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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGHandProfileImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
class FSGHandInterpolatorImpl;
namespace SGCore
{
class HandProfile;
}
class FSGNovaGloveHandProfileImpl;
class FSGSenseGloveHandProfileImpl;
class SENSEGLOVECOREIMPL_API FSGHandProfileImpl final
{
public:
typedef SGCore::HandProfile FHandProfileType;
public:
static FSGHandProfileImpl Default(bool bRightHanded);
static FSGHandProfileImpl Deserialize(const FString& SerializedString);
public:
static const FString& GetProfileDirectory();
static const FString& GetLeftHandFileName();
static const FString& GetRightHandFileName();
static const FString& GetProfileFileName(bool bRightHanded);
static bool GetLatestProfile(bool bRightHanded, FSGHandProfileImpl& OutLatestProfile);
static bool StoreProfile(const FSGHandProfileImpl& ProfileToStore);
static bool ResetCalibration(bool bRightHanded, bool bOnDisk = true);
static void ResetCalibration(bool bOnDisk = true);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGHandProfileImpl();
FSGHandProfileImpl(bool bRightHanded,
const FSGSenseGloveHandProfileImpl& SenseGloveHandProfile,
const FSGNovaGloveHandProfileImpl& NovaGloveHandProfile);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGHandProfileImpl(const FHandProfileType& SenseGloveHandProfile);
public:
/**
* The copy constructor.
*/
FSGHandProfileImpl(const FSGHandProfileImpl& Rhs);
/**
* The move constructor.
*/
FSGHandProfileImpl(FSGHandProfileImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGHandProfileImpl();
public:
/**
* The copy assignment operator.
*/
FSGHandProfileImpl& operator=(const FSGHandProfileImpl& Rhs);
/**
* The move assignment operator.
*/
FSGHandProfileImpl& operator=(FSGHandProfileImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FHandProfileType& ToHandProfile() const;
public:
bool IsRight() const;
FSGSenseGloveHandProfileImpl GetSenseGloveHandProfile() const;
FSGNovaGloveHandProfileImpl GetNovaGloveHandProfile() const;
public:
bool Equals(const FSGHandProfileImpl& HandProfileImpl) const;
void Reset();
public:
FString Serialize() const;
};