSenseGlove::CalculateGlovePose(WorldContextObject, MoveTemp(GloveAnglesNestedArray), GloveModel);
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}
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USGHandPose* USGSenseGloveKismetLibrary::CalculateHandPose(
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UObject* WorldContextObject,
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const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile)
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{
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return USGSenseGlove::CalculateHandPose(WorldContextObject, GlovePose, HandModel, Profile);
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}
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USGDevice* USGSenseGloveKismetLibrary::Parse(UObject* WorldContextObject, const FString& ConstantsString)
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{
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return USGSenseGlove::Parse(WorldContextObject, ConstantsString);
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}
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TArray<USGSenseGlove*> USGSenseGloveKismetLibrary::GetSenseGloves(UObject* WorldContextObject)
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{
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return USGSenseGlove::GetSenseGloves(WorldContextObject);
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}
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bool USGSenseGloveKismetLibrary::GetSenseGlove_OutG(UObject* WorldContextObject, USGSenseGlove*& OutGlove)
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{
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return USGSenseGlove::GetSenseGlove(WorldContextObject, OutGlove);
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}
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bool USGSenseGloveKismetLibrary::GetSenseGlove_bRH_OutG(UObject* WorldContextObject,
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const bool bRightHanded, USGSenseGlove*& OutGlove)
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{
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return USGSenseGlove::GetSenseGlove(WorldContextObject, bRightHanded, OutGlove);
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}
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TArray<FVector> USGSenseGloveKismetLibrary::GetCalibrationValues_GlovePose(const USGSenseGlovePose* GlovePose)
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{
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return USGSenseGlove::GetCalibrationValues(GlovePose);
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}
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void USGSenseGloveKismetLibrary::CalibrateInterpolation(
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UObject* WorldContextObject,
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const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
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const bool bRightHanded, USGSenseGloveHandProfile*& OutProfile)
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{
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USGSenseGlove::CalibrateInterpolation(WorldContextObject, MinValues, MaxValues, bRightHanded, OutProfile);
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}
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void USGSenseGloveKismetLibrary::CalculateGloveLocation_RP_FQuat_RR_TH_bRH_MO_OutGP_FQuat_OutGR(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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USGSenseGlove::CalculateGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, bRightHanded, MountedOn,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::CalculateGloveLocation_RP_FRotator_RR_TH_bRH_MO_OutGP_FRotator_OutGR(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation)
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{
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USGSenseGlove::CalculateGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, bRightHanded, MountedOn,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::CalculateWristLocation_RP_FQuat_RR_TH_bRH_MO_GWPOffset_FQuat_GWRO_OutWP_FQuat_OutWR(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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USGSenseGlove::CalculateWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, bRightHanded, MountedOn,
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GloveWristPositionOffset, GloveWristRotationOffset,
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OutWristPosition, OutWristRotation);
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}
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void
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USGSenseGloveKismetLibrary::CalculateWristLocation_RP_FRotator_RR_TH_bRH_MO_GWPOffset_FRotator_GWRO_OutWP_FRotator_OutWR(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset,
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FVector& OutWristPosition, FRotator& OutWristRotation)
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{
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USGSenseGlove::CalculateWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, bRightHanded, MountedOn,
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GloveWristPositionOffset, GloveWristRotationOffset,
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OutWristPosition, OutWristRotation);
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}
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USGSenseGloveInfo* USGSenseGloveKismetLibrary::GetGloveModel(
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UObject* WorldContextObject, const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetGloveModel(WorldContextObject);
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}
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bool USGSenseGloveKismetLibrary::IsRight(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->IsRight();
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}
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ESGDeviceType USGSenseGloveKismetLibrary::GetDeviceType(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetDeviceType();
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}
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FString USGSenseGloveKismetLibrary::GetDeviceId(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetDeviceId();
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}
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FString USGSenseGloveKismetLibrary::GetHardwareVersion(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetHardwareVersion();
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}
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int32 USGSenseGloveKismetLibrary::GetFirmwareVersion(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetFirmwareVersion();
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}
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int32 USGSenseGloveKismetLibrary::GetSubFirmwareVersion(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->GetSubFirmwareVersion();
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}
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bool USGSenseGloveKismetLibrary::GetSensorData(UObject* WorldContextObject, const USGSenseGlove* SenseGlove,
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USGSenseGloveSensorData*& OutSensorData)
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{
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return SenseGlove->GetSensorData(WorldContextObject, OutSensorData);
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}
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bool USGSenseGloveKismetLibrary::GetImuRotation_FQuat_OutI(USGSenseGlove* SenseGlove, FQuat& OutImu)
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{
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return SenseGlove->GetImuRotation(OutImu);
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}
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bool USGSenseGloveKismetLibrary::GetImuRotation_FRotator_OutI(USGSenseGlove* SenseGlove, FRotator& OutImu)
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{
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return SenseGlove->GetImuRotation(OutImu);
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}
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bool USGSenseGloveKismetLibrary::GetGlovePose_OutGP(UObject* WorldContextObject, USGSenseGlove* SenseGlove,
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USGSenseGlovePose*& OutGlovePose)
