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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGSenseGlovePoseKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGSenseGlovePoseKismetLibrary.h"
#include "SGCore/SGSenseGlovePose.h"
#include "SGUtils/SGArrayUtils.h"
USGSenseGlovePose* USGSenseGlovePoseKismetLibrary::MakeSenseGlovePose(UObject* WorldContextObject)
{
return USGSenseGlovePose::NewSenseGlovePose(WorldContextObject);
}
USGSenseGlovePose* USGSenseGlovePoseKismetLibrary::MakeSenseGlovePose_bRH_JP_TArrayFSGQuatArray_JR_GA(
UObject* WorldContextObject, const bool bRightHanded,
const TArray<FSGVectorArray>& JointPositions, const TArray<FSGQuatArray>& JointRotations,
const TArray<FSGVectorArray>& GloveAngles)
{
return USGSenseGlovePose::NewSenseGlovePose(WorldContextObject, bRightHanded,
JointPositions, JointRotations, GloveAngles);
}
USGSenseGlovePose* USGSenseGlovePoseKismetLibrary::MakeSenseGlovePose_bRH_JP_TArrayFSGRotatorArray_JR_GA(
UObject* WorldContextObject, const bool bRightHanded,
const TArray<FSGVectorArray>& JointPositions, const TArray<FSGRotatorArray>& JointRotations,
const TArray<FSGVectorArray>& GloveAngles)
{
return USGSenseGlovePose::NewSenseGlovePose(WorldContextObject, bRightHanded,
JointPositions, JointRotations, GloveAngles);
}
USGSenseGlovePose* USGSenseGlovePoseKismetLibrary::IdlePose(UObject* WorldContextObject,
const USGSenseGloveInfo* GloveInfo)
{
return USGSenseGlovePose::IdlePose(WorldContextObject, GloveInfo);
}
USGSenseGlovePose* USGSenseGlovePoseKismetLibrary::Deserialize(UObject* WorldContextObject,
const FString& SerializedString)
{
return USGSenseGlovePose::Deserialize(WorldContextObject, SerializedString);
}
bool USGSenseGlovePoseKismetLibrary::IsRight(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->IsRight();
}
TArray<FSGVectorArray> USGSenseGlovePoseKismetLibrary::GetJointPositions(const USGSenseGlovePose* SenseGlovePose)
{
return FSGArrayUtils::ToNestedBPArray<FVector, FSGVectorArray>(SenseGlovePose->GetJointPositions());
}
TArray<FSGQuatArray> USGSenseGlovePoseKismetLibrary::GetJointRotations_TArrayFSGQuatArray(
const USGSenseGlovePose* SenseGlovePose)
{
return FSGArrayUtils::ToNestedBPArray<FQuat, FSGQuatArray>(SenseGlovePose->GetJointRotationsQ());
}
TArray<FSGRotatorArray> USGSenseGlovePoseKismetLibrary::GetJointRotations_TArrayFSGRotatorArray(
const USGSenseGlovePose* SenseGlovePose)
{
return FSGArrayUtils::ToNestedBPArray<FRotator, FSGRotatorArray>(SenseGlovePose->GetJointRotations());
}
TArray<FSGVectorArray> USGSenseGlovePoseKismetLibrary::GetGloveAngles(const USGSenseGlovePose* SenseGlovePose)
{
return FSGArrayUtils::ToNestedBPArray<FVector, FSGVectorArray>(SenseGlovePose->GetGloveAngles());
}
TArray<FVector> USGSenseGlovePoseKismetLibrary::GetThimblePositions(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->GetThimblePositions();
}
TArray<FQuat> USGSenseGlovePoseKismetLibrary::GetThimbleRotations_FQuat(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->GetThimbleRotationsQ();
}
TArray<FRotator> USGSenseGlovePoseKismetLibrary::GetThimbleRotations_FRotator(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->GetThimbleRotations();
}
TArray<FVector> USGSenseGlovePoseKismetLibrary::GetTotalGloveAngles(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->GetTotalGloveAngles();
}
TArray<FVector> USGSenseGlovePoseKismetLibrary::CalculateFingerTips_SenseGloveHandProfileImpl(
const USGSenseGlovePose* SenseGlovePose, const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGlovePose->CalculateFingerTips(SenseGloveHandProfile);
}
TArray<FVector> USGSenseGlovePoseKismetLibrary::CalculateFingerTips_FingerOffsets(
const USGSenseGlovePose* SenseGlovePose, const TArray<FVector>& FingerOffsets)
{
return SenseGlovePose->CalculateFingerTips(FingerOffsets);
}
bool USGSenseGlovePoseKismetLibrary::Equals(const USGSenseGlovePose* A, const USGSenseGlovePose* B)
{
return A->Equals(B);
}
FString USGSenseGlovePoseKismetLibrary::ToString(const USGSenseGlovePose* SenseGlovePose, const bool bShortFormat)
{
return SenseGlovePose->ToString(bShortFormat);
}
FString USGSenseGlovePoseKismetLibrary::SGSerialize(const USGSenseGlovePose* SenseGlovePose)
{
return SenseGlovePose->SGSerialize();
}