549 lines
19 KiB
C++
549 lines
19 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreImpl/SGNova2GloveImpl.h"
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#include <memory>
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#include <vector>
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#include "Containers/StringConv.h"
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#include "Misc/AssertionMacros.h"
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#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
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#include "SGBuildHacks/SGInclude_Core_CustomWaveform.h"
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#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
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#include "SGBuildHacks/SGInclude_Core_HandPose.h"
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#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
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#include "SGBuildHacks/SGInclude_Core_Nova2Glove.h"
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#include "SGBuildHacks/SGInclude_Core_Nova2GloveSensorData.h"
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#include "SGBuildHacks/SGInclude_Core_NovaGloveInfo.h"
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#include "SGBuildHacks/SGInclude_Core_Quat.h"
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#include "SGBuildHacks/SGInclude_Core_SensorNormalization.h"
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#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
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#include "SGCoreImpl/SGBasicHandModelImpl.h"
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#include "SGCoreImpl/SGCoreEnumCast.h"
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#include "SGCoreImpl/SGCustomWaveformImpl.h"
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#include "SGCoreImpl/SGHandInterpolatorImpl.h"
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#include "SGCoreImpl/SGHandPoseImpl.h"
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#include "SGCoreImpl/SGNova2GloveSensorDataImpl.h"
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#include "SGCoreImpl/SGNovaGloveInfoImpl.h"
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#include "SGCoreImpl/SGQuatImpl.h"
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#include "SGCoreImpl/SGSensorNormalizationImpl.h"
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#include "SGCoreImpl/SGVect3DImpl.h"
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#include "SGUtils/SGArrayUtils.h"
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struct FSGNova2GloveImpl::FImpl
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{
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/************************
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* Owner object
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************************/
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FSGNova2GloveImpl* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(FSGNova2GloveImpl* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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};
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TSharedRef<FSGDeviceImpl> FSGNova2GloveImpl::Parse(const FString& ConstantsString)
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{
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std::string ConstantsStdString{TCHAR_TO_UTF8(*ConstantsString)};
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FSGDevicePtrType SGDevicePtr{FNova2GloveType::Parse(MoveTemp(ConstantsStdString))};
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ensureAlwaysMsgf(SGDevicePtr, TEXT("Invalid SGDevice!"));
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TSharedRef<FSGNova2GloveImpl> Nova2GloveImpl{MakeShared<FSGNova2GloveImpl>(
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std::dynamic_pointer_cast<FNova2GloveType>(MoveTemp(SGDevicePtr)))};
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return MoveTemp(Nova2GloveImpl);
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}
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TArray<FSGNova2GloveImpl> FSGNova2GloveImpl::GetNova2Gloves()
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{
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FNova2GloveVectorType Vector{FNova2GloveType::GetNova2Gloves()};
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TArray<FSGNova2GloveImpl> Array{
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FSGArrayUtils::FromStdVector<FNova2GloveType, FSGNova2GloveImpl>(MoveTemp(Vector))
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};
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return MoveTemp(Array);
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}
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bool FSGNova2GloveImpl::GetNova2Glove(FSGNova2GloveImpl& OutGlove)
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{
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FNova2GloveType Glove;
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const bool bResult = FNova2GloveType::GetNova2Glove(Glove);
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OutGlove = FSGNova2GloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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bool FSGNova2GloveImpl::GetNova2Glove(const bool bRightHanded, FSGNova2GloveImpl& OutGlove)
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{
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FNova2GloveType Glove;
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const bool bResult = FNova2GloveType::GetNova2Glove(bRightHanded, Glove);
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OutGlove = FSGNova2GloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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void FSGNova2GloveImpl::CalculateGloveLocation(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const FString& HardwareVersion,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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FSGVect3DImpl::FVect3DType GlovePosition;
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FSGQuatImpl::FQuatType GloveRotation;
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FNova2GloveType::CalculateGloveLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware), bRightHanded, TCHAR_TO_UTF8(*HardwareVersion),
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GlovePosition, GloveRotation);
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OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(GlovePosition));;
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OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
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}
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void FSGNova2GloveImpl::CalculateWristLocation(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const FString& HardwareVersion,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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FSGVect3DImpl::FVect3DType WristPosition;
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FSGQuatImpl::FQuatType WristRotation;
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FNova2GloveType::CalculateWristLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware), bRightHanded, TCHAR_TO_UTF8(*HardwareVersion),
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WristPosition, WristRotation);
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OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(WristPosition));
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OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
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}
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ANSICHAR FSGNova2GloveImpl::GetStreamByte()
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{
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static const ANSICHAR Byte = FNova2GloveType::GetStreamByte();
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return Byte;
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}
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const TArray<float>& FSGNova2GloveImpl::GetNova2SensorRanges()
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{
