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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGTimedBuzzCommandImpl.h
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4.8 KiB
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGBuzzCommandImpl.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
{
namespace Haptics
{
class TimedBuzzCommand;
}
}
class SENSEGLOVECOREIMPL_API FSGTimedBuzzCommandImpl final : public FSGBuzzCommandImpl
{
public:
typedef SGCore::Haptics::TimedBuzzCommand FTimedBuzzCommandType;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGTimedBuzzCommandImpl();
public:
FSGTimedBuzzCommandImpl(ESGFinger Finger, int32 Magnitude, float DurationSeconds, float StartTimeSeconds = 0.0f);
FSGTimedBuzzCommandImpl(const FSGBuzzCommandImpl& BaseCommand, float DurationSeconds,
float StartTimeSeconds = 0.0f);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGTimedBuzzCommandImpl(const FTimedBuzzCommandType& TimedBuzzCommand);
/**
* The cast from underlying pointer type constructor.
*/
explicit FSGTimedBuzzCommandImpl(TSharedRef<FTimedBuzzCommandType> TimedBuzzCommand);
public:
/**
* The copy constructor.
*/
FSGTimedBuzzCommandImpl(const FSGTimedBuzzCommandImpl& Rhs);
/**
* The move constructor
*/
FSGTimedBuzzCommandImpl(FSGTimedBuzzCommandImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
;
public:
/**
* The destructor.
*/
virtual ~FSGTimedBuzzCommandImpl();
public:
/**
* The copy assignment operator.
*/
FSGTimedBuzzCommandImpl& operator=(const FSGTimedBuzzCommandImpl& Rhs);
/**
* The move assignment operator.
*/
FSGTimedBuzzCommandImpl& operator=(FSGTimedBuzzCommandImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
;
public:
/**
* The cast to underlying type method.
*/
const FTimedBuzzCommandType& ToTimedBuzzCommand() const;
/**
* The cast to underlying pointer type method.
*/
TSharedRef<FTimedBuzzCommandType> ToTimedBuzzCommandRef() const;
protected:
/**
* The non-const cast to underlying type method.
*/
FTimedBuzzCommandType& ToTimedBuzzCommand();
/**
* The non-const cast to underlying type method.
*/
TSharedRef<FTimedBuzzCommandType> ToTimedBuzzCommandRef();
public:
virtual FSGBuzzCommandImpl Copy() const override;
virtual FSGBuzzCommandImpl Merge(const FSGBuzzCommandImpl& BuzzCommand) const override;
public:
virtual FSGBuzzCommandImpl GetBaseCommand() const;
void SetBaseCommand(const FSGBuzzCommandImpl& BaseCommand);
int32 GetMagnitude() const;
void SetMagnitude(int32 Magnitude);
float GetDuration() const;
void SetDuration(float Duration);
float GetElapsedTime() const;
void SetElapsedTime(float ElapsedTime);
virtual bool HasTimeElapsed() const;
virtual float NormalizedTime(bool bClamp01 = true) const;
public:
virtual void ResetTiming();
virtual void UpdateTiming(float DeltaSeconds);
public:
virtual FString ToString() const override;
};