Files
Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGHapticGloveCommandBufferImpl.cpp
T

337 lines
13 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGHapticGloveCommandBufferImpl.h"
#include <vector>
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_BuzzCommand.h"
#include "SGBuildHacks/SGInclude_Core_ForceFeedbackCommand.h"
#include "SGBuildHacks/SGInclude_Core_HapticGloveCommandBuffer.h"
#include "SGBuildHacks/SGInclude_Core_ThumperCommand.h"
#include "SGBuildHacks/SGInclude_Core_TimedBuzzCommand.h"
#include "SGBuildHacks/SGInclude_Core_TimedThumpCommand.h"
#include "SGCoreImpl/SGBuzzCommandImpl.h"
#include "SGCoreImpl/SGForceFeedbackCommandImpl.h"
#include "SGCoreImpl/SGThumperCommandImpl.h"
#include "SGCoreImpl/SGTimedBuzzCommandImpl.h"
#include "SGCoreImpl/SGTimedThumpCommandImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct FSGHapticGloveCommandBufferImpl::FImpl
{
/************************
* Member variables
************************/
FHapticGloveCommandBufferType HapticGloveCommandBuffer;
/************************
* Owner object
************************/
FSGHapticGloveCommandBufferImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGHapticGloveCommandBufferImpl* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
int32 FSGHapticGloveCommandBufferImpl::GetMaxForceFeedbackCommands()
{
return FHapticGloveCommandBufferType::GetMaxForceFeedbackCommands();
}
int32 FSGHapticGloveCommandBufferImpl::GetMaxBuzzCommands()
{
return FHapticGloveCommandBufferType::GetMaxBuzzCommands();
}
int32 FSGHapticGloveCommandBufferImpl::GetMaxThumpCommands()
{
return FHapticGloveCommandBufferType::GetMaxThumpCommands();
}
FSGHapticGloveCommandBufferImpl::FSGHapticGloveCommandBufferImpl()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
}
FSGHapticGloveCommandBufferImpl::FSGHapticGloveCommandBufferImpl(
const FHapticGloveCommandBufferType& HapticGloveCommandBuffer)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
Pimpl->HapticGloveCommandBuffer = HapticGloveCommandBuffer;
}
FSGHapticGloveCommandBufferImpl::FSGHapticGloveCommandBufferImpl(
const FSGHapticGloveCommandBufferImpl& Rhs)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
Pimpl->Owner = this;
}
FSGHapticGloveCommandBufferImpl::FSGHapticGloveCommandBufferImpl(
FSGHapticGloveCommandBufferImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
= default;
FSGHapticGloveCommandBufferImpl::~FSGHapticGloveCommandBufferImpl() = default;
FSGHapticGloveCommandBufferImpl& FSGHapticGloveCommandBufferImpl::operator=(
const FSGHapticGloveCommandBufferImpl& Rhs)
{
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGHapticGloveCommandBufferImpl& FSGHapticGloveCommandBufferImpl::operator=(
FSGHapticGloveCommandBufferImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
= default;
const FSGHapticGloveCommandBufferImpl::FHapticGloveCommandBufferType&
FSGHapticGloveCommandBufferImpl::ToHapticGloveCommandBuffer() const
{
return Pimpl->HapticGloveCommandBuffer;
}
TArray<FSGForceFeedbackCommandImpl> FSGHapticGloveCommandBufferImpl::GetForceFeedbackCommandsQueue() const
{
TArray<FSGForceFeedbackCommandImpl> ForceFeedbackCommandQueue{
FSGArrayUtils::FromStdVector<FSGForceFeedbackCommandImpl::FForceFeedbackCommandType,
