88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGUtils/SGArrayUtils.h"
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TArray<FRotator> FSGArrayUtils::QuatsToRotators(const TArray<FQuat>& QuatsArray)
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{
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TArray<FRotator> RotatorsArray;
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for (const FQuat& Quat: QuatsArray)
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{
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FRotator Rotator{Quat.Rotator()};
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RotatorsArray.Add(MoveTemp(Rotator));
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}
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return MoveTemp(RotatorsArray);
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}
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TArray<TArray<FRotator>> FSGArrayUtils::QuatsToRotators(const TArray<TArray<FQuat>>& QuatsNestedArray)
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{
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TArray<TArray<FRotator>> RotatorsNestedArray;
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for (const TArray<FQuat>& InnerQuatsArray: QuatsNestedArray)
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{
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TArray<FRotator> InnerRotatorsArray{QuatsToRotators(InnerQuatsArray)};
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RotatorsNestedArray.Add(MoveTemp(InnerRotatorsArray));
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}
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return MoveTemp(RotatorsNestedArray);
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}
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TArray<FQuat> FSGArrayUtils::RotatorsToQuats(const TArray<FRotator>& RotatorsArray)
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{
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TArray<FQuat> QuatsArray;
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for (const FRotator& Rotator: RotatorsArray)
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{
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FQuat Quat{Rotator.Quaternion()};
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QuatsArray.Add(MoveTemp(Quat));
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}
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return MoveTemp(QuatsArray);
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}
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TArray<TArray<FQuat>> FSGArrayUtils::RotatorsToQuats(const TArray<TArray<FRotator>>& RotatorsNestedArray)
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{
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TArray<TArray<FQuat>> QuatsNestedArray;
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for (const TArray<FRotator>& RotatorsInnerArray: RotatorsNestedArray)
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{
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TArray<FQuat> InnerQuatsArray{RotatorsToQuats(RotatorsInnerArray)};
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QuatsNestedArray.Add(MoveTemp(InnerQuatsArray));
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}
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return MoveTemp(QuatsNestedArray);
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} |