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{
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return SenseGlove->GetGlovePose(WorldContextObject, OutGlovePose);
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}
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bool USGSenseGloveKismetLibrary::GetGlovePose_SD_OutGP(
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UObject* WorldContextObject, USGSenseGlove* SenseGlove,
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const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose)
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{
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return SenseGlove->GetGlovePose(WorldContextObject, SensorData, OutGlovePose);
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}
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bool USGSenseGloveKismetLibrary::GetHandPose_HM_P_OutHP(
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UObject* WorldContextObject, USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile, USGHandPose*& OutHandPose)
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{
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return SenseGlove->GetHandPose(WorldContextObject, HandModel, Profile, OutHandPose);
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}
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bool USGSenseGloveKismetLibrary::GetHandPose_HG_HP_OutHP(
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UObject* WorldContextObject, USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
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{
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return SenseGlove->GetHandPose(WorldContextObject, HandGeometry, HandProfile, OutHandPose);
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}
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bool USGSenseGloveKismetLibrary::GetHandPose_HP_OutHP(
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UObject* WorldContextObject, USGSenseGlove* SenseGlove,
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const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
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{
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return SenseGlove->GetHandPose(WorldContextObject, HandProfile, OutHandPose);
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}
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void USGSenseGloveKismetLibrary::SendHaptics_FFC(USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand)
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{
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SenseGlove->SendHaptics(ForceFeedbackCommand);
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}
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void USGSenseGloveKismetLibrary::SendHaptics_BC(USGSenseGlove* SenseGlove,const USGBuzzCommand* BuzzCommand)
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{
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SenseGlove->SendHaptics(BuzzCommand);
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}
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void USGSenseGloveKismetLibrary::SendHaptics_FFC_BC_TC(USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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const USGThumperCommand* ThumperCommand)
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{
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SenseGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand, ThumperCommand);
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}
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bool USGSenseGloveKismetLibrary::GetCalibrationValues_OutV(USGSenseGlove* SenseGlove, TArray<FVector>& OutValues)
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{
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return SenseGlove->GetCalibrationValues(OutValues);
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}
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void USGSenseGloveKismetLibrary::ResetCalibrationRange(USGSenseGlove* SenseGlove)
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{
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SenseGlove->ResetCalibrationRange();
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}
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void USGSenseGloveKismetLibrary::ApplyCalibration_USGHandProfile_OutP(
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UObject* WorldContextObject, const USGSenseGlove* SenseGlove, USGHandProfile*& OutProfile)
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{
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return SenseGlove->ApplyCalibration(WorldContextObject, OutProfile);
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}
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void USGSenseGloveKismetLibrary::ApplyCalibration_USGSenseGloveHandProfile_OutP(
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UObject* WorldContextObject, const USGSenseGlove* SenseGlove, USGSenseGloveHandProfile*& OutProfile)
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{
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return SenseGlove->ApplyCalibration(WorldContextObject, OutProfile);
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}
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void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FQuat_RR_TH_OutGP_FQuat_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FRotator_RR_TH_OutGP_FRotator_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FRotator& OutGloveRotation)
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{
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return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FQuat_RR_TH_MO_OutGP_FQuat_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, MountedOn,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FRotator_RR_TH_MO_OutGP_FRotator_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn, FVector& OutGlovePosition,
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FRotator& OutGloveRotation)
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{
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return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware, MountedOn,
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OutGlovePosition, OutGloveRotation);
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}
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void USGSenseGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_OutWP_FQuat_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutWristPosition, OutWristRotation);
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}
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void USGSenseGloveKismetLibrary::GetWristLocation_RP_FRotator_RR_TH_OutWP_FRotator_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FRotator& OutWristRotation)
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{
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return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutWristPosition, OutWristRotation);
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}
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void USGSenseGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_GWPO_FQuat_GWRO_OutWP_FQuat_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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GloveWristPositionOffset, GloveWristRotationOffset,
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OutWristPosition, OutWristRotation);
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}
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void USGSenseGloveKismetLibrary::GetWristLocation_RP_FRotator_RR_TH_GWPO_FRotator_GWRO_OutWP_FRotator_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset,
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FVector& OutWristPosition, FRotator& OutWristRotation)
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{
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return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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GloveWristPositionOffset, GloveWristRotationOffset,
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OutWristPosition, OutWristRotation);
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}
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FString USGSenseGloveKismetLibrary::ToString(const USGSenseGlove* SenseGlove)
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{
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return SenseGlove->ToString();
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} |