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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGNovaGloveImpl.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 NovaGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGNovaGloveImpl.h"
#include <memory>
#include <vector>
#include "Containers/StringConv.h"
#include "Misc/AssertionMacros.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
#include "SGBuildHacks/SGInclude_Core_BuzzCommand.h"
#include "SGBuildHacks/SGInclude_Core_ForceFeedbackCommand.h"
#include "SGBuildHacks/SGInclude_Core_HandPose.h"
#include "SGBuildHacks/SGInclude_Core_HandProfile.h"
#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
#include "SGBuildHacks/SGInclude_Core_NovaGlove.h"
#include "SGBuildHacks/SGInclude_Core_NovaGloveHandProfile.h"
#include "SGBuildHacks/SGInclude_Core_NovaGloveInfo.h"
#include "SGBuildHacks/SGInclude_Core_NovaGloveSensorData.h"
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_ThumperCommand.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGBasicHandModelImpl.h"
#include "SGCoreImpl/SGBuzzCommandImpl.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGForceFeedbackCommandImpl.h"
#include "SGCoreImpl/SGHandPoseImpl.h"
#include "SGCoreImpl/SGHandProfileImpl.h"
#include "SGCoreImpl/SGNovaGloveHandProfileImpl.h"
#include "SGCoreImpl/SGNovaGloveInfoImpl.h"
#include "SGCoreImpl/SGNovaGloveSensorDataImpl.h"
#include "SGCoreImpl/SGQuatImpl.h"
#include "SGCoreImpl/SGThumperCommandImpl.h"
#include "SGCoreImpl/SGVect3DImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct FSGNovaGloveImpl::FImpl
{
/************************
* Owner object
************************/
FSGNovaGloveImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGNovaGloveImpl* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
ANSICHAR FSGNovaGloveImpl::GetHapticsByte()
{
static const ANSICHAR Byte = FNovaGloveType::GetHapticsByte();
return Byte;
}
const FVector& FSGNovaGloveImpl::GetMinCalibrationRange()
{
static const FVector Range{FSGVect3DImpl{FNovaGloveType::GetMinCalibrationRange()}.ToFVector()};
return Range;
}
FSGHandPoseImpl FSGNovaGloveImpl::CalculateHandPose(const FSGBasicHandModelImpl& HandModel,
const FSGNovaGloveSensorDataImpl& NovaData,
const FSGNovaGloveHandProfileImpl& Profile)
{
FSGHandPoseImpl HandPose{FNovaGloveType::CalculateHandPose(
HandModel.ToBasicHandModel(), NovaData.ToNovaGloveSensorData(), Profile.ToNovaGloveHandProfile())
};
return MoveTemp(HandPose);
}
TSharedRef<FSGDeviceImpl> FSGNovaGloveImpl::Parse(const FString& ConstantsString)
{
std::string ConstantsStdString{TCHAR_TO_UTF8(*ConstantsString)};
FSGDevicePtrType SGDevicePtr{FNovaGloveType::Parse(MoveTemp(ConstantsStdString))};
ensureAlwaysMsgf(SGDevicePtr, TEXT("Invalid SGDevice!"));
TSharedRef<FSGNovaGloveImpl> NovaGloveImpl{MakeShared<FSGNovaGloveImpl>(
std::dynamic_pointer_cast<FNovaGloveType>(MoveTemp(SGDevicePtr)))};
return MoveTemp(NovaGloveImpl);
}
TArray<FSGNovaGloveImpl> FSGNovaGloveImpl::GetNovaGloves()
{
FNovaGloveVectorType Vector{FNovaGloveType::GetNovaGloves()};
TArray<FSGNovaGloveImpl> Array{
FSGArrayUtils::FromStdVector<FNovaGloveType, FSGNovaGloveImpl>(MoveTemp(Vector))
};
return MoveTemp(Array);
}
bool FSGNovaGloveImpl::GetNovaGlove(FSGNovaGloveImpl& OutGlove)
{
FNovaGloveType Glove;
const bool bResult = FNovaGloveType::GetNovaGlove(Glove);
OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
return bResult;
}
bool FSGNovaGloveImpl::GetNovaGlove(const bool bRightHanded, FSGNovaGloveImpl& OutGlove)
{
FNovaGloveType Glove;
const bool bResult = FNovaGloveType::GetNovaGlove(bRightHanded, Glove);
OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
return bResult;
}
TArray<FVector> FSGNovaGloveImpl::GetCalibrationValues(const FSGNovaGloveSensorDataImpl& SensorData)
{
TArray<FVector> Values{
FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector, FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(
FNovaGloveType::GetCalibrationValues(SensorData.ToNovaGloveSensorData()))
};
return MoveTemp(Values);
}
void FSGNovaGloveImpl::CalibrateInterpolation(const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
FSGNovaGloveHandProfileImpl& OutProfile)
{
std::vector<FSGVect3DImpl::FVect3DType> MinValuesVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
MinValues)
};
