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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGHapticGloveCommandBufferImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
{
namespace Haptics
{
class HapticGloveCommandBuffer;
}
}
class FSGBuzzCommandImpl;
class FSGFingerCommandImpl;
class FSGForceFeedbackCommandImpl;
class FSGThumperCommandImpl;
class FSGTimedBuzzCommandImpl;
class FSGTimedThumpCommandImpl;
class SENSEGLOVECOREIMPL_API FSGHapticGloveCommandBufferImpl final
{
public:
typedef SGCore::Haptics::HapticGloveCommandBuffer FHapticGloveCommandBufferType;
public:
static int32 GetMaxForceFeedbackCommands();
static int32 GetMaxBuzzCommands();
static int32 GetMaxThumpCommands();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGHapticGloveCommandBufferImpl();
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGHapticGloveCommandBufferImpl(const FHapticGloveCommandBufferType& HapticGloveCommandBuffer);
public:
/**
* The copy constructor.
*/
FSGHapticGloveCommandBufferImpl(const FSGHapticGloveCommandBufferImpl& Rhs);
/**
* The move constructor.
*/
FSGHapticGloveCommandBufferImpl(FSGHapticGloveCommandBufferImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGHapticGloveCommandBufferImpl();
public:
/**
* The copy assignment operator.
*/
FSGHapticGloveCommandBufferImpl& operator=(const FSGHapticGloveCommandBufferImpl& Rhs);
/**
* The move assignment operator.
*/
FSGHapticGloveCommandBufferImpl& operator=(FSGHapticGloveCommandBufferImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FHapticGloveCommandBufferType& ToHapticGloveCommandBuffer() const;
public:
TArray<FSGForceFeedbackCommandImpl> GetForceFeedbackCommandsQueue() const;
TArray<FSGTimedBuzzCommandImpl> GetBuzzCommandsQueue() const;
TArray<FSGTimedThumpCommandImpl> GetThumperCommandsQueue() const;
public:
void ClearForceFeedbackCommandsQueue();
void ClearVibrations();
void Clear();
void AddCommand(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand);
void AddCommand(const FSGTimedBuzzCommandImpl& BuzzCommand);
void AddCommand(const FSGTimedThumpCommandImpl& ThumpCommand);
void UpdateTimedCommands(float DeltaSeconds);
public:
FSGForceFeedbackCommandImpl GetTotalForceFeedbackLevels(
const FSGForceFeedbackCommandImpl& LastForceFeedbackCommand) const;
FSGForceFeedbackCommandImpl GetTotalForceFeedbackLevels() const;
FSGBuzzCommandImpl GetTotalBuzzLevels() const;
FSGThumperCommandImpl GetTotalThumperLevels() const;
public:
void FlushHaptics(const FSGForceFeedbackCommandImpl& LastBrakeLevel,
FSGForceFeedbackCommandImpl& OutForceFeedbackCommand,
FSGBuzzCommandImpl& OutBuzzCommand, FSGThumperCommandImpl& OutThumperCommand,
bool bClearForceFeedbackQueue = true);
void FlushHaptics(float DeltaSeconds, const FSGForceFeedbackCommandImpl& LastBrakeLevel,
FSGForceFeedbackCommandImpl& OutForceFeedbackCommand, FSGBuzzCommandImpl& OutBuzzCommand,
FSGThumperCommandImpl& OutThumperCommand);
};