Files
Plugin/Source/SenseGloveSettings/Public/SGSettings/SGSettings.h
T
Mamadou Babaei 6df4792978 fix an edit condition parsing failure that caused a bug in the settings
system where the virtual hand and the wrist tracker debug gizmos where
always drawn, regardless of chosen settings
2023-06-01 21:46:24 +02:00

167 lines
5.7 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Math/Color.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "Subsystems/EngineSubsystem.h"
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGSettings/SGDebugGizmoSettings.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGSettings.generated.h"
UCLASS(config = SenseGloveSettings)
class SENSEGLOVESETTINGS_API USGSettings : public UEngineSubsystem
{
GENERATED_BODY()
public:
static USGSettings* GetInstance();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
/**
* If set to Custom, any desired location and rotation can be specified.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
ESGPositionalTrackingHardware TrackingHardware;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FVector TrackingHardwareLocationOffsetLeftHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FVector TrackingHardwareLocationOffsetRightHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FRotator TrackingHardwareRotationOffsetLeftHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FRotator TrackingHardwareRotationOffsetRightHand;
/**
* If enabled, draws debug Wrist trackers where possible.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking Debug")
uint8 bDrawWristTrackerDebugGizmo : 1;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking Debug",
meta=(EditCondition="bDrawWristTrackerDebugGizmo", EditConditionHides))
FSGDebugGizmoSettings WristTrackerDebugGizmoSettings;
public:
USGSettings();
public:
FORCEINLINE ESGPositionalTrackingHardware GetTrackingHardware() const
{
return TrackingHardware;
}
FORCEINLINE void SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
{
TrackingHardware = InTrackingHardware;
}
const FVector& GetTrackingHardwareLocationOffsetLeftHand() const;
void SetTrackingHardwareLocationOffsetLeftHand(const FVector& InTrackingHardwareLocationOffsetLeftHand);
const FVector& GetTrackingHardwareLocationOffsetRightHand() const;
void SetTrackingHardwareLocationOffsetRightHand(const FVector& InTrackingHardwareLocationOffsetRightHand);
const FRotator& GetTrackingHardwareRotationOffsetLeftHand() const;
void SetTrackingHardwareRotationOffsetLeftHand(const FRotator& InTrackingHardwareRotationOffsetLeftHand);
const FRotator& GetTrackingHardwareRotationOffsetRightHand() const;
void SetTrackingHardwareRotationOffsetRightHand(const FRotator& InTrackingHardwareRotationOffsetRightHand);
FORCEINLINE bool GetDrawWristTrackerDebugGizmo() const
{
return !!bDrawWristTrackerDebugGizmo;
}
void SetDrawWristTrackerDebugGizmo(const bool bInDrawWristTrackerDebugGizmo)
{
bDrawWristTrackerDebugGizmo = bInDrawWristTrackerDebugGizmo;
}
const FSGDebugGizmoSettings& GetWristTrackerDebugGizmoSettings() const;
void SetWristTrackerDebugGizmoSettings(const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings);
public:
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
public:
#if WITH_EDITOR
virtual bool CanEditChange(const FProperty* InProperty) const override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif /* WITH_EDITOR */
};