65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SenseGlove/Haptics/SGTouchState.h"
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#include "GameFramework/Actor.h"
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#include "SenseGlove/Components/SGVirtualHandComponent.h"
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FSGTouchState::FSGTouchState()
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: Hand(nullptr),
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ActorThumbTouching(nullptr),
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ActorIndexTouching(nullptr),
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ActorMiddleTouching(nullptr),
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ActorRingTouching(nullptr),
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ActorPinkyTouching(nullptr)
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{
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}
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FSGTouchState::FSGTouchState(USGVirtualHandComponent* InHand,
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AActor* InActorThumbTouching,
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AActor* InActorIndexTouching,
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AActor* InActorMiddleTouching,
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AActor* InActorRingTouching,
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AActor* InActorPinkyTouching)
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: Hand(InHand),
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ActorThumbTouching(InActorThumbTouching),
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ActorIndexTouching(InActorIndexTouching),
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ActorMiddleTouching(InActorMiddleTouching),
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ActorRingTouching(InActorRingTouching),
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ActorPinkyTouching(InActorPinkyTouching)
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{
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} |