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static const TArray<float> Ranges{FSGArrayUtils::FromStdVector(FNova2GloveType::GetNova2SensorRanges())};
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return Ranges;
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}
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TArray<float> FSGNova2GloveImpl::ToNormalizedValues(const FSGNova2GloveSensorDataImpl& SensorData)
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{
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TArray<float> NormalizedValues{
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FSGArrayUtils::FromStdVector(
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FNova2GloveType::ToNormalizedValues(SensorData.ToNova2GloveSensorData()))
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};
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return MoveTemp(NormalizedValues);
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}
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TArray<TArray<FVector>> FSGNova2GloveImpl::CalculateHandAngles(
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const TArray<float>& NormalizedValues, const FSGHandInterpolatorImpl& Interpolator, const bool bInfluenceIndex)
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{
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std::vector<float> NormalizedValuesVector{FSGArrayUtils::ToStdVector(NormalizedValues)};
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TArray<TArray<FVector>> Angles{
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FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(
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FNova2GloveType::CalculateHandAngles(
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MoveTemp(NormalizedValuesVector), Interpolator.ToHandInterpolator(), bInfluenceIndex))
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};
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return MoveTemp(Angles);
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}
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TArray<TArray<FVector>> FSGNova2GloveImpl::ToNormalizedAngles(
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const TArray<float>& NormalizedData, const FSGNovaGloveInfoImpl& GloveInfo)
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{
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std::vector<float> NormalizedDataVector{FSGArrayUtils::ToStdVector(NormalizedData)};
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TArray<TArray<FVector>> Angles{
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FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(
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FNova2GloveType::ToNormalizedAngles(MoveTemp(NormalizedDataVector), GloveInfo.ToNovaGloveInfo()))
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};
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return MoveTemp(Angles);
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}
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TArray<float> FSGNova2GloveImpl::ToNormalizedValues(const FSGNova2GloveSensorDataImpl& SensorData,
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FSGSensorNormalizationImpl& OutSensorNormalizer)
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{
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TArray<float> NormalizedValues{
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FSGArrayUtils::FromStdVector(
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FNova2GloveType::ToNormalizedValues(SensorData.ToNova2GloveSensorData(),
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OutSensorNormalizer.ToSensorNormalization()))
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};
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return MoveTemp(NormalizedValues);
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl()
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: FSGHapticGloveImpl(),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl(const FSGNovaGloveInfoImpl& DeviceInfo)
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: FSGHapticGloveImpl(FSGNova2GloveImpl(std::make_shared<FNova2GloveType>((DeviceInfo.ToNovaGloveInfo())))),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl(const FNova2GloveType Nova2Glove)
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: FSGHapticGloveImpl(std::make_shared<FNova2GloveType>(Nova2Glove)),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl(const FNova2GlovePtrType Nova2Glove)
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: FSGHapticGloveImpl(Nova2Glove),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl(const FSGNova2GloveImpl& Rhs)
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: FSGHapticGloveImpl(Rhs),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
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{
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Pimpl->Owner = this;
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}
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FSGNova2GloveImpl::FSGNova2GloveImpl(FSGNova2GloveImpl&& Rhs) SG_NOEXCEPT = default;
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FSGNova2GloveImpl::~FSGNova2GloveImpl() = default;
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FSGNova2GloveImpl& FSGNova2GloveImpl::operator=(const FSGNova2GloveImpl& Rhs)
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{
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FSGHapticGloveImpl::operator=(Rhs);
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*Pimpl = *Rhs.Pimpl;
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Pimpl->Owner = this;
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return *this;
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}
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FSGNova2GloveImpl& FSGNova2GloveImpl::operator=(FSGNova2GloveImpl&& Rhs) SG_NOEXCEPT = default;
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const FSGNova2GloveImpl::FNova2GloveType& FSGNova2GloveImpl::ToNova2Glove() const
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{
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return *ToNova2GlovePtrChecked();
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}
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FSGNova2GloveImpl::FNova2GlovePtrType FSGNova2GloveImpl::ToNova2GlovePtr() const
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{
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return std::dynamic_pointer_cast<FNova2GloveType>(ToSGDevicePtr());
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}
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FSGNova2GloveImpl::FNova2GlovePtrType FSGNova2GloveImpl::ToNova2GlovePtrChecked() const
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{
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FNova2GlovePtrType Nova2Glove = std::dynamic_pointer_cast<FNova2GloveType>(ToSGDevicePtr());
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ensureAlwaysMsgf(Nova2Glove.get(), TEXT("Invalid Nova2Glove"));
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return Nova2Glove;
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}
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ESGDeviceType FSGNova2GloveImpl::GetDeviceType() const
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{
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return FSGCoreEnumCast::ToESGDeviceType(ToNova2GlovePtrChecked()->GetDeviceType());
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}
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FString FSGNova2GloveImpl::GetDeviceId() const
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{
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const FString Id{UTF8_TO_TCHAR(ToNova2GlovePtrChecked()->GetDeviceId().c_str())};
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return Id;
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}
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FString FSGNova2GloveImpl::GetHardwareVersion() const
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{
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const FString Version{UTF8_TO_TCHAR(ToNova2GlovePtrChecked()->GetHardwareVersion().c_str())};
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return Version;
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}
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int32 FSGNova2GloveImpl::GetFirmwareVersion() const
