150 lines
5.2 KiB
C++
150 lines
5.2 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Math/Quat.h"
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#include "Math/Vector.h"
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#include "SGTypes/SGCoreTypes.h"
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#include "SGTracking.generated.h"
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USTRUCT()
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struct SENSEGLOVECORE_API FSGTracking
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{
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GENERATED_BODY()
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public:
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static void CalculateLocation(
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const FVector& TrackedPosition, const FQuat& TrackedRotation,
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const FVector& PositionOffset, const FQuat& RotationOffset,
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FVector& OutNewPosition, FQuat& OutNewRotation);
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static void CalculateLocation(
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const FVector& TrackedPosition, const FRotator& TrackedRotation,
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const FVector& PositionOffset, const FRotator& RotationOffset,
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FVector& OutNewPosition, FRotator& OutNewRotation);
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static TArray<FVector> GetSenseGloveFingerToGlovePositionOrigin();
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static TArray<FQuat> GetSenseGloveFingerToGloveRotationOriginQ();
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static TArray<FRotator> GetSenseGloveFingerToGloveRotationOrigin();
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static FVector GetSenseGloveWristPositionOffset();
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static FQuat GetSenseGloveWristRotationOffsetQ();
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static FRotator GetSenseGloveWristRotationOffset();
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static void GetSenseGloveMountOffset(bool bRightHanded, ESGFinger ToFinger,
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FVector& OutIPosition, FQuat& OutIRotation);
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static void GetSenseGloveMountOffset(bool bRightHanded, ESGFinger ToFinger,
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FVector& OutIPosition, FRotator& OutIRotation);
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static void GetSenseGloveTrackerMountOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static void GetSenseGloveTrackerMountOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FRotator& OutRotationOffset);
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static FVector GetSenseGloveViveToAttachPosition();
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static FQuat GetSenseGloveViveToAttachRotationQ();
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static FRotator GetSenseGloveViveToAttachRotation();
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static FVector GetSenseGloveOculusTouchToAttachPosition();
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static FQuat GetSenseGloveOculusTouchToAttachRotationQ();
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static FRotator GetSenseGloveOculusTouchToAttachRotation();
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static FVector GetNovaToWristPositionOffset();
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static FQuat GetNovaToWristRotationOffsetQ();
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static FRotator GetNovaToWristRotationOffset();
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static void GetNovaGloveWristOffset(bool bRightHanded, FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static void GetNovaGloveWristOffset(bool bRightHanded, FVector& OutPositionOffset, FRotator& OutRotationOffset);
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static FVector GetRightNovaViveToAttachPosition();
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static FQuat GetRightNovaViveToAttachRotationQ();
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static FRotator GetRightNovaViveToAttachRotation();
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static FVector GetLeftNovaViveToAttachPosition();
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static FQuat GetLeftNovaViveToAttachRotationQ();
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static FRotator GetLeftNovaViveToAttachRotation();
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static FVector GetRightNovaQuest2ToAttachPosition();
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static FQuat GetRightNovaQuest2ToAttachRotationQ();
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static FRotator GetRightNovaQuest2ToAttachRotation();
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static FVector GetLeftNovaQuest2ToAttachPosition();
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static FQuat GetLeftNovaQuest2ToAttachRotationQ();
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static FRotator GetLeftNovaQuest2ToAttachRotation();
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static FVector GetRightNovaPico2ToAttachPosition();
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static FQuat GetRightNovaPico2ToAttachRotationQ();
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static FRotator GetRightNovaPico2ToAttachRotation();
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static FQuat GetLeftNovaPico2ToAttachRotationQ();
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static FRotator GetLeftNovaPico2ToAttachRotation();
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static void GetNovaGloveTrackerOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static void GetNovaGloveTrackerOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FRotator& OutRotationOffset);
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static FString ToString(ESGPositionalTrackingHardware Hardware);
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}; |