std::vector<FSGVect3DImpl::FVect3DType> MaxValuesVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
MaxValues)
};
FSGNovaGloveHandProfileImpl::FNovaGloveHandProfileType Profile;
FNovaGloveType::CalibrateInterpolation(MoveTemp(MinValuesVector), MoveTemp(MaxValuesVector), Profile);
OutProfile = FSGNovaGloveHandProfileImpl{MoveTemp(Profile)};
}
void FSGNovaGloveImpl::CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded,
FVector& OutGlovePosition, FQuat& OutGloveRotation)
{
FSGVect3DImpl::FVect3DType GlovePosition;
FSGQuatImpl::FQuatType GloveRotation;
FNovaGloveType::CalculateGloveLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
bRightHanded,
GlovePosition, GloveRotation);
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(GlovePosition));
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
}
void FSGNovaGloveImpl::CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded,
FVector& OutWristPosition, FQuat& OutWristRotation)
{
FSGVect3DImpl::FVect3DType WristPosition;
FSGQuatImpl::FQuatType WristRotation;
FNovaGloveType::CalculateWristLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
bRightHanded,
WristPosition, WristRotation);
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(WristPosition));
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
}
FString FSGNovaGloveImpl::ToBytes(const FSGThumperCommandImpl& ThumperCommand)
{
const FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(ThumperCommand.ToThumperCommand()).c_str())};
return Bytes;
}
FString FSGNovaGloveImpl::ToBytes(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand)
{
FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(ForceFeedbackCommand.ToForceFeedbackCommand()).c_str())};
return MoveTemp(Bytes);
}
FString FSGNovaGloveImpl::ToBytes(const FSGBuzzCommandImpl& BuzzCommand)
{
FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(BuzzCommand.ToBuzzCommand()).c_str())};
return MoveTemp(Bytes);
}
FSGNovaGloveImpl::FSGNovaGloveImpl()
: FSGHapticGloveImpl(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveInfoImpl& DeviceInfo)
: FSGHapticGloveImpl(FSGNovaGloveImpl(std::make_shared<FNovaGloveType>((DeviceInfo.ToNovaGloveInfo())))),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGloveType NovaGlove)
: FSGHapticGloveImpl(std::make_shared<FNovaGloveType>(NovaGlove)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGlovePtrType NovaGlove)
: FSGHapticGloveImpl(NovaGlove),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveImpl& Rhs)
: FSGHapticGloveImpl(Rhs),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
Pimpl->Owner = this;
}
FSGNovaGloveImpl::FSGNovaGloveImpl(FSGNovaGloveImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
= default;
FSGNovaGloveImpl::~FSGNovaGloveImpl() = default;
FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(const FSGNovaGloveImpl& Rhs)
{
FSGHapticGloveImpl::operator=(Rhs);
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(FSGNovaGloveImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
= default;
const FSGNovaGloveImpl::FNovaGloveType& FSGNovaGloveImpl::ToNovaGlove() const
{
return *ToNovaGlovePtrChecked();
}
FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtr() const
{
return std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr());
}
FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtrChecked() const
{
FNovaGlovePtrType NovaGlove = std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr());
ensureAlwaysMsgf(NovaGlove.get(), TEXT("Invalid NovaGlove"));
return NovaGlove;
}
ESGDeviceType FSGNovaGloveImpl::GetDeviceType() const
{
return FSGCoreEnumCast::ToESGDeviceType(ToNovaGlovePtrChecked()->GetDeviceType());
}
FString FSGNovaGloveImpl::GetDeviceId() const
{
const FString Id{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetDeviceId().c_str())};
return Id;
}
FString FSGNovaGloveImpl::GetHardwareVersion() const
{
const FString Version{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetHardwareVersion().c_str())};
return Version;
}
int32 FSGNovaGloveImpl::GetFirmwareVersion() const
{
return ToNovaGlovePtrChecked()->GetFirmwareVersion();
}
int32 FSGNovaGloveImpl::GetSubFirmwareVersion() const
{
return ToNovaGlovePtrChecked()->GetSubFirmwareVersion();
}
bool FSGNovaGloveImpl::HasBattery() const
{
return ToNovaGlovePtrChecked()->HasBattery();
}
bool FSGNovaGloveImpl::IsCharging()
{
return ToNovaGlovePtrChecked()->IsCharging();