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{
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return ToNova2GlovePtrChecked()->GetFirmwareVersion();
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}
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int32 FSGNova2GloveImpl::GetSubFirmwareVersion() const
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{
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return ToNova2GlovePtrChecked()->GetSubFirmwareVersion();
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}
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bool FSGNova2GloveImpl::HasBattery() const
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{
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return ToNova2GlovePtrChecked()->HasBattery();
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}
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bool FSGNova2GloveImpl::IsCharging()
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{
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return ToNova2GlovePtrChecked()->IsCharging();
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}
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bool FSGNova2GloveImpl::GetBatteryLevel(float& OutBatteryLevel)
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{
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return ToNova2GlovePtrChecked()->GetBatteryLevel(OutBatteryLevel);
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}
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bool FSGNova2GloveImpl::IsRight() const
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{
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return ToNova2GlovePtrChecked()->IsRight();
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}
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bool FSGNova2GloveImpl::GetImuRotation(FQuat& OutImu)
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{
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FSGQuatImpl::FQuatType Imu;
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const bool bResult = ToNova2GlovePtrChecked()->GetImuRotation(Imu);
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OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
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return bResult;
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}
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bool FSGNova2GloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry, FSGHandPoseImpl& OutHandPose) const
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{
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FSGHandPoseImpl::FHandPoseType HandPose;
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const bool bResult = ToNova2GlovePtrChecked()->GetHandPose(HandGeometry.ToBasicHandModel(), HandPose);
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OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
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return bResult;
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}
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bool FSGNova2GloveImpl::GetHandAngles(TArray<TArray<FVector>>& OutHandAngles) const
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{
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std::vector<std::vector<FSGVect3DImpl::FVect3DType>> HandAngles;
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const bool bResult = ToNova2GlovePtrChecked()->GetHandAngles(HandAngles);
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OutHandAngles = FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(MoveTemp(HandAngles));
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return bResult;
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}
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ESGHapticGloveCalibrationState FSGNova2GloveImpl::GetCalibrationState() const
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{
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return FSGCoreEnumCast::ToESGHapticGloveCalibrationState(ToNova2GlovePtrChecked()->GetCalibrationState());
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}
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void FSGNova2GloveImpl::EndCalibration()
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{
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ToNova2GlovePtrChecked()->EndCalibration();
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}
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void FSGNova2GloveImpl::ResetCalibration()
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{
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ToNova2GlovePtrChecked()->ResetCalibration();
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}
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void FSGNova2GloveImpl::StopHaptics()
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{
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ToNova2GlovePtrChecked()->StopHaptics();
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}
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void FSGNova2GloveImpl::StopVibrations()
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{
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ToNova2GlovePtrChecked()->StopVibrations();
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}
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bool FSGNova2GloveImpl::SendHaptics()
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{
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return ToNova2GlovePtrChecked()->SendHaptics();
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}
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bool FSGNova2GloveImpl::SupportsCustomWaveform(const ESGHapticLocation AtLocation) const
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{
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return ToNova2GlovePtrChecked()->SupportsCustomWaveform(FSGCoreEnumCast::ToEHapticLocation(AtLocation));
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}
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bool FSGNova2GloveImpl::SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, const ESGHapticLocation Location)
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{
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return ToNova2GlovePtrChecked()->SendCustomWaveform(OutWaveform.ToCustomWaveform(),
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FSGCoreEnumCast::ToEHapticLocation(Location));
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}
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bool FSGNova2GloveImpl::QueueForceFeedbackLevels(const TArray<float>& Levels01)
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{
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std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
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return ToNova2GlovePtrChecked()->QueueForceFeedbackLevels(MoveTemp(Levels01Vector));
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}
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bool FSGNova2GloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float Level01)
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{
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return ToNova2GlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
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}
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bool FSGNova2GloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
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{
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std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
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return ToNova2GlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
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}
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bool FSGNova2GloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
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{
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return ToNova2GlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
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}
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bool FSGNova2GloveImpl::QueueSqueezeLevel(const float SqueezeLevel01)
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{
