156 lines
4.3 KiB
C++
156 lines
4.3 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Math/Vector.h"
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#include "Templates/UniquePtr.h"
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#include "SGBuildHacks/SGPlatform.h"
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#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
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namespace SGCore
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{
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namespace Calibration
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{
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class HapticGloveQuickCalibration;
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}
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}
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class FSGHandPoseImpl;
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class FSGHandProfileImpl;
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class FSGHapticGloveImpl;
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class FSGSensorRangeImpl;
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class SENSEGLOVECOREIMPL_API FSGHapticGloveQuickCalibrationImpl final : public FSGHapticGloveCalibrationSequenceImpl
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{
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public:
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typedef SGCore::Calibration::HapticGloveQuickCalibration FHapticGloveQuickCalibrationType;
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public:
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static float GetDefaultAutoEndTimeout();
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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FSGHapticGloveQuickCalibrationImpl();
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explicit FSGHapticGloveQuickCalibrationImpl(TSharedRef<FSGHapticGloveImpl> GloveToCalibrate,
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float AutoEndTimeout = GetDefaultAutoEndTimeout());
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit FSGHapticGloveQuickCalibrationImpl(const FHapticGloveQuickCalibrationType& HapticGloveQuickCalibration);
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public:
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/**
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* The copy constructor.
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*/
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FSGHapticGloveQuickCalibrationImpl(const FSGHapticGloveQuickCalibrationImpl& Rhs);
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/**
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* The move constructor.
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*/
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FSGHapticGloveQuickCalibrationImpl(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT;
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public:
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/**
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* The destructor.
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*/
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virtual ~FSGHapticGloveQuickCalibrationImpl();
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public:
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/**
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* The copy assignment operator.
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*/
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FSGHapticGloveQuickCalibrationImpl& operator=(const FSGHapticGloveQuickCalibrationImpl& Rhs);
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/**
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* The move assignment operator.
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*/
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FSGHapticGloveQuickCalibrationImpl& operator=(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT;
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public:
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/**
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* The cast to underlying type method.
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*/
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const FHapticGloveQuickCalibrationType& ToHapticGloveQuickCalibration() const;
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/**
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* The cast to underlying pointer type method.
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*/
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TSharedRef<FHapticGloveQuickCalibrationType> ToHapticGloveQuickCalibrationRef() const;
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public:
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float GetAutoEndTimeout() const;
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int32 GetSmoothingSamples() const;
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FSGSensorRangeImpl GetSensorRange() const;
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FSGHandProfileImpl GetTemporaryProfile() const;
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bool CanAnimate() const;
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public:
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virtual bool AutoCompleted() const override;
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public:
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virtual void Reset() override;
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virtual void Update(float DeltaSeconds) override;
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virtual void AddDataPoint(const TArray<FVector>& CalibrationData) override;
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virtual void ConfirmCurrentStep() override;
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virtual bool CompileRange(FSGSensorRangeImpl& OutSensorRange) const override;
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virtual bool GetHandPose(bool bRightHanded, FSGHandPoseImpl& OutCurrentHandPose) const override;
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virtual FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const override;
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}; |