FSGForceFeedbackCommandImpl>(
Pimpl->HapticGloveCommandBuffer.GetForceFeedbackCommandsQueue())
};
return MoveTemp(ForceFeedbackCommandQueue);
}
void FSGHapticGloveCommandBufferImpl::SetForceFeedbackCommandsQueue(
const TArray<FSGForceFeedbackCommandImpl>& ForceFeedbackCommandsQueue)
{
std::vector<FSGForceFeedbackCommandImpl::FForceFeedbackCommandType> ForceFeedbackCommandsQueueVector{
FSGArrayUtils::ToStdVector<FSGForceFeedbackCommandImpl, FSGForceFeedbackCommandImpl::FForceFeedbackCommandType,
&FSGForceFeedbackCommandImpl::ToForceFeedbackCommand>(ForceFeedbackCommandsQueue)
};
Pimpl->HapticGloveCommandBuffer.SetForceFeedbackCommandsQueue(MoveTemp(ForceFeedbackCommandsQueueVector));
}
TArray<FSGTimedBuzzCommandImpl> FSGHapticGloveCommandBufferImpl::GetBuzzCommandsQueue() const
{
TArray<FSGTimedBuzzCommandImpl> TimedBuzzCommandQueue{
FSGArrayUtils::FromStdVector<FSGTimedBuzzCommandImpl::FTimedBuzzCommandType, FSGTimedBuzzCommandImpl>(
Pimpl->HapticGloveCommandBuffer.GetBuzzCommandsQueue())
};
return MoveTemp(TimedBuzzCommandQueue);
}
void FSGHapticGloveCommandBufferImpl::SetBuzzCommandsQueue(
const TArray<FSGTimedBuzzCommandImpl>& TimedBuzzCommandsQueue)
{
std::vector<FSGTimedBuzzCommandImpl::FTimedBuzzCommandType> TimedBuzzCommandsQueueVector{
FSGArrayUtils::ToStdVector<FSGTimedBuzzCommandImpl, FSGTimedBuzzCommandImpl::FTimedBuzzCommandType,
&FSGTimedBuzzCommandImpl::ToTimedBuzzCommand>(TimedBuzzCommandsQueue)
};
Pimpl->HapticGloveCommandBuffer.SetBuzzCommandsQueue(MoveTemp(TimedBuzzCommandsQueueVector));
}
TArray<FSGTimedThumpCommandImpl> FSGHapticGloveCommandBufferImpl::GetThumperCommandsQueue() const
{
TArray<FSGTimedThumpCommandImpl> ThumperCommandQueue{
FSGArrayUtils::FromStdVector<FSGTimedThumpCommandImpl::FTimedThumpCommandType, FSGTimedThumpCommandImpl>(
Pimpl->HapticGloveCommandBuffer.GetThumperCommandsQueue())
};
return MoveTemp(ThumperCommandQueue);
}
void FSGHapticGloveCommandBufferImpl::SetThumperCommandsQueue(
const TArray<FSGTimedThumpCommandImpl>& TimedThumpCommandsQueue)
{
std::vector<FSGTimedThumpCommandImpl::FTimedThumpCommandType> TimedThumpCommandsQueueVector{
FSGArrayUtils::ToStdVector<FSGTimedThumpCommandImpl, FSGTimedThumpCommandImpl::FTimedThumpCommandType,
&FSGTimedThumpCommandImpl::ToTimedThumpCommand>(TimedThumpCommandsQueue)
};
Pimpl->HapticGloveCommandBuffer.SetThumperCommandsQueue(MoveTemp(TimedThumpCommandsQueueVector));
}
void FSGHapticGloveCommandBufferImpl::ClearForceFeedbackCommandsQueue()
{
Pimpl->HapticGloveCommandBuffer.ClearForceFeedbackCommandsQueue();
}
void FSGHapticGloveCommandBufferImpl::ClearVibrations()
{
Pimpl->HapticGloveCommandBuffer.ClearVibrations();
}
void FSGHapticGloveCommandBufferImpl::Clear()
{
Pimpl->HapticGloveCommandBuffer.Clear();
}
void FSGHapticGloveCommandBufferImpl::AddCommand(const FSGForceFeedbackCommandImpl& ForceFeedbackCommandImpl)
{
Pimpl->HapticGloveCommandBuffer.AddCommand(ForceFeedbackCommandImpl.ToForceFeedbackCommand());
}
void FSGHapticGloveCommandBufferImpl::AddCommand(const FSGTimedBuzzCommandImpl& BuzzCommandImpl)
{
Pimpl->HapticGloveCommandBuffer.AddCommand(BuzzCommandImpl.ToTimedBuzzCommand());
}
void FSGHapticGloveCommandBufferImpl::AddCommand(const FSGTimedThumpCommandImpl& ThumpCommand)
