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Plugin/Source/SenseGloveCore/Private/SGCore/SGHapticGloveCommandBuffer.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCore/SGHapticGloveCommandBuffer.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGCore/SGBuzzCommand.h"
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGTimedBuzzCommand.h"
#include "SGCore/SGThumperCommand.h"
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FSGBuzzCommandImpl.h"
#include "SGInterop/SGIC_FSGForceFeedbackCommandImpl.h"
#include "SGInterop/SGIC_FSGHapticGloveCommandBufferImpl.h"
#include "SGInterop/SGIC_FSGThumperCommandImpl.h"
#include "SGInterop/SGIC_FSGTimedBuzzCommandImpl.h"
#include "SGInterop/SGIC_FSGTimedThumpCommandImpl.h"
#include "SGInterop/SGIC_TArray_FSGForceFeedbackCommandImpl.h"
#include "SGInterop/SGIC_TArray_FSGTimedBuzzCommandImpl.h"
#include "SGInterop/SGIC_TArray_FSGTimedThumpCommandImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct USGHapticGloveCommandBuffer::FImpl
{
/************************
* Member variables
************************/
FSGHapticGloveCommandBufferImpl HapticGloveCommandBufferImpl;
/************************
* Owner object
************************/
USGHapticGloveCommandBuffer* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGHapticGloveCommandBuffer* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGloveCommandBuffer* USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(
UObject* Outer, const FSGHapticGloveCommandBufferImpl& HapticGloveCommandBufferImpl)
{
USGHapticGloveCommandBuffer* Instance = NewObject<USGHapticGloveCommandBuffer>(Outer);
Instance->SetHapticGloveCommandBufferImpl(HapticGloveCommandBufferImpl);
return Instance;
}
USGHapticGloveCommandBuffer* USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(UObject* Outer)
{
FSGIC_FSGHapticGloveCommandBufferImpl OutHapticGloveCommandBufferImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ctor(&OutHapticGloveCommandBufferImplContainer);
return NewHapticGloveCommandBuffer(
Outer, MoveTemp(OutHapticGloveCommandBufferImplContainer.HapticGloveCommandBufferImpl));
}
int32 USGHapticGloveCommandBuffer::GetMaxForceFeedbackCommands()
{
return SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetMaxForceFeedbackCommands();
}
int32 USGHapticGloveCommandBuffer::GetMaxBuzzCommands()
{
return SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetMaxBuzzCommands();
}
int32 USGHapticGloveCommandBuffer::GetMaxThumpCommands()
{
return SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetMaxThumpCommands();
}
USGHapticGloveCommandBuffer::USGHapticGloveCommandBuffer()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
FSGIC_FSGHapticGloveCommandBufferImpl OutHapticGloveCommandBufferImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ctor(&OutHapticGloveCommandBufferImplContainer);
Pimpl->HapticGloveCommandBufferImpl = MoveTemp(
OutHapticGloveCommandBufferImplContainer.HapticGloveCommandBufferImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::USGHapticGloveCommandBuffer(
const FSGHapticGloveCommandBufferImpl& HapticGloveCommandBufferImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
SetHapticGloveCommandBufferImpl(HapticGloveCommandBufferImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::~USGHapticGloveCommandBuffer() = default;
void USGHapticGloveCommandBuffer::SetHapticGloveCommandBufferImpl(
const FSGHapticGloveCommandBufferImpl& HapticGloveCommandBufferImpl)
{
FSGIC_FSGHapticGloveCommandBufferImpl OutHapticGloveCommandBufferContainer;
FSGIC_FSGHapticGloveCommandBufferImpl RhsContainer{HapticGloveCommandBufferImpl};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ctor_copy(&OutHapticGloveCommandBufferContainer, &RhsContainer);
Pimpl->HapticGloveCommandBufferImpl = MoveTemp(OutHapticGloveCommandBufferContainer.HapticGloveCommandBufferImpl);
}
const FSGHapticGloveCommandBufferImpl& USGHapticGloveCommandBuffer::ToHapticGloveCommandBufferImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HapticGloveCommandBufferImpl;
}
TArray<USGForceFeedbackCommand*> USGHapticGloveCommandBuffer::GetForceFeedbackCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGForceFeedbackCommandImpl OutForceFeedbackCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetForceFeedbackCommandsQueue(&InstanceContainer,
&OutForceFeedbackCommandsQueueContainer);
TArray<USGForceFeedbackCommand*> CommandsQueue;
for (FSGForceFeedbackCommandImpl& ForceFeedbackCommandImpl: OutForceFeedbackCommandsQueueContainer.Array)
{
CommandsQueue.Add(USGForceFeedbackCommand::NewForceFeedbackCommand(
Outer, MoveTemp(ForceFeedbackCommandImpl)));
}
return MoveTemp(CommandsQueue);
}
TArray<USGTimedBuzzCommand*> USGHapticGloveCommandBuffer::GetBuzzCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGTimedBuzzCommandImpl OutBuzzCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetBuzzCommandsQueue(&InstanceContainer, &OutBuzzCommandsQueueContainer);
TArray<USGTimedBuzzCommand*> CommandsQueue;
for (FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl: OutBuzzCommandsQueueContainer.Array)
{
CommandsQueue.Add(USGTimedBuzzCommand::NewTimedBuzzCommand(Outer, MoveTemp(TimedBuzzCommandImpl)));
}
return MoveTemp(CommandsQueue);
}
TArray<USGTimedThumpCommand*> USGHapticGloveCommandBuffer::GetThumperCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGTimedThumpCommandImpl OutThumperCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetThumperCommandsQueue(&InstanceContainer,
