SenseGloveCore modules, so that the C++ users of the API don't need to explicitly add it as a dependency * Clean up the redundant headers/modules dependency from SGCore headers * Fix RunUAT build issues for Epic Store submission
186 lines
5.1 KiB
C++
186 lines
5.1 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* Input for Sense Glove kinematics to calculate a HandPose.
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* Output of calibration algorithms.
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*/
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "Math/Vector.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "SGTypes/SGCoreTypes.h"
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#include "SGSenseGloveHandProfile.generated.h"
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class FSGSenseGloveHandProfileImpl;
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class USGHandInterpolator;
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/**
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* Contains everything a Sense Glove needs to calculate a HandPose.
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*/
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UCLASS(BlueprintType)
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class SENSEGLOVECORE_API USGSenseGloveHandProfile final : public UObject
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{
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GENERATED_BODY()
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public:
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static USGSenseGloveHandProfile* NewSenseGloveHandProfile(
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UObject* Outer, const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl);
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public:
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/**
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* The basic constructor.
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*/
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static USGSenseGloveHandProfile* NewSenseGloveHandProfile(UObject* Outer);
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/**
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* Create a new Hand Profile for the Sense Glove.
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*/
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static USGSenseGloveHandProfile* NewSenseGloveHandProfile(
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UObject* Outer, bool bRightHanded, const USGHandInterpolator* Interpolator,
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ESGThumbSolver ThumbSolver, ESGFingerSolver FingerSolver, const TArray<FVector>& FingerThimbleOffset);
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public:
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/**
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* Retrieve a 'new' profile, for either a left or right hand.
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*/
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static USGSenseGloveHandProfile* Default(UObject* Outer, bool bRightHanded);
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/**
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* Deserialize a HandProfile back into usable values.
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*/
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static USGSenseGloveHandProfile* Deserialize(UObject* Outer, const FString& SerializedString);
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public:
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/**
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* Default offset from thimble to fingertip.
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*/
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static FVector GetDefaultThimbleOffset();
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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/**
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* The basic constructor.
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*/
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USGSenseGloveHandProfile();
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/**
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* Create a new Hand Profile for the Sense Glove.
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*/
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USGSenseGloveHandProfile(bool bRightHanded, const USGHandInterpolator* Interpolator,
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ESGThumbSolver ThumbSolver, ESGFingerSolver FingerSolver,
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const TArray<FVector>& FingerThimbleOffset);
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit USGSenseGloveHandProfile(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl);
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public:
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/**
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* The destructor.
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*/
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virtual ~USGSenseGloveHandProfile() override;
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protected:
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/**
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* Allows to set the underlying object after construction.
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*/
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void SetSenseGloveHandProfileImpl(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl);
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public:
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/**
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* The cast to underlying type method.
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*/
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const FSGSenseGloveHandProfileImpl& ToSenseGloveHandProfileImpl() const;
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public:
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/**
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* Check whether this profile has been created for a right hand (true) or left hand (false).
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*/
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bool IsRight() const;
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/**
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* Interpolation set to estimate joint angles.
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*/
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USGHandInterpolator* GetInterpolationSet(UObject* Outer) const;
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/**
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* Solver property that determines _how_ HandPoses are calculated.
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*/
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ESGThumbSolver GetThumbSolver() const;
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/**
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* Solver property that determines _how_ finger poses are calculated.
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*/
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ESGFingerSolver GetFingerSolver() const;
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/**
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* Offset from thimble to fingertip, used for Inverse Kinematics.
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*/
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TArray<FVector> GetFingerThimbleOffset() const;
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public:
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/**
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*
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*/
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bool Equals(const USGSenseGloveHandProfile* SenseGloveHandProfile) const;
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/**
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* Reset calibration on this profile.
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*/
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void Reset();
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public:
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/**
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* Serialize this HandProfile into a string representation.
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*/
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FString SGSerialize() const;
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};
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