}
bool FSGNovaGloveImpl::GetBatteryLevel(float& OutBatteryLevel)
{
return ToNovaGlovePtrChecked()->GetBatteryLevel(OutBatteryLevel);
}
bool FSGNovaGloveImpl::GetSensorData(FSGNovaGloveSensorDataImpl& OutSensorData)
{
FSGNovaGloveSensorDataImpl::FNovaGloveSensorDataType SensorData;
const bool bResult = ToNovaGlovePtrChecked()->GetSensorData(SensorData);
OutSensorData = FSGNovaGloveSensorDataImpl{MoveTemp(SensorData)};
return bResult;
}
bool FSGNovaGloveImpl::GetImuRotation(FQuat& OutImu)
{
FSGQuatImpl::FQuatType Imu;
const bool bResult = ToNovaGlovePtrChecked()->GetImuRotation(Imu);
OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
return bResult;
}
bool FSGNovaGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandModel, const FSGNovaGloveHandProfileImpl& Profile,
FSGHandPoseImpl& OutHandPose)
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(
HandModel.ToBasicHandModel(), Profile.ToNovaGloveHandProfile(), HandPose);
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
bool FSGNovaGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry, const FSGHandProfileImpl& HandProfile,
FSGHandPoseImpl& OutHandPose)
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(
HandGeometry.ToBasicHandModel(), HandProfile.ToHandProfile(), HandPose);
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
bool FSGNovaGloveImpl::GetHandPose(const FSGHandProfileImpl& HandProfile, FSGHandPoseImpl& OutHandPose)
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(HandProfile.ToHandProfile(), HandPose);
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
void FSGNovaGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
const FSGBuzzCommandImpl& BuzzCommand, const FSGThumperCommandImpl& ThumperCommand)
{
ToNovaGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand(),
BuzzCommand.ToBuzzCommand(), ThumperCommand.ToThumperCommand());
}
void FSGNovaGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand)
{
ToNovaGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand());
}
void FSGNovaGloveImpl::SendHaptics(const FSGBuzzCommandImpl& BuzzCommand)
{
ToNovaGlovePtrChecked()->SendHaptics(BuzzCommand.ToBuzzCommand());
}
void FSGNovaGloveImpl::SendHaptics(const FSGThumperCommandImpl& ThumperCommand)
{
ToNovaGlovePtrChecked()->SendHaptics(ThumperCommand.ToThumperCommand());
}
bool FSGNovaGloveImpl::GetCalibrationValues(TArray<FVector>& OutValues)
{
std::vector<FSGVect3DImpl::FVect3DType> Values;
const bool bResult = ToNovaGlovePtrChecked()->GetCalibrationValues(Values);
OutValues = FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector,
FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(MoveTemp(Values));
return bResult;
}
void FSGNovaGloveImpl::ApplyCalibration(FSGHandProfileImpl& OutProfile) const
{
FSGHandProfileImpl::FHandProfileType Profile;
ToNovaGlovePtrChecked()->ApplyCalibration(Profile);
OutProfile = FSGHandProfileImpl{MoveTemp(Profile)};
}
void FSGNovaGloveImpl::ApplyCalibration(FSGNovaGloveHandProfileImpl& OutProfile) const
{
FSGNovaGloveHandProfileImpl::FNovaGloveHandProfileType Profile;
ToNovaGlovePtrChecked()->ApplyCalibration(Profile);
OutProfile = FSGNovaGloveHandProfileImpl{MoveTemp(Profile)};
}
void FSGNovaGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
FSGVect3DImpl::FVect3DType GlovePosition;
FSGQuatImpl::FQuatType GloveRotation;
ToNovaGlovePtrChecked()->GetGloveLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
GlovePosition, GloveRotation);
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(GlovePosition));
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
}
void FSGNovaGloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
FSGVect3DImpl::FVect3DType WristPosition;
FSGQuatImpl::FQuatType WristRotation;
ToNovaGlovePtrChecked()->GetWristLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
WristPosition, WristRotation);
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(WristPosition));
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
}
FString FSGNovaGloveImpl::ToString() const
{
FString String{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->ToString().c_str())};
return MoveTemp(String);
}
FSGNovaGloveImpl::FImpl::FImpl(FSGNovaGloveImpl* InOwner)
: Owner(InOwner)
{
}
FSGNovaGloveImpl::FImpl::~FImpl() = default;
void FSGNovaGloveImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}