Files
Plugin/Source/SenseGloveEditor/Private/SGEditor/SGSkeletonEditor.cpp
T

91 lines
2.9 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGSkeletonEditor.h"
#include "ISkeletonEditor.h"
#include "ISkeletonEditorModule.h"
#include "Modules/ModuleManager.h"
#include "SGEditor/SGSkeletonEditorCommands.h"
#define LOCTEXT_NAMESPACE "SkeletonEditor"
FSGSkeletonEditor::FSGSkeletonEditor()
{
}
FSGSkeletonEditor::~FSGSkeletonEditor() = default;
void FSGSkeletonEditor::ExtendToolbar()
{
if (EditorCommands.IsValid())
{
EditorCommands.Reset();
}
EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
EditorCommands->RegisterCommands();
if (ToolbarExtender.IsValid())
{
ToolbarExtender.Reset();
}
ToolbarExtender = MakeShared<FExtender>();
ISkeletonEditorModule& SkeletonEditorModule{
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
};
TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
ToolbarExtender->AddToolBarExtension(
"Skeleton",
EExtensionHook::Before,
EditorCommands->CommandList,
FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
{
ToolbarBuilder.BeginSection("SenseGlove");
{
ToolbarBuilder.AddToolBarButton(
EditorCommands->UpdateSkeletonReferencePose,
NAME_None,
LOCTEXT("UpdateSkeletonReferencePose", "Update Skeleton Reference Pose"));
}
ToolbarBuilder.EndSection();
}
));
ExtensibilityManager->AddExtender(ToolbarExtender);
}
#undef LOCTEXT_NAMESPACE