322 lines
18 KiB
C++
322 lines
18 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "SGCore/SGHandPose.h"
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#include "SGCore/SGHandProfile.h"
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#include "SGCore/SGSenseGlove.h"
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#include "SGCore/SGSenseGlovePose.h"
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#include "SGCore/SGSenseGloveSensorData.h"
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#include "SGCore/SGVectorArray.h"
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGSenseGloveKismetLibrary.generated.h"
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class USGBuzzCommand;
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class USGDevice;
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class USGForceFeedbackCommand;
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class USGSenseGlove;
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UCLASS(meta=(ScriptName = "SesneGloveSenseGloveKismetLibrary"))
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class SENSEGLOVECOREKISMET_API USGSenseGloveKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetHapticsByte();
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetThumperByte();
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGSenseGlovePose* CalculateGlovePose_SensorData_GloveModel(
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UObject* WorldContextObject,
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const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel);
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGSenseGlovePose* CalculateGlovePose_GloveAngles_GloveModel(
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UObject* WorldContextObject,
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const TArray<FSGVectorArray>& GloveAngles, const USGSenseGloveInfo* GloveModel);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGHandPose* CalculateHandPose(
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UObject* WorldContextObject,
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const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel,
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const USGSenseGloveHandProfile* Profile);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGDevice* Parse(UObject* WorldContextObject, const FString& ConstantsString);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGSenseGlove*> GetSenseGloves(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetSenseGlove_OutGlove(UObject* WorldContextObject, USGSenseGlove*& OutGlove);
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UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetSenseGlove_bRightHanded_OutGlove(UObject* WorldContextObject, bool bRightHanded,
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USGSenseGlove*& OutGlove);
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UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
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static TArray<FVector> GetCalibrationValues_GlovePose(const USGSenseGlovePose* GlovePose);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void CalibrateInterpolation(UObject* WorldContextObject,
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const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
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bool bRightHanded, USGSenseGloveHandProfile*& OutProfile);
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void
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CalculateGloveLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_bRightHanded_MountedOn_OutGlovePosition_FQuatOutGloveRotation(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void
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CalculateGloveLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_bRightHanded_MountedOn_OutGlovePosition_FRotatorOutGloveRotation(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void
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CalculateWristLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_bRightHanded_MountedOn_GloveWristPositionOffset_FQuatGloveWristRotationOffset_OutWristPosition_FQuatOutWristRotation
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(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset,
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const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void
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CalculateWristLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_bRightHanded_MountedOn_GloveWristPositionOffset_FRotatorGloveWristRotationOffset_OutWristPosition_FRotatorOutWristRotation(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset,
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const FRotator& GloveWristRotationOffset,
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FVector& OutWristPosition, FRotator& OutWristRotation);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
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static USGSenseGloveInfo* GetGloveModel(UObject* WorldContextObject, const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static bool IsRight(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static ESGDeviceType GetDeviceType(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetDeviceId(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetHardwareVersion(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static int32 GetFirmwareVersion(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static int32 GetSubFirmwareVersion(const USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
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static bool GetSensorData(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove, USGSenseGloveSensorData*& OutSensorData);
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UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetImuRotation_FQuatOutImu(UPARAM(ref) USGSenseGlove* SenseGlove, FQuat& OutImu);
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UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetImuRotation_FRotatorOutImu(UPARAM(ref) USGSenseGlove* SenseGlove, FRotator& OutImu);
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UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetGlovePose_OutGlovePose(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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USGSenseGlovePose*& OutGlovePose);
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UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetGlovePose_SensorData_OutGlovePose(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGSenseGloveSensorData* SensorData,
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USGSenseGlovePose*& OutGlovePose);
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HandModel_Profile_OutHandPose(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandModel,
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const USGSenseGloveHandProfile* Profile,
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USGHandPose*& OutHandPose);
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HandGeometry_HandProfile_OutHandPose(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandGeometry,
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const USGHandProfile* HandProfile,
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USGHandPose*& OutHandPose);
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HandProfile_OutHandPose(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGHandProfile* HandProfile,
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USGHandPose*& OutHandPose);
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_ForceFeedbackCommand(UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand);
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_BuzzCommand(UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGBuzzCommand* BuzzCommand);
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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const USGThumperCommand* ThumperCommand);
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UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetCalibrationValues_OutValues(UPARAM(ref) USGSenseGlove* SenseGlove,
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TArray<FVector>& OutValues);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static void ResetCalibrationRange(UPARAM(ref) USGSenseGlove* SenseGlove);
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UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void ApplyCalibration_HandProfile(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove,
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USGHandProfile*& OutProfile);
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UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void ApplyCalibration_SenseGloveHandProfile(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove,
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USGSenseGloveHandProfile*& OutProfile);
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetGloveLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_OutGlovePosition_FQuatOutGloveRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetGloveLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_OutGlovePosition_FRotatorOutGloveRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetGloveLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_MountedOn_OutGlovePosition_FQuatOutGloveRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetGloveLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_MountedOn_OutGlovePosition_FRotatorOutGloveRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetWristLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_OutWristPosition_FQuatOutWristRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetWristLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_OutWristPosition_FRotatorOutWristRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FRotator& OutWristRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetWristLocation_ReferencePosition_FQuatReferenceRotation_TrackingHardware_GloveWristPositionOffset_FQuatGloveWristRotationOffset_OutWristPosition_FQuatOutWristRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset,
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const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void
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GetWristLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_GloveWristPositionOffset_FRotatorGloveWristRotationOffset_OutWristPosition_FRotatorOutWristRotation(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset,
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const FRotator& GloveWristRotationOffset,
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FVector& OutWristPosition, FRotator& OutWristRotation);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static FString ToString(const USGSenseGlove* SenseGlove);
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}; |