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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGVect3DImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
namespace SGCore
{
namespace Kinematics
{
class Vect3D;
}
}
class SENSEGLOVECOREIMPL_API FSGVect3DImpl
{
public:
typedef SGCore::Kinematics::Vect3D FVect3DType;
public:
/**
* Represents a vector with coordinates (0, 0, 0).
*/
static const FSGVect3DImpl& Zero();
/**
* Serialize a FSGVect3DImpl into a string representation.
*/
static bool Deserialize(const FString& String, FSGVect3DImpl& OutResult, ANSICHAR Delimiter);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* Creates an empty vector (0, 0, 0) for internal use.
*/
FSGVect3DImpl();
/**
* Create a new instance of a 3D vector.
*/
FSGVect3DImpl(float X, float Y, float Z);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGVect3DImpl(const FVect3DType& Vect3D);
/**
* The cast from FVector type constructor.
*/
explicit FSGVect3DImpl(const FVector& Vector);
public:
/**
* The copy constructor.
*/
FSGVect3DImpl(const FSGVect3DImpl& Rhs);
/**
* The move constructor.
*/
FSGVect3DImpl(FSGVect3DImpl&& Rhs) noexcept;
public:
/**
* The destructor.
*/
virtual ~FSGVect3DImpl();
public:
/**
* The copy assignment operator.
*/
FSGVect3DImpl& operator=(const FSGVect3DImpl& Rhs);
/**
* The move assignment operator.
*/
FSGVect3DImpl& operator=(FSGVect3DImpl&& Rhs) noexcept;
public:
/**
* The cast to underlying type method.
*/
const FVect3DType& ToVect3D() const;
/**
* The cast to FVector type method.
*/
FVector ToFVector() const;
public:
/**
* Overload + operator to add two SGVect3Impl objects.
*/
FSGVect3DImpl operator+(const FSGVect3DImpl& Vect3DImpl) const;
/**
* Overload - operator to subtract two SGVect3Impl objects.
*/
FSGVect3DImpl operator-(const FSGVect3DImpl& Vect3DImpl) const;
/**
* Overload - operator to scale a vector3 by a float.
*/
FSGVect3DImpl operator*(const float& ScaleFactor) const;
public:
/**
* Get the x-component of the 3D vector in cm.
*/
float GetX() const;
/**
* Set the x-component of the 3D vector in cm.
*/
void SetX(float X);
/**
* Get the y-component of the 3D vector in cm.
*/
float GetY() const;
/**
* Set the y-component of the 3D vector in cm.
*/
void SetY(float Y);
/**
* Get the z-component of the 3D vector in cm.
*/
float GetZ() const;
/**
* Set the z-component of the 3D vector in cm.
*/
void SetZ(float Z);
public:
/**
* Calculate the magnitude or 'length' of this Vector in cm.
*/
float Magnitude() const;
/**
* Returns this vector normalized to have a Magnitude on 1.
*/
void Normalize();
/**
* Scale all elements of this vector by a certain factor.
*/
void Scale(float Factor);
/**
* Calculate the distance between this Vector and another one in cm.
*/
float DistTo(const FSGVect3DImpl& Vect3DImpl) const;
/**
* Check if this Vector is roughly equal to another.
*/
bool Equals(const FSGVect3DImpl& Vect3DImpl) const;
/**
* Create a string representation of this Vector.
*/
FString ToString() const;
public:
/**
* Convert a serialized FSGVect3DImpl back into its class representation.
*/
FString Serialize(ANSICHAR Delimiter) const;
};