Files
Plugin/Source/SenseGloveSettings/Private/SGSettings/SGSettings.cpp
T

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5.1 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2025 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGSettings/SGSettings.h"
#include "Containers/Array.h"
#include "Engine/Engine.h"
#include "PropertyEditorModule.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/Package.h"
#include "UObject/UObjectGlobals.h"
#include "SGLog/SGLog.h"
#include "SGSettings/SGWristTrackingDetailsCustomization.h"
struct USGSettings::FImpl
{
/************************
* Static methods
************************/
FORCENOINLINE static const FName& GetWristTrackingSettingsPropertyName()
{
static const FName Name{TEXT("SGWristTrackingSettings")};
return Name;
}
/************************
* Owner object
************************/
USGSettings* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGSettings* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void RegisterCustomPropertyTypeLayouts();
void UnregisterCustomPropertyTypeLayouts();
};
USGSettings* USGSettings::GetInstance()
{
/// HACK
// Allow the game module to use the settings system in situations when GEngine is not initialized, yet!
// e.g. from SGPawn's CDO.
if (!GEngine)
{
USGSettings* StartupInstance{
NewObject<USGSettings>(GetTransientPackage(), FName(TEXT("SGSettings")))
};
return StartupInstance;
}
USGSettings* Instance{GEngine->GetEngineSubsystem<USGSettings>()};
return Instance;
}
USGSettings::USGSettings()
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
bool USGSettings::ShouldCreateSubsystem(UObject* Outer) const
{
return true;
}
void USGSettings::Initialize(FSubsystemCollectionBase& Collection)
{
SGLOG("Initializing the SenseGlove settings singleton with the engine lifetime...");
Super::Initialize(Collection);
Pimpl->RegisterCustomPropertyTypeLayouts();
SGLOG("The SenseGlove settings singleton has been successfully initialized with the engine lifetime!");
}
void USGSettings::Deinitialize()
{
SGLOG("De-initializing the SenseGlove settings singleton due to the engine lifetime expiration...");
Super::Deinitialize();
Pimpl->UnregisterCustomPropertyTypeLayouts();
(void) Pimpl.Release();
SGLOG("The SenseGlove settings singleton has been successfully de-initialized!");
}
USGSettings::FImpl::FImpl(USGSettings* InOwner)
: Owner(InOwner)
{
}
void USGSettings::FImpl::RegisterCustomPropertyTypeLayouts()
{
SGLOG("Registering SGSettings custom property type layouts...");
FPropertyEditorModule& PropertyEditorModule =
FModuleManager::LoadModuleChecked<FPropertyEditorModule>(FName{TEXT("PropertyEditor")});
SGLOG("Registering SGSettings custom property type layout", GetWristTrackingSettingsPropertyName());
PropertyEditorModule.RegisterCustomPropertyTypeLayout(
GetWristTrackingSettingsPropertyName(),
FOnGetPropertyTypeCustomizationInstance::CreateStatic(
&FSGWristTrackingDetailsCustomization::NewWristTrackingDetailsCustomization)
);
}
void USGSettings::FImpl::UnregisterCustomPropertyTypeLayouts()
{
SGLOG("Unregistering SGSettings custom property type layouts...");
FPropertyEditorModule& PropertyEditorModule =
FModuleManager::LoadModuleChecked<FPropertyEditorModule>(FName{TEXT("PropertyEditor")});
SGLOG("Unregistering SGSettings custom property type layout", GetWristTrackingSettingsPropertyName());
PropertyEditorModule.UnregisterCustomPropertyTypeLayout(GetWristTrackingSettingsPropertyName());
}
USGSettings::FImpl::~FImpl() = default;
void USGSettings::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}