system where the virtual hand and the wrist tracker debug gizmos where always drawn, regardless of chosen settings
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Math/Color.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "Subsystems/EngineSubsystem.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/ObjectMacros.h"
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#include "SGSettings/SGDebugGizmoSettings.h"
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#include "SGTypes/SGCoreTypes.h"
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#include "SGSettings.generated.h"
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UCLASS(config = SenseGloveSettings)
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class SENSEGLOVESETTINGS_API USGSettings : public UEngineSubsystem
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{
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GENERATED_BODY()
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public:
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static USGSettings* GetInstance();
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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private:
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/**
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* If set to Custom, any desired location and rotation can be specified.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
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ESGPositionalTrackingHardware TrackingHardware;
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/**
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* Valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FVector TrackingHardwareLocationOffsetLeftHand;
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/**
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* Valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FVector TrackingHardwareLocationOffsetRightHand;
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/**
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* Valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FRotator TrackingHardwareRotationOffsetLeftHand;
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/**
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* Valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FRotator TrackingHardwareRotationOffsetRightHand;
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/**
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* If enabled, draws debug Wrist trackers where possible.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking Debug")
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uint8 bDrawWristTrackerDebugGizmo : 1;
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/**
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* Valid only if bDrawDebugWristTrackerGizmo is enabled.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking Debug",
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meta=(EditCondition="bDrawWristTrackerDebugGizmo", EditConditionHides))
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FSGDebugGizmoSettings WristTrackerDebugGizmoSettings;
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public:
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USGSettings();
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public:
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FORCEINLINE ESGPositionalTrackingHardware GetTrackingHardware() const
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{
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return TrackingHardware;
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}
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FORCEINLINE void SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
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{
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TrackingHardware = InTrackingHardware;
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}
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const FVector& GetTrackingHardwareLocationOffsetLeftHand() const;
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void SetTrackingHardwareLocationOffsetLeftHand(const FVector& InTrackingHardwareLocationOffsetLeftHand);
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const FVector& GetTrackingHardwareLocationOffsetRightHand() const;
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void SetTrackingHardwareLocationOffsetRightHand(const FVector& InTrackingHardwareLocationOffsetRightHand);
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const FRotator& GetTrackingHardwareRotationOffsetLeftHand() const;
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void SetTrackingHardwareRotationOffsetLeftHand(const FRotator& InTrackingHardwareRotationOffsetLeftHand);
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const FRotator& GetTrackingHardwareRotationOffsetRightHand() const;
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void SetTrackingHardwareRotationOffsetRightHand(const FRotator& InTrackingHardwareRotationOffsetRightHand);
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FORCEINLINE bool GetDrawWristTrackerDebugGizmo() const
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{
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return !!bDrawWristTrackerDebugGizmo;
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}
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void SetDrawWristTrackerDebugGizmo(const bool bInDrawWristTrackerDebugGizmo)
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{
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bDrawWristTrackerDebugGizmo = bInDrawWristTrackerDebugGizmo;
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}
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const FSGDebugGizmoSettings& GetWristTrackerDebugGizmoSettings() const;
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void SetWristTrackerDebugGizmoSettings(const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings);
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public:
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virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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public:
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#if WITH_EDITOR
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virtual bool CanEditChange(const FProperty* InProperty) const override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif /* WITH_EDITOR */
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}; |