{
Pimpl->HapticGloveCommandBuffer.AddCommand(ThumpCommand.ToTimedThumpCommand());
}
void FSGHapticGloveCommandBufferImpl::UpdateTimedCommands(const float DeltaSeconds)
{
Pimpl->HapticGloveCommandBuffer.UpdateTimedCommands(DeltaSeconds);
}
FSGForceFeedbackCommandImpl FSGHapticGloveCommandBufferImpl::GetTotalForceFeedbackLevels(
const FSGForceFeedbackCommandImpl& LastForceFeedbackCommand) const
{
FSGForceFeedbackCommandImpl TotalForceFeedbackLevels{
Pimpl->HapticGloveCommandBuffer.GetTotalForceFeedbackLevels(
LastForceFeedbackCommand.ToForceFeedbackCommand())};
return MoveTemp(TotalForceFeedbackLevels);
}
FSGForceFeedbackCommandImpl FSGHapticGloveCommandBufferImpl::GetTotalForceFeedbackLevels() const
{
FSGForceFeedbackCommandImpl TotalForceFeedbackLevels{
Pimpl->HapticGloveCommandBuffer.GetTotalForceFeedbackLevels()};
return MoveTemp(TotalForceFeedbackLevels);
}
FSGBuzzCommandImpl FSGHapticGloveCommandBufferImpl::GetTotalBuzzLevels() const
{
FSGBuzzCommandImpl TotalBuzzLevels{Pimpl->HapticGloveCommandBuffer.GetTotalBuzzLevels()};
return MoveTemp(TotalBuzzLevels);
}
FSGThumperCommandImpl FSGHapticGloveCommandBufferImpl::GetTotalThumperLevels() const
{
FSGThumperCommandImpl TotalThumperLevels{Pimpl->HapticGloveCommandBuffer.GetTotalThumperLevels()};
return MoveTemp(TotalThumperLevels);
}
void FSGHapticGloveCommandBufferImpl::FlushHaptics(const FSGForceFeedbackCommandImpl& LastBrakeLevel,
FSGForceFeedbackCommandImpl& OutForceFeedbackCommand,
FSGBuzzCommandImpl& OutBuzzCommand,
FSGThumperCommandImpl& OutThumperCommand,
const bool bClearForceFeedbackQueue)
{
FSGForceFeedbackCommandImpl::FForceFeedbackCommandType ForceFeedbackCommand;
FSGBuzzCommandImpl::FBuzzCommandType BuzzCommand;
FSGThumperCommandImpl::FThumperCommandType ThumperCommand;
Pimpl->HapticGloveCommandBuffer.FlushHaptics(LastBrakeLevel.ToForceFeedbackCommand(),
ForceFeedbackCommand,
BuzzCommand,
ThumperCommand,
bClearForceFeedbackQueue);
OutForceFeedbackCommand = FSGForceFeedbackCommandImpl{ForceFeedbackCommand};
OutBuzzCommand = FSGBuzzCommandImpl{BuzzCommand};
OutThumperCommand = FSGThumperCommandImpl{ThumperCommand};
}
void FSGHapticGloveCommandBufferImpl::FlushHaptics(const float DeltaSeconds,
const FSGForceFeedbackCommandImpl& LastBrakeLevel,
FSGForceFeedbackCommandImpl& OutForceFeedbackCommand,
FSGBuzzCommandImpl& OutBuzzCommand,
FSGThumperCommandImpl& OutThumperCommand)
{
FSGForceFeedbackCommandImpl::FForceFeedbackCommandType ForceFeedbackCommand;
FSGBuzzCommandImpl::FBuzzCommandType BuzzCommand;
FSGThumperCommandImpl::FThumperCommandType ThumperCommand;
Pimpl->HapticGloveCommandBuffer.FlushHaptics(DeltaSeconds,
LastBrakeLevel.ToForceFeedbackCommand(),
ForceFeedbackCommand,
BuzzCommand,
ThumperCommand);
OutForceFeedbackCommand = FSGForceFeedbackCommandImpl{ForceFeedbackCommand};
OutBuzzCommand = FSGBuzzCommandImpl{BuzzCommand};
OutThumperCommand = FSGThumperCommandImpl{ThumperCommand};
}
FSGHapticGloveCommandBufferImpl::FImpl::FImpl(FSGHapticGloveCommandBufferImpl* InOwner)
: HapticGloveCommandBuffer(),
Owner(InOwner)
{
}
FSGHapticGloveCommandBufferImpl::FImpl::~FImpl() = default;
void FSGHapticGloveCommandBufferImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}