207 lines
5.6 KiB
C++
207 lines
5.6 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* Buzz Motor with timing parameters.
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*/
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#pragma once
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#include "HAL/Platform.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/ObjectMacros.h"
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#include "SGBuzzCommand.h"
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#include "SGTimedBuzzCommand.generated.h"
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class FSGTimedBuzzCommandImpl;
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/**
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* Buzz motor commands that is meant to stop after a few milliseconds.
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*
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* @remarks Intended use; this.levels indicates the actual command.
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*/
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UCLASS(BlueprintType)
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class SENSEGLOVECORE_API USGTimedBuzzCommand : public USGBuzzCommand
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{
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GENERATED_BODY()
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public:
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static USGTimedBuzzCommand* NewTimedBuzzCommand(
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UObject* Outer, const FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl);
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static USGTimedBuzzCommand* NewTimedBuzzCommand(
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UObject* Outer, TSharedRef<FSGTimedBuzzCommandImpl> TimedBuzzCommandImpl);
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public:
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/**
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* Empty constructor for inheritance.
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*/
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static USGTimedBuzzCommand* NewTimedBuzzCommand(UObject* Outer);
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/**
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* Create a new TimeBuzzCommand for a single finger.
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*/
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static USGTimedBuzzCommand* NewTimedBuzzCommand(
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UObject* Outer,
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ESGFinger Finger, int32 Magnitude, float DurationSeconds, float StartTimeSeconds = 0.0f);
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/**
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* Create a new buzz motor command that expires after timing_ms.
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*/
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static USGTimedBuzzCommand* NewTimedBuzzCommand(
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UObject* Outer,
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const USGBuzzCommand* BaseCommand, float DurationSeconds, float StartTimeSeconds = 0.0f);
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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/**
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* Empty constructor for inheritance.
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*/
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USGTimedBuzzCommand();
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/**
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* Create a new TimeBuzzCommand for a single finger.
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*/
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USGTimedBuzzCommand(ESGFinger Finger, int32 Magnitude, float DurationSeconds, float StartTimeSeconds = 0.0f);
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/**
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* Create a new buzz motor command that expires after timing_ms.
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*/
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USGTimedBuzzCommand(const USGBuzzCommand* BaseCommand, float DurationSeconds, float StartTimeSeconds = 0.0f);
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit USGTimedBuzzCommand(const FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl);
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protected:
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/**
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* The cast from underlying pointer type constructor.
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*/
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explicit USGTimedBuzzCommand(TSharedRef<FSGTimedBuzzCommandImpl> TimedBuzzCommandImpl);
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public:
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/**
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* The destructor.
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*/
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virtual ~USGTimedBuzzCommand() override;
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public:
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/**
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* The cast to underlying type method.
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*/
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TSharedRef<FSGTimedBuzzCommandImpl> ToTimedBuzzCommandImpl() const;
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protected:
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/**
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* Allows the child classes to synchronize the parent's underlying object at any time.
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*/
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virtual void SyncImplObject() const override;
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/**
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* Allows the child classes to synchronize the parent's uproperties at any time.
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*/
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virtual void SyncUProperties() override;
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public:
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/**
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* Copy this Buzz Command's values into a new object.
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*/
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USGBuzzCommand* Copy(UObject* Outer) const;
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/**
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* Merges this base command with another command.
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*/
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USGBuzzCommand* Merge(UObject* Outer, const USGBuzzCommand* BuzzCommand) const;
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public:
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/**
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* Access the base command, which indicates the buzz levels to keep untill time elapses.
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*/
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USGBuzzCommand* GetBaseCommand(UObject* Outer) const;
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/**
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*
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*/
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int32 GetMagnitude() const;
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/**
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* The total time [milliseconds] each buzz motor should be vibrating for.
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*/
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float GetDuration() const;
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/**
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* The time elapsed since the command was sent [milliseconds].
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*/
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float GetElapsedTime() const;
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/**
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* Check if this timed command's timing has elapsed.
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*/
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bool HasTimeElapsed() const;
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/**
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* Represents how far this effect is in its playtime; [0...1], where 0 means at the start, and 1 means at the end.
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*
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* @param bClamp01 Optional parameter; ensures this value is always between 0 and 1.
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*/
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float NormalizedTime(bool bClamp01 = true) const;
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/**
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* Reset the timings of this BuzzCommand, allowing us to re-use it.
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*/
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void ResetTiming();
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/**
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* Update the elapsed time to check if the buzz motors should stop.
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*/
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void UpdateTiming(float DeltaSeconds);
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/**
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*
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*/
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FString ToString() const;
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};
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