&OutThumperCommandsQueueContainer);
TArray<USGTimedThumpCommand*> CommandsQueue;
for (FSGTimedThumpCommandImpl& TimedThumpCommandImpl: OutThumperCommandsQueueContainer.Array)
{
CommandsQueue.Add(USGTimedThumpCommand::NewTimedThumpCommand(Outer, MoveTemp(TimedThumpCommandImpl)));
}
return MoveTemp(CommandsQueue);
}
void USGHapticGloveCommandBuffer::ClearForceFeedbackCommandsQueue()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ClearForceFeedbackCommandsQueue(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::ClearVibrations()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ClearVibrations(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::Clear()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_Clear(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGForceFeedbackCommand* ForceFeedbackCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_ForceFeedbackCommand(
&InstanceContainer, &ForceFeedbackCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGTimedBuzzCommand* BuzzCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGTimedBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToTimedBuzzCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_BuzzCommand(&InstanceContainer, &BuzzCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGTimedThumpCommand* ThumpCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGTimedThumpCommandImpl ThumpCommandContainer{ThumpCommand->ToTimedThumpCommandImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_ThumpCommand(&InstanceContainer, &ThumpCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::UpdateTimedCommands(const float DeltaSeconds)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_UpdateTimedCommands(&InstanceContainer, DeltaSeconds);
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevels(
UObject* Outer, const USGForceFeedbackCommand* LastForceFeedbackCommand) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
FSGIC_FSGForceFeedbackCommandImpl LastForceFeedbackCommandContainer{
LastForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalForceFeedbackLevels_LastForceFeedbackCommand(
&InstanceContainer, &OutForceFeedbackCommandImplContainer, &LastForceFeedbackCommandContainer);
return USGForceFeedbackCommand::NewForceFeedbackCommand(
Outer, MoveTemp(OutForceFeedbackCommandImplContainer.ForceFeedbackCommandImpl));
}
USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalForceFeedbackLevels(
&InstanceContainer, &OutForceFeedbackCommandImplContainer);
return USGForceFeedbackCommand::NewForceFeedbackCommand(
Outer, MoveTemp(OutForceFeedbackCommandImplContainer.ForceFeedbackCommandImpl));
}
USGBuzzCommand* USGHapticGloveCommandBuffer::GetTotalBuzzLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalBuzzLevels(&InstanceContainer, &OutBuzzCommandImplContainer);
return USGBuzzCommand::NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
}
USGThumperCommand* USGHapticGloveCommandBuffer::GetTotalThumperLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalThumperLevels(&InstanceContainer,
&OutThumperCommandImplContainer);
return USGThumperCommand::NewThumperCommand(Outer, MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl));
}
void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand,
const bool bClearForceFeedbackQueue)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl LastBrakeLevelContainer{LastBrakeLevel->ToForceFeedbackCommandImpl().Get()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_FlushHaptics_LastBrakeLevel_OutForceFeedbackCommand_OutBuzzCommand_OutThumperCommand_bClearForceFeedbackQueue(
&InstanceContainer, &LastBrakeLevelContainer, &OutForceFeedbackCommandImplContainer,
&OutBuzzCommandImplContainer, &OutThumperCommandImplContainer, bClearForceFeedbackQueue);
OutForceFeedbackCommand = USGForceFeedbackCommand::NewForceFeedbackCommand(
Outer, MoveTemp(OutForceFeedbackCommandImplContainer.ForceFeedbackCommandImpl));
OutBuzzCommand = USGBuzzCommand::NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
OutThumperCommand = USGThumperCommand::NewThumperCommand(
Outer, MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl));
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
const float DeltaSeconds,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl LastBrakeLevelContainer{LastBrakeLevel->ToForceFeedbackCommandImpl().Get()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_FlushHaptics_DeltaSeconds_LastBrakeLevel_OutForceFeedbackCommand_OutBuzzCommand_OutThumperCommand(
&InstanceContainer, DeltaSeconds, &LastBrakeLevelContainer, &OutForceFeedbackCommandImplContainer,
&OutBuzzCommandImplContainer, &OutThumperCommandImplContainer);
OutForceFeedbackCommand = USGForceFeedbackCommand::NewForceFeedbackCommand(
Outer, MoveTemp(OutForceFeedbackCommandImplContainer.ForceFeedbackCommandImpl));
OutBuzzCommand = USGBuzzCommand::NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
OutThumperCommand = USGThumperCommand::NewThumperCommand(
Outer, MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl));
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::FImpl::FImpl(USGHapticGloveCommandBuffer* InOwner)
: Owner(InOwner)
{
}
USGHapticGloveCommandBuffer::FImpl::~FImpl() = default;
void USGHapticGloveCommandBuffer::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGloveCommandBuffer::FImpl::SyncUProperties()
{
}
void USGHapticGloveCommandBuffer::FImpl::SyncImplObject()
{
}