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return ToNova2GlovePtrChecked()->QueueSqueezeLevel(SqueezeLevel01);
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}
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void FSGNova2GloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation) const
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{
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FSGVect3DImpl::FVect3DType GlovePosition;
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FSGQuatImpl::FQuatType GloveRotation;
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ToNova2GlovePtrChecked()->GetGloveLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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GlovePosition, GloveRotation);
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OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(GlovePosition));
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OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
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}
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void FSGNova2GloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation) const
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{
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FSGVect3DImpl::FVect3DType WristPosition;
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FSGQuatImpl::FQuatType WristRotation;
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ToNova2GlovePtrChecked()->GetWristLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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WristPosition, WristRotation);
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OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(WristPosition));
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OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
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}
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FSGNovaGloveInfoImpl FSGNova2GloveImpl::GetGloveInfo() const
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{
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FSGNovaGloveInfoImpl GloveInfo{ToNova2GlovePtrChecked()->GetGloveInfo()};
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return MoveTemp(GloveInfo);
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}
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bool FSGNova2GloveImpl::DoesIndexInfluenceOthers() const
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{
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return ToNova2GlovePtrChecked()->DoesIndexInfluenceOthers();
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}
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void FSGNova2GloveImpl::SetIndexInfluencesOthers(const bool bInfluenceOthers)
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{
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ToNova2GlovePtrChecked()->SetIndexInfluencesOthers(bInfluenceOthers);
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}
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bool FSGNova2GloveImpl::SupportsOnBoardNormalization() const
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{
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return ToNova2GlovePtrChecked()->SupportsOnBoardNormalization();
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}
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|
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bool FSGNova2GloveImpl::GetSensorData(FSGNova2GloveSensorDataImpl& OutSensorData) const
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|
{
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FSGNova2GloveSensorDataImpl::FNova2GloveSensorDataType SensorData;
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const bool bResult = ToNova2GlovePtrChecked()->GetSensorData(SensorData);
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OutSensorData = FSGNova2GloveSensorDataImpl{MoveTemp(SensorData)};
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return bResult;
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}
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|
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bool FSGNova2GloveImpl::GetNormalizedInput(TArray<float>& OutNormalizedValues) const
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|
{
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std::vector<float> NormalizedValues;
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const bool bResult = ToNova2GlovePtrChecked()->GetNormalizedInput(NormalizedValues);
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OutNormalizedValues = FSGArrayUtils::FromStdVector(MoveTemp(NormalizedValues));
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return bResult;
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}
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|
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bool FSGNova2GloveImpl::SendRawData()
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|
{
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return ToNova2GlovePtrChecked()->SendRawData();
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}
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|
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bool FSGNova2GloveImpl::SendNormalizedData()
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|
{
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return ToNova2GlovePtrChecked()->SendNormalizedData();
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}
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ESGNova2VibroMotor FSGNova2GloveImpl::ToNovaMotor(const ESGHapticLocation Location) const
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|
{
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return FSGCoreEnumCast::ToESGNova2VibroMotor(
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ToNova2GlovePtrChecked()->ToNova2Motor(FSGCoreEnumCast::ToEHapticLocation(Location)));
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}
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|
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int32 FSGNova2GloveImpl::ChannelIndex(const ESGNova2VibroMotor Motor) const
|
|
{
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|
return ToNova2GlovePtrChecked()->ChannelIndex(FSGCoreEnumCast::ToENova2VibroMotor(Motor));
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}
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|
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void FSGNova2GloveImpl::ValidateWaveform(FSGCustomWaveformImpl& OutWaveform, const ESGNova2VibroMotor Motor) const
|
|
{
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|
return ToNova2GlovePtrChecked()->ValidateWaveform(OutWaveform.ToCustomWaveform(),
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|
FSGCoreEnumCast::ToENova2VibroMotor(Motor));
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}
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|
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bool FSGNova2GloveImpl::SendCustomWaveform_Nova2(FSGCustomWaveformImpl& OutWaveform,
|
|
const ESGNova2VibroMotor Motor, const bool bValidateWaveform)
|
|
{
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|
return ToNova2GlovePtrChecked()->SendCustomWaveform_Nova2(
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|
OutWaveform.ToCustomWaveform(), FSGCoreEnumCast::ToENova2VibroMotor(Motor), bValidateWaveform);
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}
|
|
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FString FSGNova2GloveImpl::ToString() const
|
|
{
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|
FString String{UTF8_TO_TCHAR(ToNova2GlovePtrChecked()->ToString().c_str())};
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|
return MoveTemp(String);
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|
}
|
|
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|
FSGNova2GloveImpl::FImpl::FImpl(FSGNova2GloveImpl* InOwner)
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|
: Owner(InOwner)
|
|
{
|
|
}
|
|
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|
FSGNova2GloveImpl::FImpl::~FImpl() = default;
|
|
|
|
void FSGNova2GloveImpl::FImplDeleter::operator()(const FImpl* P) const
|
|
{
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|
delete P;
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|
} |