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Plugin/Source/SenseGloveUtils/Public/SGUtils/SGUnits.h
T

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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED To THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ToRT OR OTHERWISE, ARISING From,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Math/Vector.h"
class SENSEGLOVEUTILS_API FSGUnits final
{
public:
static FORCEINLINE constexpr float CentimetersToMillimetersMultiplier()
{
return 10.0f;
}
static FORCEINLINE constexpr float MillimetersToCentimetersMultiplier()
{
return 0.1f;
}
static FORCEINLINE float CentimetersToMillimeters(const float Value)
{
return Value * CentimetersToMillimetersMultiplier();
}
template<typename V3D, typename V3DImpl>
static FORCEINLINE V3D CentimetersToMillimeters(const FVector& Vector)
{
return V3DImpl(Vector * CentimetersToMillimetersMultiplier()).ToVect3D();
}
static FORCEINLINE float MillimetersToCentimeters(const float Value)
{
return Value * MillimetersToCentimetersMultiplier();
}
template<typename V3D, typename V3DImpl>
static FORCEINLINE FVector MillimetersToCentimeters(const V3D& Vect3D)
{
return V3DImpl(Vect3D).ToFVector() * MillimetersToCentimetersMultiplier();
}
public:
FSGUnits() = delete;
virtual ~FSGUnits() = delete;
};